|
 |
|
|
Sign Up to Submit News and Earn Credibility! |
|
 |
|
|
 |
 |

24 Comments
|
November 10th, 2005
ArenaNet just brought a new update live that modifies mostly the behaviours of the in-game AI. Players across the world react in different, yet strong, ways to these modifications.
A smarter AI both for foes and henchmen now make them react in a more realistic way to Area of Effect (AOE) skills by moving away from the damage zone in a more credible manner. Some minor modifications were also included in this upgrade. Also, the Doppelganger (often called mirror) creature has been rendered easier to beat.
This update comes out with great impacts on how the game used to be played. Massive damage dealing “farming” has become more difficult due to the mobs not following and staying put indefinitely. It is no more possible to drag huge numbers of foes in a single pack for they will not follow the player around as much as they used to. All these modifications are inducing various responses amongst the players, oftentimes very opposed.
As you read this, many districts in Tyria are being the theater of much protestation and discontentment about what is probably the most controversial upgrade for Guild Wars to date.
Without a doubt, this is a situation that we will be covering in the days to come, as the first feeling of surprise will settle down. It should be interesting to see what will be the reactions of both ArenaNet and the playing community.
For a complete list of the changes: Guild Wars - Update note
Surely, the world is shaken today, but the outcome of this update has yet to be seen, with great interest, indeed.
4149 Views
24 Comments
|
|
|
 |
|
|
|
|
 |
|
 |
|
|
|
|
 |
|
 |
|
|
|
|