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How To Create Strong Axe Paladins

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Sunrunner Profile

Author: Sunrunner
View Profile of Sunrunner

5,358 Views
8 Comments
Paladins (W/Mo) are very misconceived. Most people don't appreciate w/mos because most of them aren't used properly. When PvPing with a w/mo it is crucial that the paladin is used to its full potential.

Everyone has their own positions on which weapon to take,
Sword, Axe, or Hammer. I find that Axes make the best pvp weapons for w/mos, yes I know that each of them have their own pros and cons but I find Axes to be the best.


Skills

Bull's Strike
If this attack hits a fleeing foe, you strike for +5-25 damage, and your target is knocked down.
Axe Rake
If this attack hits a foe suffering from a deep wound, you strike for +1-8 damage, and that foe becomes crippled.
Executioner's Strike
If this attack hits, you strike for +10-34 damage.
Eviscerate Elite Skill
If Eviscerate hits, you strike +1-30 damage and inflict a Deep Wound, lowering your target's maximum Health by 20% for 5-20 seconds.
Berserker Stance
For the next 5/12 seconds, you attack 33% faster than normal and gain 50% more adrenaline each time you hit in melee. Berserker Stance ends if you use a skill.
Healing Breeze
For 10 seconds, target ally gains health regeneration of 3-8.
Mending
While you maintain this enchantment, target ally gains health regeneration of +1-3. In addition to the initial energy cost, you also lose 1 point of energy regeneration while the enchantment is in effect.
Res Sig
Bring Res Sig or some other ressurect spell to resurrect fallen allies. (It Doesnt Matter Which But You Should Bring One



Weapons

When choosing a weapon for your pvp w/mo I always stick to the weapons with (while enchanted) on them. I take the weapons with (while enchanted) because I cast Mending on myself which is an enchantement.


Strategy

-Upon starting a pvp game cast Mending upon yourself.

-Then when you enter combat use Berserker Stance in order to gain adrenaline fast.

-Then once you have full adrenaline for your 3 axe skills use them in this order:
1: Eviscerate
2: Executioner's Strike
3: Axe Rake

The purpose for this order is that once you use Eviscerate and Executioner's Strike your target (if a caster) will usually start running because of the massive amount of damage you dealed to them. Which is why you use Axe Rake to cripple them. If they continue to run away while crippled use Bull's Strike

-When you take damage don't be hasty with the Healing Breeze, it does need some time to work but if you use it too soon you will not benifit from it. You should wait until you have around 3/5ths health left before using Healing Breeze. If you are hexed or have a condition which lowers health than you should use it sooner. Mending works well to balance out the damage given to you by poison, bleeding, and some minor hexes.

-When you are fighting with a w/mo it is not always necessary to take the enemy monks out first. It is usually the enemy casters who kill you while you are fighting the monk. There is no right or wrong way to target your enemies, but remember to attack the other warriors last and make you do not underestimate Rangers.

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User Comments
  Mann on 10/09/05 22:19

Not bad not bad. Sounds like you know what you are doing. :) Nice job.

Now for the one part I have a problem with:

Mending. I really suggest if you decide to bring it, put it on a monk, not yourself. The reason being is because you're going to be the least targetted most of the time. Focus on doing damage. If you feel like you can't trust your healers, go ahead and put it on yourself. I would suggest bringing healing hands, vigorous spirit, or change with another attack. Maybe disrupting chop or something else.

  lani on 10/10/05 05:28

This is a very interesting build as you've basically turned your axe-wielder into a condition-warrior, something generally considered to be the domain of the Sword-wielder. You're doing the unexpected, that's good.
I would not bring Mending either in arena's where you can have a Healer with you that you know. To me Breeze and Healing are to alike. I'd go for Live Vicariously, since it's now become a 5pt spell.

  Sunrunner on 10/10/05 08:08

The reason I said to bring Mending is because I was thinking of it as a Competition Arena build where you never know if your going to have a monk or not.

  chuiu on 10/10/05 09:33
 
Thats very close to the build I've had majority of playing the game. The monk abilities and 2 of the warrior ones are exactly what I've been using in every PvP match with my guy.

  silverstein on 10/25/05 10:40

Plus, when your group makes you run in first, people usually like to throw some poison and other degens on you, maybe after the first little bit when everyone is around you can cast it on the monk. But very good to have on at the beginning of the fight.

  miststalker on 10/29/05 08:36

I also would not bring mending, the main reason being that with only 1 energy regen, you will have to wait a long time before you can cast healing breeze which will be the main healing for you in a tight situation. If you do decide to bring mending however i would reccomend that you use a zealous weapon.

  paperclip on 11/13/05 06:35

Ok have any of you tried watchful spirit and mending? 5 regen but no energy basically. So you just use adreneline skills. Or you can bring Warriors Endurance(Elite) which gives you 3 energy everytime you hit in meelee

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