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Beginners PvE Minion Master guide (N/any)

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Author: barlauja
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Beginners PvE Minion Master(MM) guide by a beginner Necro

My Necro's only 8 hours old, so I thought I might relay some early experiences. Please, remember this isn't an advanced Necro guide. So let's begin.

The MMs role as I see it is to provide a larger party than the standard 4 or 8, to provide cannon fodder, and provide an expendable force of body blockers.


Let's first look at the necro's attributes:

Soul Reaping (Primary attribute)


For each point of Soul Reaping, you gain 1 Energy whenever a non-spirit creature near you dies. You may only gain Energy in this way 3 times every 15 seconds.


This is your main energy management

Death Magic


Without Death magic, you can control no more than two undead servants. For every two ranks of Death Magic, you can control one additional undead servant. Many necromancer skills, especially those that animate undead servants, manipulate corpses, and deal cold damage, become more effective with higher Death Magic.


Here's the first thing I learned. I didn't read the debion for Death Magic to begin with and couldn't understand why I could only control a few minions at start, when I knew Necro's can control up to 10 minions. So, while Soul Reaping may be a Necro's primary attribute, for a Minion Master, Death Magic is the most important, in my experience.


The last two are only used for support spells.

Blood Magic


No inherent effect. Many Necromancer skills, especially spells that damage and steal Health from your foes, become more effective with higher Blood Magic.

Curses


No inherent effect. Many Necromancer skills, especially Hex spells that reduce your foes' effectiveness in battle, become more effective with higher Curses.



Skills:

Obviously we'll need some animation spells:

EnergyActivationRecharge
Animate Bone Fiend.
Spell: Exploit nearest target corpse to animate a level 1-14 Bone Fiend. Bone Fiends can attack at range.
2535
Animate Bone Horror
Spell: Exploit nearest corpse to animate a level 1-14 Bone Horror.
1535
Animate Bone Minions
Spell: Exploit nearest corpse to animate two level 0-10 Bone Minions.
1535
Animate Shambling Horror
Spell: Exploit nearest corpse to create a level 1 - 14 Shambling Horror. When the Shambling Horror dies, it is replaced by a level 0 - 12 Jagged Horror that causes Bleeding with each of its attacks.
15325
Animate Vampiric Horror
Spell. Exploit nearest corpse to animate a level 1-14 Vampiric Horror. Whenever a Vampiric Horror you control deals damage, you gain the same amount in health.
25315
Animate Flesh Golem (Elite Skill)
Elite Spell: Exploit nearest corpse to animate a level 3-25 Flesh Golem, the Flesh Golem leaves an exploitable corpse. You can only have one Flesh Golem.
15330


So now let's pick our Animation spells. Animate Flesh Golem should be your elite, the flesh golem is your powerhouse fighter and should be acquired as soon as possible, possibly by an elite tome :). Unfortunately, this is not a core skill, so unless you have factions, you'll have to look elsewhere. Now let's look at the quickest recharging animation spells: Animate Bone Fiend, Animate Bone Horror, and Animate Bone Minions. You want a quickly recharging spell to help build your army as fast as possible. My current choice is Animate Bone Minions. My main reason for this choice is that it animates two creatures at once, to help build your army as fast as possible. I don't currently care for Animate Bone Fiend because of the high cost and as ranged attackers, they don't body block as well. You may have to go with this one if you've got a Factions character, as you won't be able to get Vampiric Horrors until Kaineng Center. Animate Bone Horror wouldn't be a bad choice either if you've got Prophecies, but will only give you one minion. Since I've got a Nightfall character, Animate Shambling Horror is my choice, and it's nice it's available in Kamadan. The other thing I like about this spell is that when it dies, you get a free jagged horror.

Now that we've got some animation spells, we need a way to heal them, as minions have natural health degeneration that gets worse over time.



There are only two possible early minion healing spells for a Necro.
SacrificeEnergyActivationRecharge
Blood of the Master
Spell: Sacrifice 5% max health + 2% more Health per creature healed. All undead allies are healed for 30-99.
5%512
Feast for the Dead
Spell: Destroy target animated undead ally. All of your other undead animated allies are healed for 10 - 82 Health.
5110


If you don't have a Nightfall character, your only option is Blood of the Master. Nightfall characters have access to Feast for the Dead, but I don't see that as a good choice as it would be hard to target the oldest minion or the one with the least life. One important thing to remember about Blood of the Master, though, is that when you have 10 minions, you will sacrifice 25% of your maximum health. If you have another MM in your party, Blood of the Master will heal their minions as well, as they are allies. If both you and them have 10 minions, you will sacrifice 45% of you maximum health, and you can kill yourself with this spell.

This should make it obvious that you'll want some self healing, since you don't want to have to rely on your monk(s) to heal your significant health sacrifices. The only early Necro skill for this is Vampiric Gaze.

EnergyActivationRecharge
Vampiric Gaze
Spell: Steal 18-52 health from target foe.
1015

This is why I've chosen Monk as my secondary, and my current monk self heal is Healing Breeze.

EnergyActivationRecharge
Healing Breeze
Enchantment Spell: For 10 seconds, target ally gains health regeneration of +4 - +9.
1012



Equipment





This one is fairly obvious and reduces your animation spells to 2 1/4 seconds from 3. This is best placed on either the hands or feet, since other insignias bonuses are greater on the chest or legs.Reduces casting time of spells that exploit corpses by 25%Bloodstained Insignia
In order to control 10 minions, your death magic needs to be at 16, which means headgear with +1 death magic and this rune.The -75 Health doesn't need to be a concern, and can even help, as a lowered health, means a lower health sacrifice for Blood of the master.Death Magic +3 (Non-stacking)
Health -75
Necromancer Rune of Superior Death Magic
Minor runes are always safe since there's no health reduction. While some health reduction is fine, remember, you still need to stay alive while fighting, and don't want to reduce your health too much, too quickly. Eventually, a superior rune here would likely be good.Soul Reaping +1 (Non-Stacking)Necromancer Rune of Minor Soul Reaping



Here's some good choices for the other spots:


This would seem a good choice for the chest, as that is the most hit body part and it's likely you'll get +15 armor most of the timeArmor +5 (while you control 1 or more minions)
Armor +5 (while you control 3 or more minions)
Armor +5 (while you control 5 or more minions)
Minion Master's Insignia
Extra energy is always good, and if you use this one, the legs would be the place to put it, if you've got a MM insignia, otherwise, the chest.Energy +3 (on chest armor)
Energy +2 (on leg armor)
Energy +1 (on other armor)
Radiant Insignia
Again, energy is always good.Energy +2Rune of Attunement


The Play

As soon as the first kill is made, raise a Flesh Golem, if you've got that spell. He will then help getting the next kill. Next, cast your longest recharging animation spell, followed down the line to the quickest recharging spell. Don't forget to periodically heal your minions, especially is your animation spells are recharging. Because of the minions natural health degeneration, you'll want to periodically animate new ones, even if your controlling the most you can, as it gets harder and harder to heal them. Try to always keep a flesh golem alive. Remember, that you'll need to get enemies close to your agro bubble to have your minions attack, but once they're engaged, you should back up since your armor maxes out at 60. So It's pretty much raise minions, heal them, raise minions, heal them, heal yourself, rinse and repeat.
Remember not to spread your attributes too thin when choosing optional skills.


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User Comments
  HackingHippie89 on 12/22/07 08:22

pretty good guide to get people familiar with the build, perhaps a follow up guide with more in depth strategies and builds such as the minion bomber for ritualists and jagged bones for heroes

  satans warrior on 12/22/07 09:09

Looks good for beginners (which I know is what you are aiming for), but maybe include Order of Undeath and Jagged Bones next time? ^_^

And I only see one flaw in it, healing breeze lasts 15 second now =]

  Squall8 on 12/22/07 10:45

Nice! this is like that Assassin guide and i like it :D and by new update healing breeze now lasts 15 sec :)

  bo fairfieild on 12/22/07 11:26

Very nicely laid out guide! Nice job.

  shawnus1 on 12/22/07 12:13

i havent had a chance to read it yet but i just have to say that this is by far the best looking guide ive sen here at amp :)
its not to flashy and clear and precise.

'grrrreeeeeaaaaattt!' -tony the tiger.

  mrguildboi on 12/22/07 16:20

What? Mention of Flesh Golem but not Dark Bond? :\

  Lost Noob on 12/23/07 06:01

wow really good looking guide and its really nice for beginners, gives nice info :D
good work!

/wave

  Blazings on 12/23/07 06:37

Wow... how did you make that lay-out? I always try to let my guides look good, but I never managed to get 2 pics and a diion in a row with raw html O.o
Very nice job, too bad I'm not a beginner muhaha

  barlauja on 12/23/07 10:48

Thanks everyone!!
@Blazings, I used the tag alot in this one, allowing me to set things up like a spreadsheet.
If people like, I can certainly make a guide on how I made this guide.

  Rogue on 12/23/07 13:02

Only thing I don't agree with is the self healing part. You don't need it. If anything spec into prot and take prot spirit and aegis.

  XMegidoX on 12/23/07 13:19

Barlauja, you just broke the comments section on this guide >_<

  barlauja on 12/23/07 14:46

So I see. Woohoo!!!

  barlauja on 12/23/07 15:00

I just realized what I did to break it. Without thinking I put the TABLE opening tag. I'll see what putting the closing tag will do.


  Ancibit on 12/24/07 14:12
 
Testing your </TABLE> for you...

I like the layout too, and since I've recently started trying to work on my necro heroes this helps me fix some things that made them weak. Thank you! :D

Oh, and Happy holidays!

  Mari Wolfe on 12/26/07 16:47

Rather than healing breaze I would take blood renewal. It is a prophacies skill so you will need that campain to access it however it is available in pre. Another good self heal is signet of lost souls and that one has the advantage of giving you some energy as well.

  clegane816 on 12/27/07 07:31

very well written and thought out

  johny bravo on 12/27/07 07:43

Nice guide great for beginners.

For those who are looking for some more fun I would recommend ditching Flesh Golem for another elite. Although the flesh golem is a powerhouse he is very slow and I find that he doesn't keep up well when you are moving along. A couple skills I find fun to use

Icy Viens (E)(soul reaping) Good AoE and fairly spamable
Toxic Chill (E)
Virulence (E)
Jagged bones (better for heroes but still works)
Death Nova (not elite) (running a MM support necro with this is awesome)

experiment a little with the elite as I feel Flesh golem just isn't as good as I once thought it was


  Charlotte The Harlot on 12/29/07 19:21

I dont like the self heal part some self prot like dark bond is usually more effective but overall its a good guide.

  Ulv on 01/05/08 07:32

Dark Bond is good, yes, but it makes your minions die like a fly that encountered a lamp...fast :P
If you use MM as damage dealer, like I do, don't bother bringing Dark Bond or those skills.
My bar is:
- Animate Flesh Golem
- Animate Shambling Horror
- Animate Bone Fiend
- Blood of the Master
- Signet of Lost Souls
- Blood Ritual
- Glyph of Lesser Energy
- Any kind of rez

BR is for monk support, you can drop GoLE for something else.
i just like GoLE when I run with 12 (11+1) Curses and take Mark of Pain with me for more raping :P, which makes GoLE E-management.



  maddog199 on 01/06/08 13:27

Feast for the Dead can actually be used to target the Flesh Golem and just ressurect him from his own corps, this creating a "Circle of (undead) Life".

Beside that little remark, I think this is one of the best guides yet!!

  Jamnog on 01/07/08 15:30

Nice guide I agree with the dark bond comment up there it really is worth considering.
I would stick to maybe two types of minion three at a push as the recharge on them is not that great.
Some weird combos that worked for me say you put jagged bones, death nova and putrid flesh on a minion thats adjacent to your fow you should get a nice explosion that causes poison disease and when the jagged horror pops up you add bleeding.
You can use that Animate Flesh Golem to bang in a putrid explosion if you like but the idea has worked for me in pve (and ab).
I have used consume corpse in lower levels because I find it hard to keep track of the things I'm killing while I'm making minions. so sig of lost souls can be a pain to use.
Order of Undeath is a good skill up to a certain level the nundu bay mission (where we find ourselves in melani nightmare). I used it to great effect there and it has worked well for me in thk.
If you have a fair few corpses spare use soul feast or have a monk hero handy as it drains life at an alarming rate sometimes.
I have used restful breeze to counter that loss to good effect.
For Jagged Bones its a pain to use outside of forcing a minion death as mentioned just now, because the little buggers like to move around allot and anet point blank refuse to give me a minion selecting key.
for elite people will choose things like icy veins even combining it with pitrid bile has an added kick to get the corpses flowing at later stages. Many chose spitefull spirit you can have an sr of say 9 and have a respectable minion at leval 14 if your spreading the damage across two attributes to good effect. tainted flesh works well on minions better for hero mm than rl mm as again its a pain grabbing them while they wander off.

Oh and one skill I deffinately recomend if your going to be a minion doctor is Masochism now the energy cost is not that big a deal untill you are using feinds and that 3 energy per heal makes a big difference. If your going pure mm and sticking with just death and sr then its practically free.

Tho as many will tell you, I don't know much about these things

  mriswith on 01/08/08 06:03

Nice guide and it has some nice tips for people who start to touch the element of minion master. It is well laid out and well explained. As a vervent MM player i would like to raise a few ideas for you :) ;

- Consider a balance between ranged and melee (eeg bone fiends; horrors) Having 5 bone fiends attacking from range while 5 horrors are decoy fodders makes a nice consistent defensive wall.
- Hard Mode; many (not in this thread; but in-game) say MM's are useless for HM; untrue ;) With little adjustments you can even tank as being MM if you get the hang of the build. Maiden already raised the skill needed for that; dark bond. The build i run as MM in HM missions (jennurs horde; nundu bay... missions where some extra allies will help ;) :

N/D

death: 16
SR: 11
Earth Prayers: 8
Blood: rest

- Dark bond (reduce damage by 75% goes to nearest minion)
- Infuse condition (all condition put on you will be transeffered to your closest minion instead)
- Mystic Regeneration (+9 HPR due to 3 enchants)
- Blood of the Master
- animate jagged horror / animate vampiric horror
- animate bone fiend
- animate flesh golem / order of the undead
- Rez signet or if you have trouble maintaining your energy; SoLS (if the team agrees on not having a rez)

If dark bond gets triggered; just use BotM to maintain your minions as long as possible; though mind to never sac yourself. Also remember that if you are MM and you ebcome target; move around so that foes retarget.

Keep up the good work :)

  panda10118 on 02/09/08 08:39
 
Really well done beginner MM's are in your debt


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