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Necro/Derv Anti-Sin

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retro77 Profile

Author: retro77
View Profile of retro77

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23 Comments
This is my build on the Anti-Sin. Basically to survive, you gotta drain their health faster than the damage they are dealing. This doesnt work well against interupt Sins though. I started designing this build because I loved to be the Minion Master on the AB battlefield but I was always dying because of an Assassin killing me in about 2 seconds.


Weapon and Offhand:

I dont worry about the -1 Energy Regen



Notice the -5 to physical damage


Armor:




Attributes:


Skills:


Keep Vital Boon and Mystic Regeneration up. If you notice the timer getting short start saving up 15 energy. Just keep that in mind.

If you see a sin approaching slowly, hit the Life Siphon, it'll give you time to cast it. If a sin pounces on you, hit the Life Transfer.

If you see the gold up arrow on your enemies bar, use your enchantment stripper, I use Strip Enchantment. You'll see your degens are much more effective when the sin is not healing himself with his enchantment

Now I'm not saying that this is a build that you can go out and just solo the whole AB but you can support your other casters by watching for the sin that is lurking in the shadows [the back of their team]. When he shadow steps, get him before he gets you or your monk.

This build is not good on Energy if you have a long drawn out fight with not a lot of casualties. another tip is to cast Life Siphon on more than one target to for more longevity.

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User Comments
  kielus_ on 08/14/07 13:19
 
change luck of the draw to the -2^enchanted one, more reliable as you keep enchies on you (at least i guess so). fleeting stability would be nice one, as horns of the ox on the wrong skill and you can get killed.

nice one tho

  Wyat_hawke on 08/14/07 13:35

Are you trying to re-invent the Elementalist Earth tank here?

1.st damage output. your main damage is degen + life stealing. The damage is okay, but not remotely close to what a necro can dish out if he wants. It deals less damage then the current FoTM (the N/A dancing daggers build), as an example.
2. Self healing. This is an overkill. You are getting +14 healing regeneration. If we assume you get it by both bleeding and poison, you still get +7 regen, while you can spam out your life stealing skills. the only problem is:
3. NO energy management. Zero. You use very costly skills to maintain, just casting half of the bar actually drains your energy to zero, if you have 40 energy to start with.
4. questionable use off skills. Why should this be considered anti-sin? If this build truly focused on protecting against an upcoming assassin, why haven't you added a single block skill? or a skill that makes them miss their combo? with thid build, they can still finish off an entire combo with no problem. The assassin isn't only degen, it's also armor ignoring damage and usually a deep wound aswell. If you get hit by a KD (from Ox?), you can't cast any of your spells for the next 3 seconds. That is, of course if you have enough energy to cast anything at all. Vital boon on this bar is horrible, as it only gives you +health to compensate for your superior rune + major rune stack. I ask again, why no e-management or a skill that makes them miss?


Overall, this build shouldn't be used at all, atleast not for what it states to be; Anti-assassin

  lord zema on 08/14/07 14:13

I think with some changes this could be a decent blood build for taking out solo targets with a necro. I see why you put Vital Boon and Mystic Regen in there but in my opinion they dont do as much as say Blood of the Aggressor and Lifebane Strike.
For anti-sin i would rather got N/Me and take Physical Resistance and some Energy Management skills.

  eiirish on 08/14/07 14:22

Lacks rezz imo and as said if to be called anti-sin you should get some protection imo. You cant over-heal a good assasin spike with 6 regen.

  kotaro on 08/14/07 14:59

QUOTE
Lacks rezz imo


You don't need a res in AB
..
Back on topic, good build, pretty effective,
buuut, there is the energy managment I have to agree with.
Not sure what else you could use(Im not a Necro person)
But a mesmer skill could give you some energy maybe.
Try Ether Signet ;)

Anyway, keep up the good work, might try this out
^^ Kotaro

  johny bravo on 08/14/07 15:06

Anti-sin
SS
Insiduous Parasite
Distortion

This leaves 5 skill slots empty for either other anti-melee skills (clumsiness empathy ...) or soeme anti-caster skills to make you build more ballence. Throw in parasitic bond and signet of lost souls for self healing and e-management and it still gives you 2 slots left.

This build is interesting but overall not I am sure how effective it will be as it provides no protection what-so-ever. Have you had any successs with it or is it still in the testing phase?

  retro77 on 08/14/07 17:18

Thank you for the comments. This is my 1st approved guild.

QUOTE
Anti-sin 
SS 
Insiduous Parasite 
Distortion 


This doesnt shield you from the attacks at all. The purpose of my build is to heal yourself while you are draining the life out of your attacker.

Another good use for this build is Monk or MM gaurdian. You can hang out next to your MM or Monk when that Sin leapes in and take 'em down!

  eiirish on 08/14/07 17:28

QUOTE
You don't need a res in AB 
..


Oops, didnt read close enough I just assumed this was for pvp overall ^.^
Sori

  retro77 on 08/15/07 10:40

QUOTE
Back on topic, good build, pretty effective, 
buuut, there is the energy managment I have to agree with. 
Not sure what else you could use(Im not a Necro person) 
But a mesmer skill could give you some energy maybe. 
Try Ether Signet ;) 


With the Necro, there is the Soul Reaping attribute. More on that here

  Dr Elementalist on 08/15/07 14:07

Look, Retro, Have u ever heard of Spiteful Spirit, Inisidious Parisite, amd Empathy? Most sins think ther invulnerable so they quickly start to pull off there attack chains while stacked with those 3 hexes and then theyed hit the ground hard ur team would party and ud have somewhat of a hobby cuz watching a sin fall for SS is hilarious

BTW Retro

Spiteful Spirit (Elite Skill)
Elite Hex spell: For 8-20seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 5-35 shadow damage to that foe and all adjacent foes.

Insidious Parasite
Hex Spell: For 5-13 seconds, whenever target foe hits with an attack, you steal 15-39 Health from that foe

Empathy
For 5-13 seconds, whenever target foe attacks, that foe takes 15-39 damage.

  eiirish on 08/15/07 14:46

QUOTE
Look, Retro, Have u ever heard of Spiteful Spirit, Inisidious Parisite, amd Empathy? Most sins think ther invulnerable so they quickly start to pull off there attack chains while stacked with those 3 hexes and then theyed hit the ground hard ur team would party and ud have somewhat of a hobby cuz watching a sin fall for SS is hilarious 


Nah, no sin would be so stupid to attack under any of those hexes for more then once :p.
Ofc there are exceptions, but I dont think they would generally.

  Deathwish Sorrow on 08/15/07 15:23

i find sins dont like insidious parasite and reckless haste ^^ allong with life transfer they are like 'RUN AWAY'

  Wyat_hawke on 08/15/07 17:08

The skills Johny posted are valid skills against an assassin, the guide presented here is not frankly.

QUOTE
Another good use for this build is Monk or MM gaurdian. You can hang out next to your MM or Monk when that Sin leapes in and take 'em down!


How would that work? What would prevent him from using his dagger chain with your build? all you do is giving him some degen and using slow life stealing skills. How low do you think theyr health is? Since:

Your life stealing skills (if you use them once) only deals 226 damage.
With LT you get it up to 418. Sounds fair, doesn't it? it can't kill a assassin with only one sup rune, but you might kill one with a sup and a maj with no vigor rune... But you achieve that damage over 12 seconds. Have you ever seen a dagger chain that lasts for 12 seconds?

No, most chains last 4-6 seconds, depending if they use IAS or not. Your MM or Healer would be six feet under by then....

  retro77 on 08/15/07 18:49

Dr Elementalist:
QUOTE
Look, Retro, Have u ever heard of Spiteful Spirit, Inisidious Parisite, amd Empathy? Most sins think ther invulnerable so they quickly start to pull off there attack chains while stacked with those 3 hexes and then theyed hit the ground hard ur team would party and ud have somewhat of a hobby cuz watching a sin fall for SS is hilarious 

BTW Retro 

Spiteful Spirit (Elite Skill) 
Elite Hex spell: For 8-20seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 5-35 shadow damage to that foe and all adjacent foes. 

Insidious Parasite 
Hex Spell: For 5-13 seconds, whenever target foe hits with an attack, you steal 15-39 Health from that foe 

Empathy 
For 5-13 seconds, whenever target foe attacks, that foe takes 15-39 damage.


Yes I have heard of those and have used them. You'll see that otheres had similar thoughts above. I was trying to make something different.

Plus most people know those skills well and will shadow step away from me if they were under those. My build slowly creeps up on them and kills them.

BTW: I am thinking about altering the buils to use some Sin skills, wouldn't that be nice!

  retro77 on 08/15/07 18:54

QUOTE
How would that work? What would prevent him from using his dagger chain with your build? all you do is giving him some degen and using slow life stealing skills. How low do you think theyr health is? Since: 

Your life stealing skills (if you use them once) only deals 226 damage. 
With LT you get it up to 418. Sounds fair, doesn't it? it can't kill a assassin with only one sup rune, but you might kill one with a sup and a maj with no vigor rune... But you achieve that damage over 12 seconds. Have you ever seen a dagger chain that lasts for 12 seconds? 

No, most chains last 4-6 seconds, depending if they use IAS or not. Your MM or Healer would be six feet under by then....


Ever been able to recover from -11 health degen? Or ever able to to kill someone that has +11 health regen? Its hard and that makes the Sin stick around for more then 4 seconds.

Does everyone think that if someone posts a build that it solves all their problems? I just like this build and I wanted to share it. Sorry...

  Harrow The Pious on 08/16/07 02:17

As a long time member of amp and guide writer I am appaled at how harshly this community has recieved this guide. Yes, its a new and somewhat iffy approach to sin killing but have any of you tried it? If you have constructive things to add to this build then PLEASE leave comments that aren't attempts at cutting the writer down. Have more dignity than a 5 yr old that just learned to type.

I'm disappointed AMP

  mriswith on 08/16/07 03:38

Wow; how harsh can people become because someone makes a build that for a change does not include the overknow and overused skills.
I run a similar build in RA; done so for several months (so not since this guide was submitted) and the fact you use less used skills makes you the underdog and a less expected opponent.

Normally i run N/A:
- Life transfer
- Vampiric gaze
- Lifebane Strike (1st skill to use since above 50% so double damage)
- Shadow Strike (2nd strike to use if foe is still above 50%)
- Life Siphon (cover hex)
- Heart of Shadow
- Signet of lost souls/Deaths Charge (depends on what mood i am :p )
- rez signet

To say you have health regen overkill; look at blood skills; most are health regen/gain skills.

If something works; it works. You can get out your calculators to calculate DPS/degen rate etc; but a build is as good as the person using it. Or do i have to remind people that [AMP] did TA as being echomending frenzy warriors and won a few times in a row?

Nothing beats the Underdog.

  eiirish on 08/16/07 04:17

I feel like all comments are constructive, I mean, pointing out stuff that could be improved from their point of view isnt a bad thing, they just try to help improving the build.
No one wrote something like: d0d dis bild sux l0l, most had something to point out, and most had suggestions of skills that could help the build to improve to the better.

  Charlotte The Harlot on 08/16/07 06:09

GameAmp cant baby people forever if its a bad build it should be pointed out so people dont run something bad and so the creator and people who wish to run it can improve on it the build is pretty mediocre and all the comments were pretty constructive and in no way harsh as is a good sin would tear this to shreads

  johny bravo on 08/16/07 10:38

Just some more back and forth here :). Like I said I think your build is interesting but might need some tweaking to be better. I think the big problem you have here is that you classified this as an anti-sin build when in reality it is geared more towards degen/self heal. This does nothing different to a melee then it does to a caster so maybe you just need to portray it differently. As for the comments above I think most people are just being critical and no harm was meant. Below are some of the pros and cons I see to my suggestions and your build. Feel free to respond

To address you comments to me.
My suggestions I made have the following benefits:
Insidious parasite - every time he hits you (or anyone else) you get health back i think the way I run it you get 48 health for every hit while he loses 48 per hit.
SS deals additional damage to both him and surrounding foes. Distortion, although it wont break his chain will save you from most melee while you either get healed by your monk, parasitic bond, or just run away.
Both these skills have decent recharge times that are quicker then their duration allowing you to cast on multiple targets.

Pros for my suggestions
1. It does a lot of damage very quickly (especially if double strikes) if the sin is either not paying attention or a newb he is dead.
2. When dealing with group of melee you can cast on multiple characters effectively making them useless until the hexes are over/removed. In addition if they are grouped they will not only be getting themselves but each other
3. You don’t have to concentrate on those attacking just you for max benefit.
4. Cover hexes make it difficult to get off the ones that count

Cons
1. Divert hexes destroy this
2. expose defenses rends distortion useless
3. Usually will not Kill

Pros Your build
1. 1 on 1 can be very effective and increase your survivability
2. Great self heals
3. very high degen

Cons
1. doesn't dissuade them or stop them from attacking. Although killing you will be difficult with a +11 regen killing anyone else wont be that hard
2. no COVER HEX. Basically you cast it then it gets removed. try putting in parasitic bond to cover LT and LS
3. Will not kill quickly without help
4. Long recharge on Life Transfer makes it less effective.
4. no blocking capabilities.


I am sure there are more pro's and con's to both my suggestions and you build but these are some of the bigger ones I noticed.
.

  retro77 on 08/16/07 12:27

johny bravo: thank you for the comment. I'll try out replacing Shadow Strike with Parasitic Bond.
I dont really notice people trying to remove my hexes though.


  rareorwelldone on 08/21/07 09:34

im gunna have to agree with johny on this one
im not seeing how this is an anti sin build. I used to run a similar build using LT and LS and all that blood magic, and it worked well against just about everyone.
so yah, i would have to say degen/regen, not anti sin, just because it isnt doing anything special to kill a sin or melee

  Hijaru Ta on 03/04/08 17:57

i was planning on writing a guide about it, but hey, it's a form of this build ^^
what i use is;
Rend Enchantments
Price of Failure
Vampiric Swarm
Well of Blood
Life Transfer [E]
Blood Drinker
Angorodon's Gaze
Insidious Parasite.

explanation of the skills;
1. obvious, however i would consider putting a different ench removal.
2. use this to protect your teammates, it's not much, but it heals you and helps others.
3. just to finish someone of, or just to get that extra health.
4. ALWAYS use this, if there are corpses around you, use it. It will annoy the hell out of you're enemies. And don't even think about ur teammates MM, you are better anyway =D
5. obvious
6. comes in handy with #7, and just use this for a fast health stealing skill.
7. i use this if i'm low on health, it's a quick cast, steals a good amount of health and can give some energy back.
8. use on; assassins, dervishes that are attacking 3 people (120dmg per hit for him, and 120 health for you ^^), warriors to annoy them, and spellcasters that ran out of energy.

you can kill everyone with this build (only mesmers are a little problem, just cast Life Transfer and run away)

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