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| All Professions | | Icon | Name | Bonus |  | Survivor | Health +15 (on chest armor)
Health +10 (on leg armor)
Health +5 (on other armor) |  | Radiant | Energy +3 (on chest armor)
Energy +2 (on leg armor)
Energy +1 (on other armor) |  | Salwart | Armor +10 (vs. Physical damage) |  | Brawler's | Armor +10 (while attacking) |  | Blessed | Armor +10 (while affected by an Enchantment Spell) |  | Herald's | Armor +10 (while holding an item) |  | Sentry's | Armor +10 (while in a stance) |
| Assassin | | Icon | Name | Bonus |  | Infiltrator's | Armor +10 (vs. Physical damage)
Armor +10 (vs. Piercing damage) |  | Nightstalker's | Armor +15 (while attacking) |  | Saboteur's | Armor +10 (vs. Physical damage)
Armor +10 (vs. Slashing damage) |  | Vanguard's | Armor +10 (vs. Physical damage)
Armor +10 (vs. Blunt damage) |
| Dervish | | Icon | Name | Bonus |  | Forsaken | Armor +10 (while not affected by an Enchantment Spell) |  | Windwalker | Armor +5 (while affected by 1 or more Enchantment Spell)
Armor +5 (while affected by 2 or more Enchantment Spells)
Armor +5 (while affected by 3 or more Enchantment Spells) |
| Elementalist | | Icon | Name | Bonus |  | Aeromancer | Armor +10 (vs. Elemental damage)
Armor +10 (vs. Lightning damage) |  | Geomancer | Armor +10 (vs. Elemental damage)
Armor +10 (vs. Earth damage) |  | Hydromancer | Armor +10 (vs. Elemental damage)
Armor +10 (vs. Cold damage) |  | Pyromancer | Armor +10 (vs. Elemental damage)
Armor +10 (vs. Fire damage) |  | Prismatic | Armor +5 (requires 9 Air Magic)
Armor +5 (requires 9 Earth Magic)
Armor +5 (requires 9 Fire Magic)
Armor +5 (requires 9 Water Magic) |
| Mesmer | | Icon | Name | Bonus |  | Artificer's | Armor +3 (for each equipped Signet) |  | Prodigy's | Armor +5 (while recharging 1 or more Skills)
Armor +5 (while recharging 3 or more Skills)
Armor +5 (while recharging 5 or more Skills) |  | Virtuoso's | Armor +15 (while activating skills) |
| Monk | | Icon | Name | Bonus |  | Anchorite's | Armor +5 (while recharging 1 or more Skills)
Armor +5 (while recharging 3 or more Skills)
Armor +5 (while recharging 5 or more Skills) |  | Disciple's | Armor +15 (while affected by a Condition) |  | Wanderer's | Armor +10 (vs. Elemental damage) |
| Necromancer | | Icon | Name | Bonus |  | Blighter's | Armor +20 (while affected by a Hex Spell) |  | Bloodstained | Reduces casting time of spells that exploit corpses by 25% (Non-stacking) |  | Bonelace | Armor +15 (vs. Piercing damage) |  | Minion Master's | Armor +5 (while you control 1 or more minions)
Armor +5 (while you control 2 or more minions)
Armor +5 (while you control 5 or more minions) |  | Tormentor's | Light damage you receive increased by 6 (on chest armor)
Light damage you receive increased by 4 (on leg armor)
Light damage you receive increased by 2 (on other armor)
Armor +10 |  | Undertaker's | Armor +5 (while Health is below 80%)
Armor +5 (while Health is below 60%)
Armor +5 (while Health is below 40%)
Armor +5 (while Health is below 20%) |
| Paragon | | Icon | Name | Bonus |  | Centurion's | Armor +10 (while affected by a Shout, Echo or Chant) |
| Ranger | | Icon | Name | Bonus |  | Beastmaster's | Armor +10 (while your pet is alive) |  | Earthbound | Armor +15 (vs. Earth damage) |  | Frostbound | Armor +15 (vs. Cold damage) |  | Pyrebound | Armor +15 (vs. Fire damage) |  | Scout's | Armor +10 (while using a Preparation) |  | Stormbound | Armor +15 (vs. Lightning damage) |
| Ritualist | | Icon | Name | Bonus |  | Ghost Forge | Armor +15 (while affected by a Weapon Spell) |  | Mystic's | Armor +15 (while activating skills) |  | Shaman's | Armor +5 (while you control 1 or more Spirits)
Armor +5 (while you control 2 or more Spirits)
Armor +5 (while you control 3 or more Spirits) |
| Warrior | | Icon | Name | Bonus |  | Dreadnought | Armor +10 (vs. elemental damage) |  | Knight's | Received physical damage -3 |  | Lieutenant's | Reduces Hex durations on you by 20% and damage dealt by you by 5%(Non-stacking)
Armor -20 |  | Sentinel's | Armor +20 (Requires 13 Strength, vs. elemental damage) |  | Stonefist | Increases knockdown time on foes by 1 second... (Maximum: 3 seconds) |
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