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The Creative Build Collection, Part II: Promising Nuker (E/A PvE)

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Wyat_hawke Profile

Author: Wyat_hawke
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15 Comments
Introduction:
This is part two of my creative builds worth mentioning guides. The guides will bring you creative builds that aren't used often, but makes a killer in most scenarios.
Today, I'm going to focus on the elementalist.



Disclaimer:
I can’t take credit for being the inventor of this build. But seeing as almost no other person in GW uses it, I think it is fair to let people know of it.





The Promising Nuker


QUOTE (www.guildwars.com)
The Elementalist commands the four elemental forces: earth, air, fire, and water. With magic derived from the very foundations of nature itself, Elementalists can inflict more damage in a single strike than any other profession.  
(…)
Fire magic is often considered the most purely destructive form, inflicting searing pain and damage on multiple enemies.






SKILL TEMPLATE:
OgdToYG61ZBqMAGFDjoAAXQLAA

Basic Setup:

That is all you really ”need” for this build to work. To maximize the effect though, it is advised that you slap on a rune of vigor and a rune of major energy storage. Choose the vigor rune that suits your pocket best. Personally, I run this:








Remember, this is just a suggestion. A +20% enchantment mod is handy to have of course, but you can do without aswell if you want.







http://gw.gamewikis.org/wiki/Assassin%27s_Promise
http://gw.gamewikis.org/wiki/Glyph_of_Sacrifice
http://gw.gamewikis.org/wiki/Meteor_Shower
http://gw.gamewikis.org/wiki/Fire_Storm
http://gw.gamewikis.org/wiki/Breath_of_Fire
http://gw.gamewikis.org/wiki/Resurrection_Signet
http://gw.gamewikis.org/wiki/Fire_Attunement
http://gw.gamewikis.org/wiki/Aura_of_restoration




Usage:
This build focuses on using powerful, long recharging AoE skills together with Assassins Promise so you can dish out damage continuously. The usage is fairly easy. Make sure to keep the enchantments up all the time. When approaching a target, cast 2-3-4-5 in order. When your target is about go six feet under, quickly cast Assassins Promise to recharge all your skills. Sometimes you might cast Assassins Promise in the middle of your chain, in the event that your target dies before you can finish the chain.
Congratulations! Your target should be dead. You can now recast the entire combo on another target. You should have (theoretically) inflicted 937 damage and 3 knockdowns.

Where to Use the Build:
This is a PvE-only build. It is best used in Normal Mode, since your foes won’t scatter that easily then. Try to hit a big mob of spellcasters when using the build. Focusing all your firepower on one lonely warrior is a waste of energy. A group of, say, elementalists are on the other hand a totally different story.


CONS
  • If Assassins Promise doesn’t trigger, you will have to wait an awful lot of time before you can recast the combo. Therefore:
  • It is fragile against hex removal
  • If you get your enchantments stripped, your energy management will go significantly down
  • In the higher end areas of GW, the foes might scatter too soon, and thus wreck havoc on your team instead
  • You can quite easily be interrupted, so watch out
  • If you only cast your MS all the time, exhaustion will get you


  • In order to prevent this from happening, make sure someone else can bring hexes as covers, or cast Assassins Promise just at the end, so your foes don’t get enough time to remove the hex. Make sure to maintain your distance from enchantment strippers, and of course, a good tank is always good to have so he/she can keep aggro. Oh, and using MS on that little lvl 5 jahai rat isn’t needed at all. If a target already is low on health, don’t bother to fire off the whole combo again. A simple breath or fire storm might just be enough sometimes.




    PROS
    • Good selfhealing. It might not look like it, but using Meteor Shower alone nets 87 health. As long as you are casting your spells, you should be good.
    • You can recast the combo much faster than the old Glyph of Renewal + MS combo, and it’s a lot more energy sufficient aswell. Beware though; it’s not always as safe as the old version. As always, practice makes perfect
    • Huge damage over a short time





    • Variations
      If you for some reason want to play around with other magical attributes, it is possible, but not really advised. The builds provided here underneath are just bleak copies compared to the pure destruction we can harness from the fire attribute. Unless you are going into a certain area where either blind or interruption are needed (more often than every 3 seconds), you can substitute the original build for these. I’ve provided 2 samples (feel free to experiment with them), one for Earth Magic and one for Water Magic.




      Earthly Promise

      If you know you are going to face a lot of melee, this might be a better solution. The damage however isn’t anywhere near the original, and this version is a lot more energy heavy.




      The Promise of Water

      This build might come handy if you know there are areas where you’ll be wiped out instantly if you don’t watch your back. Damage output is a big “meh”, but on the plus side you get more than enough interruptions and rather good snares to keep the mob away.








      Cheers; comments and suggestions can be placed below. This ends part two in my trilogy


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      User Comments
        eiirish on 08/14/07 13:06

      Imho not as creative as the last one, the promise nuker has been around awhile.
      Still, it works very well and I guess you are the first to post on gameamp!

        kielus_ on 08/14/07 13:16
       
      why pyro/geo on boots/gloves? put radiant or survivor
      why breath of fire? put tenai's heat. why aura of restoration?

      btw this wouldn't work much in high-end areas or high-lvl areas unless you got some support nearby.

      anyways be creative!

        Wyat_hawke on 08/14/07 13:48

      [QUOTE]btw this wouldn't work much in high-end areas or high-lvl areas unless you got some support nearby.

      [QUOTE]Where to Use the Build:
      This is a PvE-only build. It is best used in Normal Mode, since your foes won’t scatter that easily then[/QUOTES]
      You will be surprised to see how long it takes before they scatter. Of course, for HM, this build is a no-no.

      The use of Breath > Tenai is simple. It's called energy management. Teinai causes 42 more damage, if some foes are still standing. It also costs 10 more energy.

      Aura is also justified here. The attributes are spread over 3 places already, adding a fourth makes it too thin. I'm curious as to what you suggest instead? Seeing as;

      It works as a cover enchantment
      MS+Aura alone heals for 87 health. I haven't counted any other skill.
      You get healing while casting. You don't have to re-focus and begin casting self-healing skills



      I'll give you for the armor setup though, that is my bad =P
      Since I like to run other builds than just this one, I have to switch armor pieces a lot. I photoed the wrong armor piece here it seems ^_^
      And also, I'm too sentimental to edit my old 15k geomancer/pyro gloves. Call it nostalgia, but I like the combo back in proph, haven't changed anything on them since (but I've bought some new armor though)

      Thanks for the opinions so far =)

        lord zema on 08/14/07 14:05

      Nice Guide and interesting builds! I never thought about using Assassin's promise and Water Skills and the Earth Nuker is a nice idea too.

        eiirish on 08/14/07 14:14

      Yeah forgot to mention, never seen a combo with promise and earth or ice, very creative ^.^.

        babinro on 08/15/07 08:04
       
      Despite the low damage, I like the water Build variant potential.

      Deep Freeze + Maelstrom can be devastating if used correctly. The real damage from that will come from the remainder of your party. I'd like to us that build in combination with an AoE nuker or mass hexer like an SS Necro. Or used in with that Rt/W splinter weapon Axe build posted along with this guide...that's some evil stuff.


        CptEliminator on 08/15/07 17:29

      :D Nice Guide Wyat...Now go make another!

        uwish on 08/16/07 14:02

      Great guide m8, very nice don

        aznese guy on 08/16/07 14:55

      nice guide, but i've seen these builds in AB before, but very well though out guide.

        aznese guy on 08/16/07 15:03

      thought*

      I'm gonna try the water one cuz I think i've seen that one but it seems fun.

      I want an edit button!

        phaser1701 on 08/16/07 15:12

      I've personally seen the fire build before, but the water build is a new one to me. Gona have to try it out. Good guide BTW.

        Truemajeed on 08/22/07 07:03

      The water one looks good for this reason:

      They are basically stuck in one place, thus exposing them to most of malsetrom

      Malestrom will knock out all of their skills for 10s.

      With another nuker or 2 of any kind they could go down withing the 10s...

      Nice one mate

        kerlywerly on 09/04/07 01:14
       
      this is a good build I never thought of using assassins promise before is that a prohecies skill???

        Wyat_hawke on 09/04/07 08:40

      QUOTE

      this is a good build I never thought of using assassins promise before is that a prohecies skill???


      Yes.

        Shinobinex on 10/07/07 07:09

      wow nice
      rly gotta try it out

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