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Guild Wars gets a controversial update

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Guild Wars gets a controversial update Image 1

24 Comments
November 10th, 2005

ArenaNet just brought a new update live that modifies mostly the behaviours of the in-game AI. Players across the world react in different, yet strong, ways to these modifications.

A smarter AI both for foes and henchmen now make them react in a more realistic way to Area of Effect (AOE) skills by moving away from the damage zone in a more credible manner. Some minor modifications were also included in this upgrade. Also, the Doppelganger (often called mirror) creature has been rendered easier to beat.

This update comes out with great impacts on how the game used to be played. Massive damage dealing “farming” has become more difficult due to the mobs not following and staying put indefinitely. It is no more possible to drag huge numbers of foes in a single pack for they will not follow the player around as much as they used to. All these modifications are inducing various responses amongst the players, oftentimes very opposed.

As you read this, many districts in Tyria are being the theater of much protestation and discontentment about what is probably the most controversial upgrade for Guild Wars to date.

Without a doubt, this is a situation that we will be covering in the days to come, as the first feeling of surprise will settle down. It should be interesting to see what will be the reactions of both ArenaNet and the playing community.

For a complete list of the changes: Guild Wars - Update note

Surely, the world is shaken today, but the outcome of this update has yet to be seen, with great interest, indeed.
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24 Comments

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User Comments
  Nature Wildbush on 11/11/05 15:12

I believe the recent updates are excellent and could'nt have come a moment later. The pve aspect of the game has a lifespan that lasts just as long as it takes to gain max weps and fissure armor for each class for most players. The game itself is a triumph, however my attention span is longer than most and I am afraid the time between updates (ie sorrows furnace) is too long for most pve'rs to wait with out insentive. The AI updates may have saved the game from losing players who have become disenchanted with the pvp aspect of the gam ean dhave long since maxed out thier respective charictars in the pve relm. The question is: will experienced playes reap the same benifits from the AI updates as will the newest player who buys it off the shelf today? I speak for myself only but I believe so. And I hope that the updates aid in some small part in maintaining the large sommunity that makes the GW experience what it is today.

Update??  Nemesis_Thor on 11/11/05 15:22

I believe that with this new update that Arena Net. just added the the game will put a dent in its sytem forever because they not only made nearly 1/4 of all the skills, but also nearly nerfed professions too
ie: Nukers(fire ele's), Solo monks.

If you would like to sign a pitition against updates/patches dealing with the terms of farming please visit this website: http://tinyurl.com/9bqrw

not so hard to farm  JackPoz on 11/11/05 15:33

i tried to farm in the desert. i started, i took some enemies, i do balthazar's and they ran. What was happening? nothing, they ran for 1 sec, then they returned and died. and it wasn't much longer than usually, so just w8 that enemies died.

  Terra_Rayne on 11/11/05 15:42

I see nothing wrong with the update, the AI is smarter and no longer as intelligent as a bucket of whale dung with a learning difficulty. It may irritate those farmers because their strategies are no longer full-proof, to them i have one piece of advice: Get a new strategy, try something else, if you're incapable of making your own builds you could wait a day and by then someone with imagination is bound to have posted up their new farming strategies

  Pancake of Doom on 11/11/05 15:53

Mmmm yeah i guess i could make up a build for this after update,
including something like deep freeze n such. And much instant cast.
But meteor shower, searing heat, fire storm, is dead really, no use for those big kaboom bow bow enemy pummeling spells who make it look like you are supreme.

....  VidocQ on 11/13/05 06:42
 
bye bye fire elementalist :'(

  Devils Incarnation on 11/13/05 14:22

yeah...well i gotta say i LOVE this update...but...the thing that i did for fun when i was bored is now gone...no more solo farming for me =( ill miss you!!!!

  Atom on 11/13/05 14:57
 
yeah poor fire elementalist i was half fire elementalist but now i am gonna have to change :( and yes i've heard it a bunch but the thing about solo farming wasn't really all about the money but there was a lot of it just because when you do beat the game it's what you can do.

why pick on me?!  DrkSk8er on 11/13/05 17:03

i am semi-new to guild wars. it is now much harder for me to beat missions. it took me 27 tries to beat one of the crystal desert missions!!! i was so frustrated i almost quit playing GW. it is nice that the Areanet team is working hard to make the game more realistic, and i thank and congradulate them for that. but maybe in turn give the monsters less health or less skills or SOMETHING to balance it all out.

Nerf'd Farming  Kaz00 on 11/13/05 17:50

I do like the realism of the enemies now noticing that it hurts to stand in place.

Just bad timing for me tho, I needed 3 or 4 more farm runs to finish collecting materials fro Grotto armor... oh well. But I do like the update.

As with henchies, they do bob-and-weave more to avoid harm, but they're still dumb enough not to figure out that standing in the swamp-muck is painful. :) Find high ground dummies!

  Asmodom on 11/14/05 05:04

Finally!
Bye bye Nuker and welcome Minion-masters!
At last we (necromancers) get the largest damage output! And can be the best in farming.
Now people might see that they need us, instead of we needing them.

I like this

  Amberlain Jumasmik on 11/14/05 10:08
 
My main concern with this patch is the amount of bugs and glitches that have been brought into the game along with it. Anet has failed to use proper testing or has utilized an ill-equipped group to do it. Many styles of play, builds, etc...have been drastically affected by this, not just soloists and fire elementals.

Henchmen AI has been altered, whereas you as a player of any profession, have lost some modicrum of control over them. (Henchman Monks now frequently leave the aggro bubble that you previous controlled them with.) Skills that are exhaustive and expensive energy-wise, such as Meteor Shower (25 energy) or Firestorm (15 energy) have been reduced to crowd deterrents but still remain overpriced.

Drastic changes such as these 7 months after game release are ridiculous. Some people are saying change is good. in some cases, yes it is. But after so many people have perfected styles that best suits the way they play, a complete alteration of that angers them.

I suggest that Anet quit reading a handful of protests and get their heads a little bit further into the community wishes before implementing severe changes of this nature.

  Kikuta on 11/15/05 05:02

This is terrible for me - i have wasted a LOT of money getting my Monk ready for Solo Farming... GAH!
I am however, pleased to see the Droknar's Forge run has been made exceedingly difficult! Hopefully the Ascalon Arena won't be flooded with people wearing Forge armor!

  PiTTBuLL on 11/15/05 05:26
 
I think this update really is NOT GOOD at all.
Why ?
Because the idea of AoE spells completly gone now.
That spells are TOTALLY useless.
Symbol of wrath cant be used cause enemy starts running when they see you using it or while your using. The first damage dealt by sow is the latest too, cause the enemy is a bit smarter.
For enemys being smarter is very good for gameplay, but the AoE spells are really useless. And thats NOT GOOD i think...
Maybe for farming and the runs is better for people to reach everything by themselves instead of getting theirselves runned, but they had to think better when making AoE spells useless..

  Maddhatter56 on 11/15/05 17:28
 
Heres A good Question. . . . . . What Are They Gonna Give Us In Place Of The AoE Skills That They Ruined? hummm. . .makes you wounder


Bring Out Ya Dead

  PiTTBuLL on 11/16/05 05:23
 
Well, after a long thinking they shoot on the teamwork.
Now you can use, if your monk is attacked, your elementalists fire storm on the group who are attaking so that the enemys are running away and your monk can heal himself again or can resurect a warrior from you team to help.
I think before there was much soloing and people didnt think of each other in missions/quests and PvP, but now they have to think and protect each other with that AoE spells, so they arent useless.
( This costs me a time to realise :P )
Anyway.. This update is good.. Thats for sure..
My other reaction was an impulsive reaction and this one is costs me a little thinking ;-)

  myaccount on 11/18/05 10:39
 
2 days before the update i created fire ele
pwer vlved her from 7 to 20
got her all skills
droks armour and sup fire magic rune
FFS UPDATE I HOPE ALL A-NET PEOPLE ROT IN HELL

HMM  mdomier on 11/20/05 10:48

I just want to say that i'm a lvl 20 Necro/Ele. My main skills are Fire Ele Skills so this update kind of kicks me. I used to use FireStorm a ton and just watch my enemies burn, but now i have to try to use some strategy. I'm glad to see they improved on the AI of the henchmen and I love the fact that they do updates to this great game so often. I wish they would maybe increase the damage done by AoE spells and lower the casting cost. Maybe increase dmg by twice as much, but only lasts 5 sec or something like that. All in All i'm not going to complain. Love the game and it's free to play online so anything they want to do to try to improve it, i stand by them.

  PiTTBuLL on 11/21/05 04:35
 
Yes, you are right.
It is now too expensive energy to use fire storm if you look at the damage done with it if your enemys all going to run.
But if you plan to play strategy with your team, than a few tanks can try to block enemys with melee attack and if you use fire storm, it still will be effective.

  sanejester on 11/25/05 12:17

Yes it is more difficult to farm now. This sucks. I have had to convert my Elm into a runner. Thats right, before this update it was impossible for me to run to Droknars, Now I simply cast my Fire Elm area skills and the foes make a path for me.

I used to legitamatly farm for the items and cash required for over priced armor, weapons, skills and cap's. Now I just charge 4k per person to run the pass and buy whatever I need.

GO BACK TO THE WAY THINGS WERE!

All the Foes now run from me like I am diseased.

I can no longer participate effectivly in a group and have spent tons of cash developing this character. If they do not change things back to the way they were, they should at least let you sell your skills back to the vendors at "Full Price"

Why fix it if it is not broken. Stop making major changes to the application when only a few people complain. You are wrecking the game for all when you do this.

As far as farming is concerned, this is ridiculous. How else can you get the items that you need for stuff in the game. I am going to start charging for everything. If you need a monk to heal you. "Top Dollar" Why not, the Warriors charge you for running then the monks can charge for healing, the Elms can charge for "Clearing Paths for Runners" I guess Mesmers will just have to charge for dancing like cross-drssers at Liza Minelli concerts.

  Hawkeye The Mighty on 12/01/05 07:32
 
While the update does add more dificulty and realism to that game, I also oppose it. It gives the feeling that PvE is more like PvP. I don't particularly like PvP so I don't like the feeling of in PvE areas. Especially with my very expensive Elemental and Smite Monk. If they wanted to stop blatant rampant farming they could've figured out another way to do so without puttin such a drastic twist into the game.

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