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W/* Warrior Armor Guide

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Niobium Profile

Author: Niobium
View Profile of Niobium

9,822 Views
9 Comments
Warrior Armor Guide v1.1

Welcome, before I get started I’d like to say a few things. Warrior armor is debated over and over to death. You may not agree with the information here, and that is fine. The differences between the armor are minor in some respects. Also ones experience with armor can be very subjective, buy new armor and go get a horrible group, sure won’t look like the new armor helped much. Anyway, what I am getting at is the information here has been tested with great care, and is not me spending an hour testing and assuming I now know everything. The information here can change very easily; one update can make this all old news.

Note: Assume no shield is used, no runes added, it is just the armor.

Physical Damage

Our test damage dealer deals physical damage, hits for 28 damage, and has 12 attributes in their respective weapon class. (The weapon and attrib does not matter, as no armor has + vs. axes or similar)

Plate mail – 85 Armor level, +10 vs. Physical Attacks

Received Damage (1 Hit): 15
Received Damage (10 Hits): 150

Gladiators – 80 Armor level, +20 vs. Physical Attacks, + 8 Energy

Received Damage (1 Hit): 14
Received Damage (10 Hits): 140

Knights & Ascalon – 80 Armor level, +10 vs. Physical Attacks, -2 Received Damage

Received Damage (1 Hit): 14
Received Damage (10 Hit): 140

Plate mail + 1 Piece of Knights/Ascalon (Gloves or boots)

87.5% Received Damage: 13
12.5% Received Damage: 14
Received Damage (10 Hits): 131 to 132

Gladiators + 1 Piece of Knights/Ascalon (Gloves or boots)

87.5% of the time Received Damage: 12
12.5% of the time Received Damage: 14
Received Damage (10 Hits): 122 to 124

Note: The reason why 12.5%of the time armors with 1 piece of Knights/Ascalon have more damage is because when that piece gets hit it is has 5 less AL then plate. In the other case it has +10 vs. Physical less then Gladiators. In reality the damage received over 10 hits will be slightly different, most cases less as certain attacks favor the chest for example, so the chance it will hit the piece of knights will be less then 12.5%.

Spell Damage

Our test damage dealer is a level 24, the spells damage is listed as 40. (The spell does not have armor penetration)

Plate Mail – 85 Armor level, +10 vs. Physical (Useless here)

Received Damage (1 Hit): 31
Received Damage (10 Hits): 310

Gladiators – 80 Armor level, + 20 vs. Physical (Useless here), + 8 Energy

Received Damage (1 Hit): 34
Received Damage (10 Hits): 340

Knights & Ascalon – 80 Armor level, -2 Received Damage. +10 vs. Physical Attacks

Received Damage (1 Hit): 32
Received Damage (10 Hits): 320

Plate mail + 1 piece of Knights/Ascalon (Gloves or boots)

87.5% of the time Damage Received = 29
12.5% of the time Damage Received = 32
Received Damage (10 Hits): 293 to 294

Gladiators + 1 piece of Knights/Ascalon (Gloves or boots)

87.5% of the time Damage received = 32
12.5% of the time Damage received = 32
Received Damage (10 Hits): 320

Conclusion

Taken from the Guild Wars Online Manual – “ a full set of armor works together to protect your character. The benefit of any footwear only applies to the feet, and that of any chest piece only to the chest area. Armor with extra damage-absorption will absorb damage from attacks to a specific area of the body”

With that said however, it is has been proven time and time again that the -2 received damage on each piece of knights/ascalon A) Doesn’t stack B) Is universally applied. Because of this supposed bug/glitch I believe that Plate mail and Gladiators with one piece of knights/ascalon provide the best protection. I personally have one of each set, otherwise I couldn’t test any of this, but I use gladiators + 1 K/A because it is the best against physical, and very effective vs. spell casters, plus the added bonus of +7 energy. Since you can change armor in mission, and in an instance, it makes sense to have them both. Until a change is made, if ever, a full set of Knights or Ascalon armor just does not have any advantage compared to glad/plate + 1 knights/ascalon.

Now I know everyone wearing Knights and Ascalon is going to be rather upset, and probably doesn’t agree, as they feel their armor works well. Guess what? It does. As you can see the damage received even over 10 hits or more isn’t a huge difference. However, for those that want every advantage, plate mail or gladiators + 1 piece of K/A is the way to go.

On a final note, because warrior armor is HIGHLY controversial, I realize many people may object to the information provided. Some of my methods may not be perfect. However, I have proven this for myself, and provided a great deal of supportive evidence below. So, sure there may be instances were this information does not help, but for those who are not 100% sure about warrior armor, the information provided gives them a good base to start at.

Guild Wiki Damage Information: http://guildwiki.org/wiki/Damage

Damage equations, general information: http://www.gwonline.net/page.php?p=157 (Thanks to SonOfRah)

Discussions on the subject: http://www.guildwarsguru.com/forum/archive...hp/t-13945.html

My Posts in: http://guildwars.gameamp.com/forum/showTopic/20269.php

Other Posts: http://guildwars.gameamp.com/forum/showTopic/22926.php

My Comments in: http://guildwars.gameamp.com/guide/viewGuide/796.php

Any replies without useful information will be ignored. I.E. “You’re wrong, I have proof in my head, but can’t take the time to share it, OMGOSH, OMGOSH”

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User Comments
I knew it  puffydog on 01/26/06 14:04

I always said Platemail + one piece of knights is the ultimate duo. Who's teh crazy cat stapler now >:U
Nice guide ftw.

  DexAholic on 01/26/06 18:50

I'm not going to say that you're wrong, because I have never done a test myself.

However, if you are right, then shame on ArenaNet. If the damage absorption from one piece of Knight's or Ascalon armor is, in fact, global, then the entire damage distribution system over warrior armor doesn't make any practical sense.

Whatever is truly going on with the warrior armor in Guild Wars, this is how I think it SHOULD work:

Absorption Rune (SHOULD) = Global
Armor Piece With Inherent Damage Reduction (SHOULD) = Local

That would make real-world (not that magical runes are real-world-ish) sense. Again, I'm not saying that's how it is, just how it should be IMHO.

  Niobium on 01/26/06 19:58

I agree, they obviously intended it to be localized. Their online manual even says so.

It is also obvious that 4 pieces of non k/a + 1 piece of k/a provides an advantage.

Anet has a lot on the go, the newest updates, chapter 2, etc, and I imagine since there has never been any organized group that complained about this issue, it never got noticed, and ofcourse never got fixed.

Ontop of that, because too many people side one way or the other without enough in-depth testing, any posts seen by anet employees seem more like pointless debate then a bug/glitch thread.

Regardless, if you want the best advantage till a fix, if ever, you can see here, or test for yourself, that 1 piece of k/a is global, and in the long run is an advanatge over other options, minor, but still a plus.

  Nihil Zarathustra on 01/27/06 00:56

i could in theory e-mail ANet and ask..in theory of course..

  Niobium on 01/27/06 08:06

Emailing them is a great idea. Not to discourage you, but I have, never got a reply. In the link to the discussion a few people mentioned they emailed anet, but the replies were somewhat misleading. Now no one posted an actual email reply, so who knows if they really did or not.

The other question is, does the person that replies to the email, actually talk with the programmers? I'd hope so, but it is rarely the case.

It's my opinion that you won't see a change to the knights/ascalon armor till chapter 2, and if it doesn't get changed then, it never will.. once new better stats and looks armor comes out, knights/ascalon will be old news, then again, new armor may provied -4 damage recieved :-)

  Nihil Zarathustra on 01/27/06 10:14

I sent them an e-mail and reported it as a bug in the website and was transferred to someone called a Community Relations Manager who should respond in the next few days. I don't even care about who's right or wrong in this debate anymore i just want to get a final answer and then finally put this argument to rest.

  doublehelix on 02/01/06 14:41
 
I wish you luck on getting them to change it in-game because of an email that you send. The simple fact is, and far too many people seem completely oblivious to it, that the Online Manual was written based on beta code and has been updated very little if at all since then.

You who want a "real-world logical" way of things, try looking at the names of knight armor vs say platemail sometime. The name of the armor is blue, indicating that it has magical attributes. The damage reduction from knight/ascalon armor is magical, and therefor could understandably be applied universally. Beyond that, the "bug" is quite simple to understand when you look at exactly how damage is calculated by the game engine. There is no place in the code for dealing with localized damage reduction, only the armor of a given hit location. That said, all damage reducing boni are calculated at the end of the equations, which makes it impossible for knight/ascalon to be location-specific.

Unfortunately, I am not able to give a link to very extensive testings and proofs of exactly how game mechanics work involving warrior armor and runes, due to it being posted on another fansite's forums. However, I will state that it has been tested and proven that it is much the case as this guide suggests. Who did these test (and continue to do them after major updates to ensure that they are still valid)? Well.. it's one of the Alpha testers that takes it upon himself to gather such information.

While I tend to agree that it is a personal taste issue of deciding between Gladiators + 1 knight/ascalon and Platemail + 1 knight/ascalon, it is statistically sound to say that the Gladiators option is the way to go. The reason for this is that a) the extra energy is beneficial regardless of what you are doing, and b) the majority of damage that one encounters in this game is physical. Therefor it stands to reason that having the higher physical resistance would be the best option if one wishes to only have to juggle one set of gear. It is better to have the majority of damage reduced rather than situational damage reduced while the majority is not.

  doublehelix on 02/01/06 14:43
 
Addendum: Thank you, Niobium for making this information available here. Since I went back and did notice that you linked the equations provided by SonOfRah, I will further it by recommending that people not only go check out those equations, but visit the Warrior section of the forums on that fansite and read the sticky on warrior armor that SonOfRah started. That is the Alpha tester that I was speaking of.

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