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Ranger Runner Build - Putting the RAN in Ranger

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Peter_Whatshername Profile

Author: Peter_Whatshername
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Just look at the word Ranger, the first part is "Ran" that’s the past tense of Run. Of course you know what this means, I made a ranger runner.

First let’s look at the skills you will need.

1) Escape (Elite Skill)-For 5-17 seconds, you move 25% faster than normal and have a 75% chance to evade attacks. It’s an Expertise stance that costs 5 mana and has a recharge of 30.

2) Storm Chaser - For 8-20 seconds you move 25% faster and gain 1-5 Energy whenever you take Elemental damage. It’s a wilderness Survival stance that costs 10 mana and has a recharge of 30.

3) Whirling Defense - For 8-20 seconds, you have 75% chance to block attacks. Whenever you block an arrow this way, adjacent foes take 5-11 piercing damage. It’s an Expertise Stance that costs 10 mana and has a recharge of 60.

4) Pin Down - If Pin Down hits, your target is crippled for 3-13 seconds. A Marksmanship Bow Attack, it has a cost of 15 and a recharge of 15

5) Throw Dirt - Target-touched foe and foes adjacent to your target become blinded for 3-15 seconds. An Expertise skill, it has a cost of cost of 5 mana, a casting time of 1, and a recharge of 45.

6) Troll Unguent - For 10 seconds, you gain health regeneration +3-9. A Wilderness Survival skill, it has a cost of 5. A cast time of 3, and a recharge of 10.

7) Antidote Signet - Cleanse yourself of poison, disease and blindness. It’s a Signet with a casting time of 2 and a recharge of 8.

8) Rez signet - Resurrect target party member, bringing them back at 100% health and 25% energy

Explanation of skills:

Escape and Storm Chaser increase your running speed by 25%, perfect for getting yourself out of those tight situations; Escape gives the added bonus of being a 75% evasion skill.

If the monsters get a little to close for comfort and you can't out run them, you have other options. Whirling Defense is the longest lasting 75% evasion skill rangers have access to. So you can put it up while you wait for a speed stance to recharge. With your evasion stance up, you can use Pin Down to slow down a lone attacker so you can more easily escape, and Throw dirt to blind a group to buy yet more time for Escape and Storm Chaser to recharge.

Troll Unguent and Antidote Signet are further measures to help keep you up and running when the proverbial 5h17 hits the fan.

The only skill up there you don't really need at all is Rez Sig. Your running, bringing back the dead is not one of your concerns, but you never know when you might need to resurrect a fallen client to use as a distraction.

Armour and Attributes:

I wore a 15k Druids cloak, Drakescale boots and leggings, Archer's Mask (+1 Marksmanship) and a leather wrist guard. All of these are at Droknar's Forge armour levels. Runes of note are Major Marksmanship, Major Vigor, Minor Expertise, and Minor Wilderness Survival

When it comes to attributes, your key stats are Expertise and Wilderness Survival, Marksmanship is secondary. I recommend:
Wilderness Survival: 12
Expertise : 12
Marksmanship : 10
Of course if you can raise them more, by all means do so.

How to RUN!

There is another Guide out there on the subject, but I will give a brief summary of what you need to know.

1) Learn the way! Nothing ruins a run attempt more than getting cornered in a dead end by lots of hostiles. Learn the map and run it solo a couple of times until you feel confident with it before you start asking people for money.

2) Watch the agro circle! Why waste an evasion skill if you can just walk around the Monsters?

3) Conserve your speed boosts! I don't care if you think running actually implies running, take your time and only use the run skills when you need them.

Field Tests:

Current field tests in the desert have proven to be effective. Most failures were due to getting lost. Although I can't guarantee success under more extreme conditions, I will say that this build will serve your general purpose running needs. If you find a problem in your use of the build, please let me know. Thanks,

Jermoe E Morrow - Ranger

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User Comments
Most failures were due to getting lost.  lani on 11/18/05 04:47

A Ranger never gets lost! We get temporarily displaced, that's all :-)

I've been using a slight variation on your build myself, to get to all the collectors.

Purge condition instead of antidote signet (more thorough) and no Pin down, I can usually outrun the enemy and I don't want to put points in Markmanship. I think I'll need to swap out Holy Veil and Mending for the Desert and Southern Shiverpeaks though.

  Asmodom on 11/18/05 06:32

good builds both,
but Peter wrote a guide for Pure Rangers. Of course you can use a lot of different other skills from whatever your second or primary proffession is.
For people using the pure ranger it`s a good build. But evry proffession has it`s own set of skills that can be used too improve your running strategy.
Don`t take him down for only using the Ranger skills.

Good work Peter.

  blackphoenix on 11/18/05 07:30

Good guide. The only thing that I would change in it is I would replace Pin Down with Dodge. Sure, it only lasts 11sec max but if I may direct your attention to this table:



you will see that with Dodge, Storm Chaser, and Escape, you can keep a constant speed boost. The bonus is that with Dodge, 11 of those seconds are at 33% instead of 25%.

As for being a pure ranger runner, I find it very difficult to run areas without hex removal if there are monsters that slow you down via hexes. Not that I have tried running as a ranger, but I do use my W/R as a runner and he has a hard time gettin through those hexes.

  Nestarion on 11/18/05 08:04
 
Im Ra/ele and i use armor of mist instead of pindown, i also use another water skill that reflects projectiles and stuff (dont remember the name) since you dont need res sig.. dodge is nice too yes

  Peter_Whatshername on 11/18/05 10:56

yes, I guess Dodge might have been a nice adition, I must have forgotten all about it (don't have it).

and thank you everyone else for sharing your ranger runners, especialy blackphoneix for your wonderful spredsheet

  Riotpoll on 11/18/05 11:02

you may want to consider some form of hex removal, holy veil's probably the best if you get monk secondary. As running southern shiverpeaks and some areas there are a lot of slow down hexes: Ice elementals, and mesmers.

  Peter_Whatshername on 11/18/05 12:06

hmm, i tested it running to different places in the desert, I think the shiverpeaks constitute the "more extreme conditions" I mentioned at the end of the guide. My main goal was a pure ranger runner. so a monk secondary for hex removal would be the obvious choice. Those with Mesmer secondaries could try using hex breaker or Shatter Hex

  cswella on 11/18/05 14:37

For me, dodge is the lifesaving skill, whenever i'm running from fast monsters, i just put dodge on and they tend to stop chasing.

  Shadows_of_Insanity on 11/18/05 22:09
 
isnt rez signet a waist of a skill slot? Your running not rezing those dead noobs that drag all those enemies to you.

  Kikuta on 11/18/05 22:11

Good information in your guide, but i would have to say that it is a rather inferior build...
I use...
Escape
Storm Chaser
Dodge
Sprint
Antidote Signet
Serpents Quickness
Troll Unguent
Healing Spring


Pretty easy to guess how it works. I use Sprint, Storm Chaser and Dodge as my primary running skills, and i slap on Escape when i get in a sticky situation. Antidote Signet is self explanatory. Serpent's Quickness i use whenever i stop to heal with Troll Unguent and Healing Spring.

It might not sound THAT fantastic, but i can move around EXTREMELY fast.

BEFORE ADDING A COMMENT...  Peter_Whatshername on 11/19/05 00:21

QUOTE
Good information in your guide, but i would have to say that it is a rather inferior build...


Before you post a comment to my guide, please read all the comments. You call my build inferior...because I didn't use sprint. about 3 comments above yours I mentioned in underlined words that I was trying to make it pure ranger! Sprint is a warrior skill. if i included sprint, my build would not be pure ranger.

Second, about 5 comments above yours, I already acknowledged that Dodge would have been a good idea for me to add, unfortunatly the only way i have to update my guide is through these comments. When I made the build I forgot about Dodge because I didn't have it. I have Dodge now, and I agree it greatly enhances the build.

So in closing, if anyone is going to call my work "inferior" please make sure that the issue you are posting on has not already been addressed

  Peter_Whatshername on 11/19/05 00:26

forgot to answer the comment about Rez Sig. The reason I included (as I said in the guide) Is in the event you need a decoy. for example: if a desert teleporter is covered in monsters, you may want to run back and res a dead party member to clear them all out.

Of course this is a big if, but I figured its worth having just in case.

  uproarwest on 11/19/05 05:06
 
What's with everyone using storm chaser and not dodge? Dodge gives the important evasion aspect. Also bring Serpent's Quickness to recharge Escape and Dodge, and whirling defense for those 3 unprotected seconds.

My setup is
1. Escape
2. Dodge
3. Serpent's Quickness
4. Whirling Defense
5. Throw Dirt
6. Troll Unguent
7. Contemplation of Purity
8. Divine Boon

Spam Divine Boon on yourself and follow with a contemplation of purity to efficiently remove hexes and conditions at the same time.

Marksmanship is a waste of time, as is storm chaser

  blank on 11/19/05 06:36
 
can u do the droks run with this build? anyone no any necro moves that mite help?

  Xavier_Darkraven on 11/25/05 10:59

That's rather rude Kikuta. After all you could easily say that Sprint is a pointless skill as you should be able to run constantly with Escape and Stormchaser alone. With Dodge thrown in you have their recharge times covered.
You have a nice enough build there Peter. Where you even have an option to bring your caravan back to life :D
I personally use this build for running everywhere except Southern Shiverpeaks. This is my Pure Ranger Build. I use others but constantly switching between SecClasses can be annoying if you just need to take someone a short distance.

Serpents Quickness
Throw Dirt/Antidote Sig [Warrior Sec Healing Sig]
Escape
Dodge
Whirling Defense
StormChaser
Dryder's Defenses [Warrior Sec Balanced Stance]
Troll Ungent

Tactics:3
Expertise:13
Wilderness Survival: 13
I can keep myself alive without having to worry about hexes much. Because when you have +9regeneration on Ungent you're fine.

  Xavier_Darkraven on 11/25/05 11:00

Oh and to the comment about StormChaser. I use it to keep running during areas without Enemies. I try and time it so that i'm either switching to Dodge or Escape once I encounter them.

  paperclip on 11/27/05 04:07

About the comment by Xavier_darkraven as far as im aware only W/Mo's and Mo/W can do the droks run this is because of some skill's being essential, Balanced Stance , Mending/Holy Veil

:D  Xavier_Darkraven on 11/27/05 04:38

I count Droknars Run as Southern Shiverpeaks. Which I said I couldn't do with my Ranger. Actually I didn't quite make it too clear. I can do runs to Grotto etc, with my Ranger but not to every post. And you're right as far as I know only Mo/W and W/mo can do Droks run. :)

  Sroth The Dead on 12/08/05 15:02

*applause* Nice build :D. Eventually, I was thinking of turning my R/Me into a runner later on to make some money.
And good work on those with constructive build comments. I can't wait to try this thing out :).

  TheDude on 01/05/06 10:27

What is the best build for droknars run for ranger? I think something like ranger/mesmer? With hexbreakers?

  arohk on 04/13/06 18:03
 
try using dodge+storm chaser and Melandru's resilience as the elite...works for me.

  Relentless_Hunter on 04/22/06 22:40

I just saw That big ass graph, and i'm asking myself... WTH IS WITH THAT BIG ASS THING< ITS HUGE< ITS TAKING UP SO MUCH SPACE! but then i go off and cut myself to sleep, lol






Note: this whole post was a joke

Obstacle for droknars  Skye Vlaskin on 05/03/06 12:31

The major obstacle for the droknars run is not the large amounts of high level creatures but rather the worms against whom your speed bursts will have little effect. This is why warriors alone excel at this run...

  therangereminem on 01/25/07 10:40
 
ok everyone i have done droks run many of times i use a ranger/ monk

1 Dodge
2 Esacpe
3 Z haste
4 Healing breeze
5 mending
6 holy viel
7 purge cond
8 either wirling defen, smite hex, or throw dirt matters on the run

with droks i like to use smite hex
att. as follows

16 expertise
14 healing prayers or 13 can tremember
and the rest it dont matter i think you have like 3 poits left over

and this build is a exp runner build i have used it sence factions before factions i used some wildereness but hated it when they did the update to the droks area so i changed things around

to me sence the factions game came out wildereness skills at all i a waste for running there is not a single good skill anymore to use

for setup befor eyou start the run use mending then holy viel mending is more of a decoy in the first part of the run and you need to use rest spots to re use holy viel and mending when needed and always use healing breeze before and big group you will have to run through

i would say the biggest issue with this run would be the worms but if you time everything right and run along a certain path you should be fine running is all about timing to me for the droks run there is little holes and glitches you can use like during the 3rd zone with the gaints trolls and such there is 2 glitches i use alot before you go down the oath where all the trolls are the is a hiding spot wher eyou can rest and watch the gaints walk by and again after that there ius a part on a cliff where you can let all trolls and gaints and such walk by you wih out seeing you and then just run by and not have any issues there is also a 3rd spot that comes in alot but you will have to just find the est on your own


  Snugg on 06/02/07 20:26
 
I personally use R/Mo as a classification, and these skills..

1) Mending
2) Healing Breeze
3) Orison of Healing
4) Ethereal Light
5) Dodge
6) Zojun's Haste
7) Storm Chaser
8) Escape (Elite)

Healing Prayers - 12
Expertise - 12 + 1
Wilderness Survival - 3 + 1

I use Mending at start of zones, and it gives you +3 pips of health. cycle through Dodge, Zojun's Haste, and Storm Chaser. If you use the full time on each spell (don't switch with 2 seconds remaining) you should have enough time for each to recharge, or you can use Escape regularly and always have at least one running spell ready (in case you accidentally hit two at once like I sometimes do).

If your health gets a little low for comfort, you can apply Healing Breeze quickly and keep running, which gives you +8 health, and along with mending you can max out at +10 health pips. Also if needed, apply Orison of Healing and Ethereal Light (use only when alone because its easily interrupted).

*If your running through a place and you think you need more health regeneration, you can switch out Ethereal Light for Watchful Spirit and have a +5 health constantly. Although you will only have +1 energy pip, you will never run out of energy because of Expertise being so high your running skills cost practically nothing.

R/Me  Xerv on 02/18/08 23:30
 
My character is a R/Me and it works decently well in the southern shiverpeaks. Skills are:
1. Dodge
2. Zoujun's Haste
3. Whirling Defense
4. Storm Chaser
5. Troll Ungent
6. Antidote Signet
7. Hex Breaker
8. Shatter Hex
This works well against mind freeze and such that the siege golems use you just have to make sure to use Hex Breaker before you meet them. As long as you have Hex breaker though you don't really need Shatter Hex so you could trade that out for your animal although I have found that mine always dies at the most inconvenient time so... The only downside to this build is the fact that you have no heal for crippling and troll ungent takes 3 seconds to activate making Monk a possible second class for healing breeze and purge conditions. Also if you add those two you run into a shortage of attribute points without having big runes. However if you plan ahead you can avoid any problems with this. Try this out and let me know how it went.

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