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Author: Ulv
5,334 Views
6 Comments
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This build is more likely to use in HoH.
The thing is to make loads of minions before (!) mission starts.
Make sure you have 2 minion masters, a fast casting Me/Mo, 2 health sacrificers (55hp (5sup runes + -50hp item) + vampiric weapon) and rest is mostly up to you. Trapper is also nice,
monks too, obviously.
Suggest you use the collector Bone Staff with Insightful mod. Also full scar pattern armor, maybe Bloodstained Boots.
How does it work?
The 2 55hp builds will sacrifice themselves to death.
1 Minion Master will make the minions, the other ones tries to keep them alive while the other is creating them.
The fast casting mesmer (mesmer Me/Mo) will rez the dead ones. Result => they are dead again (vamp weapon).
While the MM is making a truckload of minions and fiends, the other one healing them, the mesmer rezzing, the other 2 dying and the rest watching and preparing for battle, timer is near the end.
Trapper places traps (duh!), and our little army is almost ready.
When the enemies appear, you will have enough minions to go and destroy a whole team.
If they know they are dead and they walk on traps, the MM will go out, making his army to attack the other group.
Hope it's clear, now a few skills:
1) Animate Bone Fiend -> create
2) Animate Bone Horror -> create
3) Blood Of The Master -> heal minions
4) Veratas Sacrifice -> heal minions
5) Veratas Aura -> get all minions for you
6) Veratas Gaze -> steal minion
7) Blood Of The Master (E) -> energy management
8) Resurrection Signet -> rez
1) Exploit nearest target corpse to animate a level 1-14 Bone Fiend. Bone Fiends can attack at range.
2) Exploit nearest corpse to animate a level 1-14 Bone Horror.
3) Sacrifice 10% max health. All adjacent undead allies are healed for 30-99.
4) Sacrifice 15% max health. For 8-18 seconds, all undead allies gain 10 health regeneration. All conditions are removed from those allies and transferred to you.
5) Sacrifice 33% max health. All hostile animated undead in the area become bound to you. Verata's Aura ends after 120-264 seconds. When Verata's Aura ends, you lose your bond with any undead bound to you. (50% failure chance with Death Magic attribute of 4 or less)
6) If target hostile animated undead has a master, its bond to its master is broken, making it hostile to all other creatures. If it had no master, you become its master. (50% failure chance with Death Magic attribute of 4 or less)
7) Sacrifice 10% maximum Health. You gain 8-20 Energy.
8) Restore Party member with 100% life and 25% energy.
Ulv
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