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| Tip Title |
Tip Category |
| Critical Hits |
Profession Specifics
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| Author |
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Survivingsin
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| Description |
Critical Hits stack multiplicatively. What that means is each is you take the inverse of the chance each effect gives you and multiply it together and that is your chance to NOT get a critical hit. So let's take this slower:
WARNING! IF YOU HAVE NOT MADE IT TO 10th GRADE YET, YOU STAND ALMOST NO CHANCE OF GETTING THIS!
If you have Critical eye at 13 critical strikes and 15 dagger mastery, Critical eye will give you a +15% chance, Critical Strikes will give you a 13% chance, and dagger mastery will give you a 22.1% chance (For the table for percent chance of critical hits click [[Critical hit|here]]) So the inverse of each number is if you put it over 100 and instead put the %chance to not get a critical hit in. So Critical strikes would start as 13/100 and the inverse would be 87/100. Now take the % chance that you won't get a critical hit from that, which is 87%. That as a decimal is .87. Do that with all the numbers and that is .87 x .85 x .779 = .59 (Rounded). So with that you have a 59% chance to not get a critical hit. This means that you have a 41% chance to get a critical hit.
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