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The Fissure of Woe: The essential skill listing

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Author: evo
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Hi. Thank you for reading this follow-up to “The Fissure of Woe: How to make it yours”. My name is Marc (Evo Yonder or Evo Nodens ingame). Im from the Fissure of Pwn Guild and in this short add-on guide I will go in depth about the essential skills for Fissure of Woe for the build I suggested in the original Guide. You can find the original Guide here: The Fissure of Woe: How to make it yours.


The Tank [W/??]

As already mentioned in the original guide, the Warrior is not here to do damage. The Warrior’s task in the Fissure or Woe is absorbing the damage done by the enemy. The essential skill here is Gladiators Defense. Besides that you should take one or two other stances that block attacks. As far as the rest goes, depending on your secondary character you can take some area damage skills. Don’t take Warrior skills for damage, they wont do you any good when you are walking with the book. I prefer a smiting secondary character here. Perfect skills are Shield of Judgement and Balthazars aura. Don’t bother to take healing yourself, as that should perfectly be covered by the monks.


Nukers [E/Me]

You want the Nukers to do a lot of area damage. One type of Elementalist that can provide that is the Echo Nuker. Fill your bar with the best Nukes you have, I bet you can decide that on your own. The Echo Nuker uses Arcane Echo or the elite Echo (both Mesmer skills) to double their Meteor Shower capacity. The thing I even like better is when an Elementalist drops the elite Echo and uses the elite Glyph of Renewal. This will boost your casting capacities a lot.


Monks

You should bring three breeds of Monks down here. One full Healer using Healing and Divine, one Healer/Smiter using Healing and Smiting and the leftovers in Divine and one Protection Monk using all Protection and Divine.
The Healer: This guy (or girl) will deliver the powerhealing. The essential skills for him are Dwayna’s Kiss, Remove Hex, Word of Healing, Healing Seed, Heal Other and Divine Healing. The two leftovers you can fill in with any spell of your liking. I prefer Blessed Aura, since that will make your enchantment last upto 35% longer. You can consider using Essence Bond and cast it on the Tank for energy charging, but be advised that the Tank will use stances a lot so he will not be hit too much.
The Healer/Smiter: Bring Shield of Judgement and Balthazars Aura. The rest is up to you. Smite Hex is a great skill to bring!
The Protection Monk: This Monk is my favorite. He will bond all players with Life Bond, up until you get the book, then its just the warrior. Then cast Balthazars Spirit on yourself, no need to have attribute points in Smiting. You will have a large energy degeneration, but everytime you get hit through Life Bond you receive one energy point. Take Blessed Signet to keep your energy up, and also use Vital Blessing to enlarge your Health pool and make yourself able to absorb more hits. The other must have for this Monk is Spellbreaker. This elite skill will be very usefull when you run into casters. If this Monk does his job well, he will reduce all damage done by enemy’s upto 75%.

Well that’s it for now. I’ve talked about replacing Elementalists with other professions. I will get in depth to that in a next guide. My other project running is making a similar Guide about the Underworld. Stay tuned!

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User Comments
Really?  Elbrayn on 10/13/05 05:37

Quote....

The thing I even like better is when an Elementalist drops the elite Echo and uses the elite Glyph of Renewal.

......................................................................

2 Elites on one Ele??? Bet you dont see that often ;)

  KahlanXvii on 10/13/05 06:31

He means that he likes an ele better when that ele is using Glyph of Renewal instead of Echo.

  evo on 10/13/05 07:44

Exactly. I dont see how you can read it differently then what I wrote, but then again, im not a native english speaker.

  Elbrayn on 10/13/05 08:27

Im sorry i thought you was meaning Dropped in the the sense that u use one then the other. Like dropping the N bomb. My mistake sorry :)

  Ulv on 10/13/05 14:58

Hmm, strange ... I don't see any ressurection skill mentioned.
You're an UberMonk or what :p

Nah just joking.

QUOTE
The two leftovers you can fill in with any spell of your liking.

You mention 2 skills, i would say, 1 skill, cause the other one is for Rez. :)

  evo on 10/15/05 06:10

Both Smiter and Protector have several open slots for res skills. But then again, if you follow this guide and the original, you will hardly ever have to use it.

  TheDukeGW on 11/01/05 04:07
 
"The Echo Nuker uses Arcane Echo or the elite Echo (both Mesmer skills) to double their Meteor Shower capacity."

Actually any good echo nuker packs both echo and arcane echo. Plus firestorm, met shower, fireball, fire attunement, rez sig, and either glyph of lesser energy, glyph of concentration, or something similar.

With echo AND arcane, rather than one or the other, you can cast:

- Fire Attunement + Echo + Met Shower + Arcane Echo + Copied Met Shower + Glyph of Lesser Energy + Copy of Copied Met Shower... and still have enough energy left over to cast firestorm and fireball to mop up whatever (if any) is left. (Basing this on my echo nuker who has 87 energy. You can also replace the met showers with firestorms if you don't need the knockdowns, and you'll save energy and your original firestorm will be ready to go again after you echo all three.

I appreciate what you're doing, but you should have rounded this out more before you posted it by asking some actual players of each class what exactly they use.

  evo on 11/06/05 17:03

QUOTE
"The Echo Nuker uses Arcane Echo or the elite Echo (both Mesmer skills) to double their Meteor Shower capacity." 

Actually any good echo nuker packs both echo and arcane echo. Plus firestorm, met shower, fireball, fire attunement, rez sig, and either glyph of lesser energy, glyph of concentration, or something similar. 

With echo AND arcane, rather than one or the other, you can cast: 

- Fire Attunement + Echo + Met Shower + Arcane Echo + Copied Met Shower + Glyph of Lesser Energy + Copy of Copied Met Shower... and still have enough energy left over to cast firestorm and fireball to mop up whatever (if any) is left. (Basing this on my echo nuker who has 87 energy. You can also replace the met showers with firestorms if you don't need the knockdowns, and you'll save energy and your original firestorm will be ready to go again after you echo all three. 

I appreciate what you're doing, but you should have rounded this out more before you posted it by asking some actual players of each class what exactly they use.


Right.... I wrote "The Echo Nuker uses Arcane Echo or the elite Echo (both Mesmer skills) to double their Meteor Shower capacity." to point out what an echo nuker is. Its not a prescribed skillset. Try to read what it says and dont make anything out of it what it obviously isnt. And that last sentence dude...dont even go there. I know everything about the teams and players I take with me in FoW, from there skillbars, attribute settings, runes and weapons...hell even to how often they visit the bathroom in and hour.

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