| Guild Wars Skill Name |
Attribute |
Energy Cost |
Activate |
Recharge |
 |
Glyph of Concentration
Glyph. Your next Spell cannot be interrupted and ignores the effects of being Dazed.
|
(No Attributes) |
5 |
1 |
2 |
 |
Glyph of Elemental Power
Glyph. Your elemental attributes are boosted by 2 for your next Spell.
|
(No Attributes) |
5 |
1 |
5 |
 |
Glyph of Energy Elite Skill
Elite Glyph. Your next Spell costs 20 less Energy to cast and does not cause Exhaustion.
|
(No Attributes) |
5 |
1 |
15 |
 |
Glyph of Essence (Factions)
Glyph. For 15 seconds, your next Spell casts instantly but causes you to lose all Energy.
|
(No Attributes) |
5 |
1 |
30 |
 |
Glyph of Lesser Energy
Glyph. Your next Spell costs 15 less Energy to cast.
|
(No Attributes) |
5 |
1 |
30 |
 |
Glyph of Renewal Elite Skill
Elite Glyph. Your next Spell instantly recharges.
|
(No Attributes) |
5 |
1 |
15 |
 |
Glyph of Sacrifice
Glyph. Your next spell may be cast instantly, but takes an additional 30 seconds to recharge.
|
(No Attributes) |
5 |
1 |
15 |
 |
Second Wind (Factions) Elite Skill
You gain 1 Energy for each point of Energy lost due to Exhaustion. This spell causes Exhaustion.
|
(No Attributes) |
5 |
1 |
30 |
 |
Air Attunement
Enchantment. For 36-55 seconds, you are attuned to Air. You gain 30% of the Energy cost of the skill whenever you use Air Magic.
|
Air Magic |
10 |
2 |
60 |
 |
Arc Lightning (Factions)
Spell. Target foe is struck for lightning damage. If that foe is suffering from a Water Magic Hex, one foe near your target is struck for lightning damage. Damage from Arc Lightning has 25% armor penetration.
|
Air Magic |
5 |
1 |
8 |
 |
Blinding Flash
Spell. Target foe is blinded for 3-9 seconds.
|
Air Magic |
15 |
1 |
4 |
 |
Blinding Surge (Nightfall) Elite Skill
Elite Spell. Target foe is struck for 5-50 lightning damage and Blinded for 3-10 seconds. If that foe is under the effects of an Enchantment, all adjacent foes are also Blinded for 3-10 seconds. This Spell has 25% armor penetration.
|
Air Magic |
10 |
0.75 |
4 |
 |
Chain Lightning
Spell. Target foe and up to two other foes near your target are struck for 10-70 lightning damage. This spell has 25% armor penetration. This spell causes exhaustion.
|
Air Magic |
10 |
3 |
10 |
 |
Cilling Winds (nightfall)
Hex Spell. Target foe is struck for 5-41 cold damage. For 20 seconds, the next water Hex targeting that foe lasts 25-85% longer.
|
Air Magic |
10 |
1 |
8 |
 |
Conjure Lightning
Enchantment. For 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional 1-13 lightning damage.
|
Air Magic |
10 |
1 |
60 |
 |
Enervating Charge
Spell. Target foe is struck for 5-41 lightning damage and suffers from weakness for 5-17 seconds. This spell has 25% armor penetration.
|
Air Magic |
10 |
1 |
8 |
 |
Gale
Spell. Knock down target foe for 3 seconds. This spell causes exhaustion. (50% failure chance with Air Magic 4 or less.)
|
Air Magic |
10 |
1 |
5 |
 |
Glimmering Mark Elite Skill
Elite Hex. For 1-16 seconds, whenever target foe suffers Lightning damage, that foe and all adjacent foes suffer from Blindness for 3 seconds.
|
Air Magic |
10 |
2 |
15 |
 |
Gust (Factions) Elite Skill
Target foe is struck for 10-65 cold damage. If that foe is under an Earth or Water Magic Hex, that foe is knocked down for 3 seconds.
|
Air Magic |
5 |
2 |
10 |
 |
Invoke Lightning (Nightfall) Elite Skill
Elite Spell. Target foe and up to two other foes near your target are struck for 10-100 lightning damage. This spell has 25% armor penetration. If you are not under the effects of an Enchantment, this spell causes Exhaustion.
|
Air Magic |
10 |
2 |
15 |
 |
Lightning Bolt (Nightfall)
Spell. Send out a Lightning Bolt that strikes for 5-41 lightning damage if it hits. If Lightning Bolt strikes a moving foe, that foe is struck for 5-41 additional lightning damage. This spell has 25% armor penetration.
|
Air Magic |
5 |
1 |
8 |
 |
Lightning Hammer (Factions)
Spell. Target foe is struck for 10-82 lightning damage. Lightning Hammer has 25% armor penetration.
|
Air Magic |
25 |
2 |
15 |
 |
Lightning Javelin
Spell. Send out a Lightning Javelin that strikes for 15-43 lightning damage if it hits. If Lightning Javelin strikes an attacking foe, that foe is interrupted. This spell has 25% armor penetration.
|
Air Magic |
10 |
1 |
2 |
 |
Lightning Orb
Spell. Lightning Orb flies towards target foe and strikes for 10-82 lightning damage if it hits. This spell has 25% armor penetration.
|
Air Magic |
15 |
2 |
5 |
 |
Lightning Strike
Spell. Strike target foe for 5-41 lightning damage. This spell has 25% armor penetration.
|
Air Magic |
5 |
1 |
5 |
 |
Lightning Surge Elite Skill
Elite Hex. After 3 seconds, target foe is knocked down and struck for 14-100 lightning damage. This spell causes Exhaustion.
|
Air Magic |
10 |
2 |
10 |
 |
Lightning Touch
Skill. Target touched foe and all adjacent foes are struck for 10-50 lightning damage. Foes suffering from a Water Magic hex are struck for an additional 10-34 lightning damage. This spell has 25% armor penetration.
|
Air Magic |
15 |
1 |
10 |
 |
Mind Shock Elite Skill
Elite Spell. Target foe suffers 10-50 lightning damage. If you have more energy than target foe, that foe suffers 10-50 additional lightning damage and is knocked down. This spell has 25% armor penetration and causes exhaustion.
|
Air Magic |
10 |
1 |
20 |
 |
Ride the Lightning (Factions) Elite Skill
You ride the lightning to target foe. That foe is struck for 15-60 lightning damage. This spell causes exhaustion.
|
Air Magic |
10 |
1 |
20 |
 |
Shock
Skill. Target touched foe is struck for 10-50 lightning damage and is knocked down. This spell has 25% armor penetration and causes exhaustion.
|
Air Magic |
5 |
1 |
10 |
 |
Shock Arrow (Factions)
Spell. Send out a shocking arrow that flies swiftly toward target foe, striking for 10-30 damage. Shock Arrow has 25% armor penetration.
|
Air Magic |
5 |
1 |
1 |
 |
Storm Djinn's Haste (Nightfall)
Enchantment Spell. For 10-22 seconds, you move 33% faster. Each second that you are moving, you lose 1 energy.
|
Air Magic |
5 |
0.25 |
10 |
 |
Teinai's Wind (Factions)
Spell. All adjacent foes take 15-51 cold damage. Attacking foes struck by Teinai's Wind are knocked down.
|
Air Magic |
10 |
0.75 |
8 |
 |
Thunderclap Elite Skill
Elite Spell. For 8-20 seconds, the next time target foe is struck for Lightning damage, that foe and adjacent foes are knocked down, and you lose 15-7 Energy or Thunderclap Ends.
|
Air Magic |
10 |
2 |
15 |
 |
Whirlwind
Spell. All adjacent foes take 15-51 cold damage. Attacking foes struck by Whirlwind are knocked down.
|
Air Magic |
10 |
1 |
8 |
 |
Windborne Speed
Enchantment Spell. For 5-10 seconds, target ally moves 33% faster.
|
Air Magic |
10 |
1 |
5 |
 |
Aftershock
Adjacent foes are struck for 26-85 damage. Knocked down characters are struck for 10-56 additional damage.
|
Earth Magic |
10 |
1 |
10 |
 |
Armor of Earth
For 30 seconds, you gain 24-53 armor, but move 50%-21% slower.
|
Earth Magic |
10 |
1 |
15 |
 |
Ash Blast (Factions)
Spell. Target foe is struck for 20-36 damage. If Ash Blast strikes a knocked-down foe, that foe is blinded for 5-9 seconds.
|
Earth Magic |
5 |
1 |
8 |
 |
Churning Earth (Factions)
Spell. Create Churning Earth at target foe's location. For the next 5 seconds, Churning Earth strikes for 5-38 earth damage each second. Any foe moving faster then normal when struck by Churning Earth is knocked down.
|
Earth Magic |
25 |
3 |
30 |
 |
Crystal Wave
Foes near you are struck for 10-82 damage, but are cured of any negative conditions. This spell ignores armor and magic resistance.
|
Earth Magic |
15 |
1 |
20 |
 |
Dragon's Stomp (Factions)
Spell. You invoke a Dragon's Stomp at target foe's location. All foes near this location are knocked down and struck for 26-85 damage. This spell causes Exhaustion.
|
Earth Magic |
25 |
3 |
15 |
 |
Earth Attunement
For 36-55 seconds, you are attuned to Earth. You gain 30% of the energy cost of the spell each time you use Earth Magic.
|
Earth Magic |
10 |
2 |
60 |
 |
Earthquake
You invoke an earthquake at target foe's location. All foes near this location are knocked down and are struck for 26-85 earth damage. This spell causes exhaustion.
|
Earth Magic |
25 |
3 |
15 |
 |
Ebon Hawk (Nightfall)
Spell. Send a projectile that strikes for 20-76 earth damage if it hits. If this Spell hits a moving or attacking foe, that foe suffers from Weakness for 5-13 seconds.
|
Earth Magic |
10 |
2 |
5 |
 |
Eruption
Cause an eruption at target foe's location. For 5 seconds, foes near this location are struck for 5-28 earth damage each second. When Eruption ends, foes in the area of effect are blinded.
|
Earth Magic |
25 |
3 |
30 |
 |
Glowstone (Nightfall)
Spell. Send a projectile that strikes for 5-41 earth damage if it hits. If this Spell hits a weakened foe, you gain 1-7 Energy.
|
Earth Magic |
5 |
1 |
7 |
 |
Grasping Earth
For 8-18 seconds, all adjacent foes move 50% slower but have +24 armor against physical damage.
|
Earth Magic |
5 |
1 |
30 |
 |
Iron Mist
For 5-15 seconds, target foe moves 90% slower than normal. That foe gains immunity to damage from all sources except lightning.
|
Earth Magic |
10 |
2 |
30 |
 |
Kinetic Armor
For 8 seconds, you gain +20-68 armor. Whenever you cast a spell, Kinetic Armor is renewed for 8 seconds.
|
Earth Magic |
15 |
3 |
60 |
 |
Magnetic Aura
For 5-17 seconds, Magnetic Aura has a 75% chance to block melee attacks.
|
Earth Magic |
5 |
0 |
60 |
 |
Obsidian Flame
Deal 22-94 damage to target foe. This spell ignores armor. This spell causes exhaustion.
|
Earth Magic |
5 |
2 |
5 |
 |
Obsidian Flesh Elite Skill
For 8-20 seconds, you gain +20 armor and cannot be the target of enemy spells, but move 50% slower.
|
Earth Magic |
10 |
1 |
30 |
 |
Sandstorm (Nightfall) Elite Skill
Elite Spell. Create a Sandstorm at target foe's location. For 10 seconds, nearby foes are struck for 10-30 earth damage each second and attacking foes are struck for an additional 10-30 earth damage each second.
|
Earth Magic |
15 |
2 |
30 |
 |
Shockwave (Factions) Elite Skill
Adjacent foes take 5-50 earth damage, nearby foes take 5-50 earth damage, and foes in the area take 5-50 earth damage.
|
Earth Magic |
10 |
0.75 |
20 |
 |
Sliver Armor (Factions)
Enchantment Spell. For 5-10 seconds, you have 25%-45% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 5-29 earth damage.
|
Earth Magic |
10 |
1 |
30 |
 |
Stone Daggers
You send out two stone daggers. If it hits, each stone dagger strikes for 3-20 earth damage.
|
Earth Magic |
5 |
1 |
0 |
 |
Stone Sheath (Nightfall) Elite Skill
Elite Hex Spell. For 10-35 seconds, attacks made by target foe and all nearby foes deal earth damage and cannot cause a critical hit.
|
Earth Magic |
5 |
1 |
15 |
 |
Stone Striker (Nightfall)
Enchantment Spell. For 5-25 seconds, whenever you take or deal elemental or physical damage, that damage is converted to earth damage.
|
Earth Magic |
5 |
0.25 |
20 |
 |
Stoneflesh Aura (Nightfall)
Enchantment Spell. For 5-17 seconds, damage you receive is reduced by 1-25 and you are immune to critical attacks.
|
Earth Magic |
10 |
2 |
15 |
 |
Stoning
You send a flurry of stones at target foe. If they hit, the stones strike for 20-76 earth damage. If target foe is suffering from weakness, that foe is knocked down.
|
Earth Magic |
15 |
1 |
5 |
 |
Teinai's Crystals (Factions)
Spell. Foes adjacent to you are struck for 10-82 damage but are cured of any negative Conditions. This spell ignores armor and magic resistance.
|
|