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Protection Monk Builds

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Faarr Seer Profile

Author: Faarr Seer
View Profile of Faarr Seer

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9 Comments
Ok this is my first guide so... let see how this goes.

I think I am a good protection monk, because I do tell the team what to do allot of the time (not a guy to sit back and loose which I hate to do).
The main thing I tell my team is NOT to run off, how can you heal or help a member of your team at the other end of the map, it can't be done, if this happens your screwed because you can't leave the other two players or there dead to, so you have to help them more because 2 is better than 1, but we all knew that.
The other thing I tell them to do is to help me, I am not a monk that runs away from a warrior, as it’s easier to heal me than someone else, but if its 2 on me and my team is chasing 1 other warrior then what’s a guy to think? Best thing other people can do is help you soooo tell them!


Protection

With this build, as soon as your first character takes damage use “Aegis” straight away this will basically stop any damage from all of your team until it runs out. Next part it gets hard unless Aegis has come back straight away, but if not you shouldn’t try to cast anything until you know is taking the most damage and then cast either “Shielding Hands” or “Protective Spirit”. Then put “Guardian” on people’s help that reaches 3 quarters and “Reversal of Fortune” on peoples health that gets to half or lower, “Mend Ailment” on people with conditions and I normally keep smite hex to sue to help me but you may want to use it on your team. “Energy Drain” is your energy management skill, you should never let your energy reach less than 10, so make sure you cast on the enemy you think will have a lot of energy. Instead of “Energy Drain” you can use “Guild Wars: Skills: Mantra of Recall” or if your another profession something that suits you i.e. “Guild Wars: Skills: Offering of Blood”.

Attributes
Protection 14/16 depends on rune
Divine Favor 10
Inspiration Magic 9

Guil Wars: Skills: Reversal of Fortune
Guild Wars: Skills: Guardian
Guild Wars: Skills: Shielding Hands
Guild Wars: Skills: Protective Spirit
Guild Wars: Skills: Aegis
Guild Wars: Skills: Mend Ailment
Guild Wars: Skills: Smite Hex
Guild Wars: Skills: Energy Drain


I use this Build mainly in HoH as I keep heal monks alive and they keep the team alive, I can also use it in normal PvP but it is hard as your not really healing your tem, I also can use this build...



Bonder

A bonder monk’s job is to reduce the amount of damage that your team takes by casting enchantments and skills. Casting “Life bond” on the other players that are most likely to take damage (in PvP the monks and eles) and “Balthazar’s Spirit” on your self, as this is one of your energy management skills as what ever damage you take even 0 you will get 1 energy so its worth having. But if you want to put “Life bond” on 4 people and “Balthazar’s Spirit” on yourself then instead of taking “Energy Drain” take “Guild Wars: Skills: Peace and Harmony” this elite skill gives plus one energy regeneration, so you can have all the enchantments you want! “Aegis” and “Protective Spirit” are skills that also reduce the amount of damage takes, I always like to have “Mend Ailment” and “Smite Hex” but you may choose to take “Shielding Hands” and a Resurrect skill.

Attributes
Protection 14/16 depends on rune
Divine Favor 10
Inspiration Magic 9

Guild Wars: Skills: Life Bond
Guild Wars: Skills: Balthazar's Spirit
Guild Wars: Skills: Blessed Signet
Energy Drain (E)
Aegis
Protective Spirit
Mend Ailment
Smite Hex

Like I said this Build can also be used in HoH or in SF farming and if you swap Protection Spirit with Reversal of Fortune you could use it in normal PvP but it may not work.

Protect Healer

A Protect Healer’s job is to reduce protect and heal! This monk build uses four protection skills and only two healing skills, but I have found this build very effective in normal 4vs 4 PvP. I use “Reversal of Fortune” has my main skill to heal as it only cost 5 energy and use “Heal Other” when your team mates health reaches half. “Healing Touch” is used on yourself.

Attributes
Inspiration Magic 9
Healing 10
Smite 4
Protection 11 (can put 11 on to healing if you want to)
Divine Favor 10

Reversal of Fortune
Guild Wars: Skills: Heal Other
Guild Wars: Skills: Healing Touch
Shielding Hands
Aegis
Mend Ailment
Smite Hex
Energy Drain (E)

These are my monks builds I hope I helped someone leave a comment on want you think, any offers on to make them better are welcome.

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User Comments
  Ulv on 01/06/06 04:57

Im a prot monk myself and I know Restore Condition is much better.
So swap out E-Drain and put RC in it.
If you still think your low on energy, you cn always use channeling.
This is what I do.
*thinking of the gb we won* xD

  Ryolan Levi on 01/06/06 08:37
 
I don't see the use of E-drain in it. You use up an elite for a spell to cast (casting time) which will get you your energy. If i don't mistake E-drain has quite a long casting time, which means its easy interrupted.

When I go monk i mostly play Mo/N with offering of blood as my elite skill management. Casts in 1/4'th second, and gives you back about 12 energy. Does the job, imo

  CrazyTreeBoy on 01/06/06 09:26

Energy drain's elite is exactly like the non-elite version, except the casting time was taken fsrom 3 seconds to 1 second.

Faarr Seer  Faarr Seer on 01/06/06 09:39

Offering of Blood is ok skill i guess, but when you on low health and no energy, what can you do as the skills sacfrices (sry about spelling) 10% health...

If you don't like Energy Drain Try Mantra of Re-call!

  MustelaNigripes on 01/06/06 10:09

The format you presented this in is enough to for me to give you credit. I don't think they have it set up for people to give credit for guides though. I'll find you somewhere in the forums and grant you the credit.

There is, IMHO, one major thing lacking. You have no Rez method in any of those. How can we expect other classes to carry a rez sig if we, as monks do not carry a method to rez?



  Little Miss Webb on 01/06/06 12:28

I've been a monk for ages now and i've played in many great teams, unfortunately i never have enough spaces on my skill bar to take a res sig or spell! IMHO my job is 2 heal and protect, if i'm doin my job properly and the team is doin theres, then there wont be much need for ressing... my skill set basically enables me to be effective in any situation.. great guide and u've just told enough so ppl wont be spoon fed on how to be a great monk :)

  BrianFellow on 01/06/06 12:38

I'd rather use Life Barrier for the "Bonder" version. Especially when bonding warriors in UW.

  Shifty_Looking_Llama on 01/06/06 13:50

IMO its not absolutely necessary for monks to carry a res in Tombs(except smiters). Its should be the job of the rest of the team to res fallen team mates. If a monk stops to resurrect someone, then someone else could have died because they had to stop healing or protecting, even if it was just for the 3 seconds it takes to use a res signet.

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