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Author: miss healing monkey
2,494 Views
27 Comments
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This guide will Show The use of ursans Team and how to build up a ursan team the best way
Ursan Blessing
You take on the aspect of the bear. Your energy returns to maximum and you have -2 Energy degeneration. You have +10-20 armor and +100-200 maximum Health. All Enchantments upon you are removed. Bear attacks replace your skills. You gain Energy every time you take or deal damage. This Skill ends when your Energy drops to 0.
The skill bar under the effects of ursan blessing
You deal 40...75 damage to your target twice.
You deal 60...135 physical damage to all adjacent enemies. Struck foes are also knocked down for 2 seconds.
For 2...5 seconds, all enemies within earshot are Weakened and all allies deal +5..15 damage per attack.
For 8..14 seconds, you move 20..33% faster.
You lose all energy.Your aspect and Skills return to normal.
The Ursan Damage Dealer's.
The Warrior & paragon. Thanks to these professions high armor these profession can take a couple of hits without dying.
The Mesmer , Necromancer & The Ritualist. Due to their low armor they are not used as much as the other professions in ursan teams.
The Elementalist. although it have the same armor level as the other casters their primary attribute , Energy Storage ,
can compensate for the low armor.
The Ranger , dervish & the assassin. Medium high armor. they are used more then the casters.
The monks.
The Light Of Deliverance monk
The Healer's Boon monk
*Note: the picture says 15 healing prayers and 11 divine, put that up to 16 and 12*
Use glyph before using Heal party.
These Builds are builds I recommend. The elites are preferred among the most ursan teams but other skills can be changed to suit the user.
Optional Skills to fill in the remaining 7 skills slots for the ursan's
For 20...30 seconds, your Stances last 30...100% longer. If you activated this Skill while drunk, you cannot be knocked down.
This skill is good to keep Stances up(trigger dwarven stability, the stance and ursan blessing.)
Summon a level 10...20 Ebon Vanguard Assassin that has Iron Palm, Fox Fangs, and Nine Tail Strike. This summoned Assassin Shadow Steps to target foe.
If target foe is a Charr, the Assassin lives for 20...30 seconds. If the target foe is not a Charr, the Assassin lives for 10...15 seconds.
Summon a level 10...20 Ice Imp that lives for 30...60 seconds and has Ice Spikes. Only 1 Asura Summon can be active at a time.
Summon a level 10...20 Mursaat that lives for 30...60 seconds and has Enervating Charge.
Summon a level 10...20 Ruby Djinn that lives for 30...60 seconds and has Immolate.
Summon a level 10...20 Ruby Djinn that lives for 30...60 seconds and has Immolate.
For 30...78 seconds, You gain +40 armor against physical damage, but you lose 24...14 armor against elemental damage.
(Be Careful with the use of this spell because if its timed wrong it can get you killed.)
For 30...78 seconds, You gain +40 armor against elemental damage but you lose 24...14 armor against physical damage.
(Be Careful with the use of this spell because if its timed wrong it can get you killed.)
Usage.
When you enter an area, use consumables if your team brought them, move up to a enemy group activate ursan blessing, Target the monk(if there is any) and spam skill 1-3.
Monks heals when needed.
When the enemy group is dead. pick up loot. move to the next mob and repeat.
Consumables.
Grail Of Might.
Double-click to give your party members +100 maximum Health, +10 maximum Energy, and +1 to all of their attributes for 30 minutes
Essence Of Celerity.
Double-click to give your party members 25% faster movement and attack speeds, and to reduce their skill activation and recharge times by 25% for the next 30 minutes.
Armor Of Salvation.
Double-click to give your party members immunity to critical hits, +10 armor, +1 Health regeneration, and damage reduction of 5 for the next 30 minutes.
Areas where ursan works wonders.
The Domain of anguish.
The Nightfall elite mission. In this area the teams often require a high Norn/Lightbringer title.
This area can get you armbrace of truth.
Can be done in 2-3 Hours(all areas including mallyx)
The underworld.
One of the two Realm Of the gods.
requires a High Norn title , but no Lightbringer is needed.
Drops Ectos.
Can be with within 2 hours(my record is 1 hour 15 mins)
The Fissure Of Woe
A Realm Of The Gods.
Drops Shards.
Can be done in 2-3 hours.
Pros & Cons
Pros:
Its faster then most other builds.
Almost every profession can do elite missions with this.
Cons:
Energy Denial.
Overaggro.
PuG's require a somewhat high norn rank, often rank 9 or 10
Printscreens
Me completing mallyx after completion of all 4 DoA area's
Me clearing Underworld.(this was a old screenshot, which I posted as a screenshot and therefor blanked my build.)
Got those gems in 1 full run and 2 foundry runs.
Me after completing The Foundry Of Failed Creations.
Thanks to:
Everyone in the screenshots(the name's are of people who agreed to have their name in a screenshot)
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