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Cyclone Splinter Rt/W

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everdream Profile

Author: everdream
View Profile of everdream

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20 Comments
Cyclone Splinter

A different Melee Ritualist alternative to the Rt/D if you don’t have Nightfall or if you just don’t like Scythes. :P

Profession: Ritualist/Warrior

Why an Rt/W?

Reason it’s not a W/Rt is the fact that this has more damage potential than a W/Rt. Despite the lack of heavy armor, the faster kills and ability to maintain damage through more energy in my mind is better survivability. The other reason is there are too many Warriors and not enough Ritualists! Just kidding, it’s just a fun build to try out and if done right is awesome!

Attributes:



Armor



I use Ghost Forge insignias for getting up close and personal initially, because Splinter Weapon has a fairly long duration, I’ll pre-cast it prior to entering into a fray. Doing this really increases the survivability of this. Even when groups aren’t tight enough to use Splinter Weapon on I’ll still keep it activated to retain the armor bonus. The extra attunement isn’t really needed, though it doesn’t hurt to have more energy.

Weapons and Offhand:



Victo’s Axe is relatively inexpensive and does a good job for what it needs to do! The shield I chose is used because I tend to use 2 stances with this build and they’re almost always up in combat.

Skills:



Note: I left a blank skill slot as you can decide to take a self-heal if you want, another stance, or something of your own. It’s up to you. I’m used to AMP monks so I tend to bring something crazy like Ancestors Rage to add extra kick or another stance so the monks needn’t work so hard trying to keep up with my armor deficiency.


Using the Skills:


A lot of numbers are off screen, but this dealt exactly 800 splinter damage and 97 damage from Cyclone Axe on 4 Foes.

Prior to combat, I’ll cast Splinter Weapon, Followed by Grasping Was Kuurong, I’ll then run into the fray, looking for a small cluster of enemies. If I find a good, tight group before I reach them on foot I’ll cast Spirit Rift, if not, then I wait until I need to use it to maximize it. Once the foes are reached, I drop the ashes knocking down all nearby enemies and inflicting 75 damage; regardless of AL. I then Cyclone Axe the group, causing massive Splinter Weapon damage. For the rest of the attack, I continue to use Splinter Weapon as much as I can with Cyclone Axe until the group is depleted. This doesn’t take long. If there is a foe not worth using Cyclone Axe and Splinter weapon on I’ll use Spirit Rift and Grasping Was Kuurong on the enemy.


Detination of Grasping Was Kuurong and Spirit Rift.

For defense, I use Watch Yourself to up my armor further as well as my parties. Bonetti’s Defense is used to regain energy along with a very good block rate. My other stance will reflect what my party needs or the mission would benefit from, anywhere from Defensive Stance to Deflect Arrows. I choose to use stances and shouts because of their instant activation and some are adrenaline, which I’m gaining through striking opponents. Using adrenaline skills greatly increases the amount of energy I can maintain on the battlefield.

If the monks tend to be unstable, bring a tactics based self-heal along.

Flesh of My Flesh is the reusable resurrect skill that’s often needed.

Cons:

Being blinded has an effect on the output of Splinter Weapon and Cyclone Axe, as well as building adrenaline for Watch Yourself and Bonetti’s Defense, but you still can deal damage through Spirit Rift and Grasping Was Kuurong if you are blinded. If you’re energy is tapped you can strike away with your axe, so either way you can still do some damage regardless of what’s effecting you. Of course if you’re so unfortunate to be blinded, tapped of energy, and unable to gain adrenaline then you’re likely in a bit over your head and should scurry back to your group and tell the enemy to pick on someone else!

Alternate Skills:

If exhaustion is not a concern as there is a lack of sustained fighting, then Ancestor’s Rage works really well in place of Spirit Rift, it casts very fast unlike Rift and does a good deal of damage.

If fighting with a large contingency of melee fighters, then Clamor of Souls works well as the Elite, it also casts quickly and does a good amount of damage, it also charges faster than Grasping Was Kuurong, though I like the latter for its knockdown and generic damage.

Stances / Shouts to fit a specific situation can be substituted at anytime.



The Build in Action: Pictures From the Front Line.


Only 1 Foe was struck with the Axe, but Spirit Rift did some good AoE to make up for the loose group.


Another combination strike.

Thanks for reading and have fun, cya in game!



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User Comments
  kielus_ on 08/14/07 13:25
 
whirlwind attack is your friend but that's just me
nice idea of grasping was kuurong

why ghost forge on head,boots and gloves? put radiant or survivor...

guide is clear and nicely written, gj :P

  lord zema on 08/14/07 14:09

Nice Guide and original build. I agree with Kielus, Whirlwind Attack could be good but at the same time, Cyclone works better to time the spike with Spirit Rift.
Clearly written and easy to read.

  Im Nuclear on 08/14/07 14:47

Just to let you know, i dont think the AL from ghostforge stacks, so you can bring 4 radiant insignias, or something else. but other than that, great guide =) Do I snuff a new farm build? or was that me? oh well! :p

RE  Infestation77 on 08/14/07 15:59

Actually insignias affect each piece of armor separately, but good idea though.

  everdream on 08/14/07 17:18


This is just an example of some insignia's that stack and some that don't.

A good example of this would be an Ele wearing all Pyromancer Armor... they will take less Fire Damage than if they were wearing Half Pyro and Half Geomancer armor.

it's much along the lines of if you were to wear 4 pieces of Pre-Searing armor and 1 piece of Max armor, it doesn't mean you have max armor, they average out.

So, by wearing all 5 pieces of GhostForge armor, all of my armor will average out to being 75AL when affecting by a weapon spell as opposed to only 1 piece, which would give me an average armor rating of 63 while affected by a weapon spell.

  Rap Man on 08/15/07 03:57

I thought it depended where you were hit, so if you had ghostforge on all but one piece you would take more damage if you were hit there.

Nice guide btw :)

  babinro on 08/15/07 07:55
 
Excellent Guide, and at least to me this is an innovative build.

I'm definitely going to try it out since I personally find Ritualists to be rather dull and this should liven them up quite a bit. Since I play PvE I'll likely play Whirlwind Attack as the added skill since it seems to fit naturally with the build. If I find healing it needed I may run the Ritualists Vampirism Spirit as well. I like to overkill those PvE skills. Of course players doing this should probably consider another shield as you wont get enough out of the stance based damage reduction unless you run two stances as recommended by Everdream.



  Truemajeed on 08/15/07 15:09

Hmm I don't really understand armpur properly (still)

A guide to how armour works would be nice lol

  tryops grath on 08/15/07 21:05

nice guide

  The Sister on 08/16/07 02:52
 
QUOTE

I thought it depended where you were hit, so if you had ghostforge on all but one piece you would take more damage if you were hit there.


Yea you're right on that. Damage taken is directional, in that it hits a specific piece of your armour. Your armour bonuses apply to that piece of armour only, in the case of ghostforge, knights etc, as well as the AL of the piece of armour itself. So unfortunately your armour does not average out. Using this knowledge it is generally considered most useful to put your armour bonuses on chest and legs, as these are the two most commonly hit areas.

  Charlotte The Harlot on 08/16/07 06:19

Cool build i prefer barrage with splinter its more likely to hit more people

your rit should wear the fow helm too thats the best part

  Chrisworld on 08/16/07 13:32

Thats awesome stuff, Splinter Weapon FTW< might i suggest you could add Whirl Wind Attack with cyclone axe to basically to Cyclone Axe twice, like a spamming touch ranger ;)

  Oilball on 08/16/07 13:49

Haha it's so saddening that the equipment that you have on this rit, which seems to be just an experimentation build, is far better (the FoW armour) than anything I have on any character. Damn. Nice build though splinter spikes are always amusing

  phaser1701 on 08/16/07 15:17

It's nice to see something beside a Barrager useing Splintering Wep. Good guid and good build.

  Xx Chilln Xx on 08/16/07 20:02

Very Nice Build would have to try it

  tryops grath on 08/17/07 16:57

just a thought what lvl where they so i can see if i can use this in hard mode

  everdream on 08/17/07 17:44

QUOTE
just a thought what lvl where they so i can see if i can use this in hard mode


Testing was done in normal mode, since it's the mode most people still play in. the splinter damage would still be the same in either mode.

and yea, i'm not 100% sure on how armor works, it seems like no one else is 100% sure either, so i'm just using it all the same, that and Ghost Forge for an insignia name does sound cool! :P

like i said earlier, if you test it out, full pyro takes less fire damage than someone wearing half of it and half of something else.

if attacks do hit certain pieces of armor... then what does Meteor or Firestorm hit?? just your foot or gloves?? sounds kind of silly. seeing as i have 2 comps and multiple accounts i'll be testing this out for general damage and post the screens to get a 100% answer.

Regarding Armor Insignias  everdream on 08/17/07 19:08

please check out the thread Armor Technicalities for any questions concerning that matter.

  GameMaiden on 08/22/07 00:48

Thanks for the clear concise guide. :-)

I messed around with a few gimmicky versions of Rit melees (/W and /A) but wasn't satisfied with the builds to make them a mainstay. I already have all those skills except Watch Yourself on my Rit, so I'll try your version later on this week, it does look promising!

  zero4eva on 08/29/07 10:54

=D yess! thats awesome, gotta try that... got the skill template =P aha

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