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All Professions
IconNameBonus
SurvivorHealth +15 (on chest armor)
Health +10 (on leg armor)
Health +5 (on other armor)
RadiantEnergy +3 (on chest armor)
Energy +2 (on leg armor)
Energy +1 (on other armor)
SalwartArmor +10 (vs. Physical damage)
Brawler'sArmor +10 (while attacking)
BlessedArmor +10 (while affected by an Enchantment Spell)
Herald'sArmor +10 (while holding an item)
Sentry'sArmor +10 (while in a stance)


Assassin
IconNameBonus
Infiltrator'sArmor +10 (vs. Physical damage)
Armor +10 (vs. Piercing damage)
Nightstalker'sArmor +15 (while attacking)
Saboteur'sArmor +10 (vs. Physical damage)
Armor +10 (vs. Slashing damage)
Vanguard'sArmor +10 (vs. Physical damage)
Armor +10 (vs. Blunt damage)


Dervish
IconNameBonus
ForsakenArmor +10 (while not affected by an Enchantment Spell)
WindwalkerArmor +5 (while affected by 1 or more Enchantment Spell)
Armor +5 (while affected by 2 or more Enchantment Spells)
Armor +5 (while affected by 3 or more Enchantment Spells)


Elementalist
IconNameBonus
AeromancerArmor +10 (vs. Elemental damage)
Armor +10 (vs. Lightning damage)
GeomancerArmor +10 (vs. Elemental damage)
Armor +10 (vs. Earth damage)
HydromancerArmor +10 (vs. Elemental damage)
Armor +10 (vs. Cold damage)
PyromancerArmor +10 (vs. Elemental damage)
Armor +10 (vs. Fire damage)
PrismaticArmor +5 (requires 9 Air Magic)
Armor +5 (requires 9 Earth Magic)
Armor +5 (requires 9 Fire Magic)
Armor +5 (requires 9 Water Magic)


Mesmer
IconNameBonus
Artificer'sArmor +3 (for each equipped Signet)
Prodigy'sArmor +5 (while recharging 1 or more Skills)
Armor +5 (while recharging 3 or more Skills)
Armor +5 (while recharging 5 or more Skills)
Virtuoso'sArmor +15 (while activating skills)


Monk
IconNameBonus
Anchorite'sArmor +5 (while recharging 1 or more Skills)
Armor +5 (while recharging 3 or more Skills)
Armor +5 (while recharging 5 or more Skills)
Disciple'sArmor +15 (while affected by a Condition)
Wanderer'sArmor +10 (vs. Elemental damage)


Necromancer
IconNameBonus
Blighter'sArmor +20 (while affected by a Hex Spell)
BloodstainedReduces casting time of spells that exploit corpses by 25% (Non-stacking)
BonelaceArmor +15 (vs. Piercing damage)
Minion Master'sArmor +5 (while you control 1 or more minions)
Armor +5 (while you control 2 or more minions)
Armor +5 (while you control 5 or more minions)
Tormentor'sLight damage you receive increased by 6 (on chest armor)
Light damage you receive increased by 4 (on leg armor)
Light damage you receive increased by 2 (on other armor)
Armor +10
Undertaker'sArmor +5 (while Health is below 80%)
Armor +5 (while Health is below 60%)
Armor +5 (while Health is below 40%)
Armor +5 (while Health is below 20%)


Paragon
IconNameBonus
Centurion'sArmor +10 (while affected by a Shout, Echo or Chant)


Ranger
IconNameBonus
Beastmaster'sArmor +10 (while your pet is alive)
EarthboundArmor +15 (vs. Earth damage)
FrostboundArmor +15 (vs. Cold damage)
PyreboundArmor +15 (vs. Fire damage)
Scout'sArmor +10 (while using a Preparation)
StormboundArmor +15 (vs. Lightning damage)


Ritualist
IconNameBonus
Ghost ForgeArmor +15 (while affected by a Weapon Spell)
Mystic'sArmor +15 (while activating skills)
Shaman'sArmor +5 (while you control 1 or more Spirits)
Armor +5 (while you control 2 or more Spirits)
Armor +5 (while you control 3 or more Spirits)


Warrior
IconNameBonus
DreadnoughtArmor +10 (vs. elemental damage)
Knight'sReceived physical damage -3
Lieutenant'sReduces Hex durations on you by 20% and damage dealt by you by 5%(Non-stacking)
Armor -20
Sentinel'sArmor +20 (Requires 13 Strength, vs. elemental damage)
StonefistIncreases knockdown time on foes by 1 second... (Maximum: 3 seconds)
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