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| Tip Title |
Tip Category |
| Melee |
Strategy
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| Author |
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Survivingsin
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| Description |
Melee damage is stronger and more sustainable than caster damage. Most most of the skills for melee characters are armor ignoring bonus damage and have more options to cause a deep wound than casters do. So because of this they are the target of block, blinds and hexes to keep them in control. Blinds and hexes your monks can take care of, the thing you have to watch out for are blocks.
First off, if you rush and start attacking the monk, guardian will go up, possibly some other prots, and you won't kill it, ever. At first, you don't want to attack the monk if you are a spike build. Use your auto attacks to make the monk focus its protection skills on the person you are attacking. This makes them recharge, so it can't use them on itself, leaving it wide open. Now switch back to the monk and spike it. The closer you were to the monk the less time it has to react.
This can also apply to teams that have stuff that counter you. Generally, if a team takes something with anti melee in it, that character has other jobs as well. It's called a midliner and they have to do a lot of things, including keeping you in control. If you start to attack it, they will blind/hex you immediately. It's natural. They are defending themselves. A good blind bot will stay on you, not all are good. You can expliot this inexperience by not attacking them or doing as you do with the monks. First attack the monk. Make it protect itself and when it's done with that switch to the blind bot and spike it before it can get a blind off. Hopefully you're build has some kinda KnockDown or shutdown.
Good luck with melee!
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