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Author: Niobium
9,822 Views
9 Comments
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Warrior Armor Guide v1.1
Welcome, before I get started I’d like to say a few things. Warrior armor is debated over and over to death. You may not agree with the information here, and that is fine. The differences between the armor are minor in some respects. Also ones experience with armor can be very subjective, buy new armor and go get a horrible group, sure won’t look like the new armor helped much. Anyway, what I am getting at is the information here has been tested with great care, and is not me spending an hour testing and assuming I now know everything. The information here can change very easily; one update can make this all old news.
Note: Assume no shield is used, no runes added, it is just the armor.
Physical Damage
Our test damage dealer deals physical damage, hits for 28 damage, and has 12 attributes in their respective weapon class. (The weapon and attrib does not matter, as no armor has + vs. axes or similar)
Plate mail – 85 Armor level, +10 vs. Physical Attacks
Received Damage (1 Hit): 15
Received Damage (10 Hits): 150
Gladiators – 80 Armor level, +20 vs. Physical Attacks, + 8 Energy
Received Damage (1 Hit): 14
Received Damage (10 Hits): 140
Knights & Ascalon – 80 Armor level, +10 vs. Physical Attacks, -2 Received Damage
Received Damage (1 Hit): 14
Received Damage (10 Hit): 140
Plate mail + 1 Piece of Knights/Ascalon (Gloves or boots)
87.5% Received Damage: 13
12.5% Received Damage: 14
Received Damage (10 Hits): 131 to 132
Gladiators + 1 Piece of Knights/Ascalon (Gloves or boots)
87.5% of the time Received Damage: 12
12.5% of the time Received Damage: 14
Received Damage (10 Hits): 122 to 124
Note: The reason why 12.5%of the time armors with 1 piece of Knights/Ascalon have more damage is because when that piece gets hit it is has 5 less AL then plate. In the other case it has +10 vs. Physical less then Gladiators. In reality the damage received over 10 hits will be slightly different, most cases less as certain attacks favor the chest for example, so the chance it will hit the piece of knights will be less then 12.5%.
Spell Damage
Our test damage dealer is a level 24, the spells damage is listed as 40. (The spell does not have armor penetration)
Plate Mail – 85 Armor level, +10 vs. Physical (Useless here)
Received Damage (1 Hit): 31
Received Damage (10 Hits): 310
Gladiators – 80 Armor level, + 20 vs. Physical (Useless here), + 8 Energy
Received Damage (1 Hit): 34
Received Damage (10 Hits): 340
Knights & Ascalon – 80 Armor level, -2 Received Damage. +10 vs. Physical Attacks
Received Damage (1 Hit): 32
Received Damage (10 Hits): 320
Plate mail + 1 piece of Knights/Ascalon (Gloves or boots)
87.5% of the time Damage Received = 29
12.5% of the time Damage Received = 32
Received Damage (10 Hits): 293 to 294
Gladiators + 1 piece of Knights/Ascalon (Gloves or boots)
87.5% of the time Damage received = 32
12.5% of the time Damage received = 32
Received Damage (10 Hits): 320
Conclusion
Taken from the Guild Wars Online Manual – “ a full set of armor works together to protect your character. The benefit of any footwear only applies to the feet, and that of any chest piece only to the chest area. Armor with extra damage-absorption will absorb damage from attacks to a specific area of the body”
With that said however, it is has been proven time and time again that the -2 received damage on each piece of knights/ascalon A) Doesn’t stack B) Is universally applied. Because of this supposed bug/glitch I believe that Plate mail and Gladiators with one piece of knights/ascalon provide the best protection. I personally have one of each set, otherwise I couldn’t test any of this, but I use gladiators + 1 K/A because it is the best against physical, and very effective vs. spell casters, plus the added bonus of +7 energy. Since you can change armor in mission, and in an instance, it makes sense to have them both. Until a change is made, if ever, a full set of Knights or Ascalon armor just does not have any advantage compared to glad/plate + 1 knights/ascalon.
Now I know everyone wearing Knights and Ascalon is going to be rather upset, and probably doesn’t agree, as they feel their armor works well. Guess what? It does. As you can see the damage received even over 10 hits or more isn’t a huge difference. However, for those that want every advantage, plate mail or gladiators + 1 piece of K/A is the way to go.
On a final note, because warrior armor is HIGHLY controversial, I realize many people may object to the information provided. Some of my methods may not be perfect. However, I have proven this for myself, and provided a great deal of supportive evidence below. So, sure there may be instances were this information does not help, but for those who are not 100% sure about warrior armor, the information provided gives them a good base to start at.
Guild Wiki Damage Information: http://guildwiki.org/wiki/Damage
Damage equations, general information: http://www.gwonline.net/page.php?p=157 (Thanks to SonOfRah)
Discussions on the subject: http://www.guildwarsguru.com/forum/archive...hp/t-13945.html
My Posts in: http://guildwars.gameamp.com/forum/showTopic/20269.php
Other Posts: http://guildwars.gameamp.com/forum/showTopic/22926.php
My Comments in: http://guildwars.gameamp.com/guide/viewGuide/796.php
Any replies without useful information will be ignored. I.E. “You’re wrong, I have proof in my head, but can’t take the time to share it, OMGOSH, OMGOSH”
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