|
 |
|
|
Sign Up to Submit Guides and Earn Credibility! |
|
 |
|
|
 |
 |
Author: AlkIsAMole
1,507 Views
19 Comments
|
A Beginner’s Guide to Hard Mode
This is my first guide, so don’t be mean :P but please give me some criticism. I’m making this to make more people do Hard Mode, and know what they’re meeting.
Things you should remember, all are optional:
- Bring a longbow/flat bow for luring
- Bring lockpicks if you’re planning to open chests
- Give heroes runes
- If you’re gonna bring Consumables, make sure you got them, same with Candy canes or anything else
Making a team:
Teams should be somewhat balanced, something they really don’t have to be in NM (Normal Mode). Make sure you got decent builds and damage. Ask around if you need a build of some kind.
You don’t want to bring loads of melees and no casters. You actually don’t have to bring any melees as long as you’ve got an MM. Focusing all your team’s damage at one foe really isn’t worth the time in PvE, especially not in HM. Fire ele’s are famous for their AoE (Area of Effect) damage, Searing Flames is a good option.
What about defense? One healer and one protector is usually enough. But sometimes you might want to add something defensive. The three things I’ve used for that are:
- An extra healer.
- A warder
- A paragon
You might also consider MMs (Minion Masters) defensive, because the minions are mainly there just to take damage.
Here’s an example of a balanced team:
1. Player
2. Melee, extra defense or whatever floats your boat
3. Nuker
4. Nuker
5. Spiteful Spirit necro
6. MM
7. Protector
8. Healer
Different tactics/strategies you should notice:
- Corners. If the foes are at one spot the killing gets easier because of 2 main things: The damage isn’t spread to all party members and all of them will take damage from AoE damage.
- Tanking. This is a well known way to keep casters alive and only have 1 member of your team taking damage.
- Luring. A very easy way to keep 2 groups of foes somewhat far away from each other to prevent overaggro. Remember to flag heroes/henchmen before luring. Foes will usually attack the minions of you flag your heroes, lure and run behind your team.
- When vanquishing, it’s usually a good idea to start at the outsides and then go to the inside. That way you’re about 99% sure you won’t miss any foes as long as you do the inside right. Another good way to vanquish is to clear one part at a time then move on to another. The first idea is usually better.
Some effective skills:
- Broad Head Arrow
- Pain Inverter
- ”Save Yourselves!”
- ”There’s Nothing to Fear!”
- ”They’re on Fire!”
- Cautery Signet
- Defensive Anthem
- Aegis
- Seed of Life
- Wards
- Celestial skills
- Lightbringer’s Gaze
That’s all I could think of, the rest are preferences.
Some skills to watch out for:
- Spirit Rift (especially when used by a boss)
- Feast of Corruption (can be really annoying to be spiked with this)
- Searing Flames (I say no more)
- Most AoE, the worst ones are the ones mentioned above
The guide might be a bit short, but at least it covers most of what HM is about. Sorry if I forgot anything :P Time to comment!
|
|
|
 |
|
|
|
|
 |
|
 |
|
|
|
|
 |
|
 |
|
|
|
|