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Author: shawnus1
4,435 Views
42 Comments
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HI ALL, WELCOME TO MY SECOND GUIDE!
This is a build i used while going for the legendary survior title with my paragon, it is a paragon/elementalist build designed to reduce damage to your entire party with the use of the paragon skill "they're on fire!". Lets start with the skills and attributes and i'll explain in more detail as we go on.
ATTRIBUTES:
You will only need to put your attribute points into 2 catagories for this build.
fire magic --- 12
leadership --- 12+1+3(head gear +1, superior rune+3)
EQUIPMENT: Radiant armour would be best for the extra energy however not essential, as this is a PVE primary build you will always be in a large party and taking advantage of your primary attribute leadership, This will keep your energy high at all times even if your spamming your skills in my expierence.
You will need a fire staff as your weapon of choice, with +5 energy, +5 energy^50% hp and maybe a health mod of 30hp.
This should be easy enough to come across, i stole mine from zhed my hero :P.
Finally the best vigor rune you can afford and a superior leadership rune, the rest and be runes of attunement if you like just for that extra bit of energy.
THE SKILLS:
USAGE:
Now that you can see the skills ill explain where this build is designed for.
This is a PVE build(as it works best in a large party for the energy gain from your primary atrtribute)designed for team buffing and greatly helping the monks in your team out by reducing the overall damage to your party by 37%!
If you co-ordinate with your parties elementalists before you start your mission/quest to make sure they bring skills such as Searing flames, Immolate etc to keep your your foes burning it can be a great help, However this build does not rely on other party members to inflict burning as you are more than capable of doing this yourself. Also if possible see if your party members can use weapons that deal fire damage to help trigger Mark of rodgart.
You should have \" they're on fire! \"constantly in affect with this build, followed by Mark of rodgart on target foe and Anthem of flame on your allies then just use offensive skills as they recharge^^. Even with Mark of rodgart costing 15 energy to cast its no problem as you also have some good energy management skills to boost your mana pool(Glowing gaze, Glowing signet), You also have a strong self heal (Leader's comfort) that heals for up to 140 health points if you have enough allies in range ( which is very likely). Defensive anthem was my choice of elite but not essential so feel free to explore with different elites to see if you find something better, or more to your style.
Here is a list of alternate elites with the LEADERSHIP atribute that you mat wish to try:
ANGELIC BOND
http://gw.gamewikis.org/wiki/Angelic_Bond
This may work well for bonding high risk members of your team such as monks, just be careful not to over use this skill as it will result in a very quick death for you.
ANTHEM OF FURY
http://gw.gamewikis.org/wiki/Anthem_of_Fury
This will benefit your teams warriors and other paragons (if you have more than one) but apart from that its not really relevant to this build.
FOCUSED ANGER
http://gw.gamewikis.org/wiki/Focused_Anger
Again this elite skill is useless for this build as you do not require any adrenaline for the usage of skills.
SOLDIER'S FURY
http://gw.gamewikis.org/wiki/Soldier%27s_Fury
This skill could be handy to help you deal fire damage from your staff to foes slightly quicker but still really not that usefull for this build to work.
If you wanted to try and make this build more offensive you could experiment with FIRE MAGIC ELITES.
Here are a few examples of the many possible elites under the fire magic attribute.
MIND BLAST
http://gw.gamewikis.org/wiki/Mind_Blast
This may work for some cheap extra damage output and a possible extra source of energy gain, as you are wielding a fire staff with plus to your energy it is likely that you will have more energy than your target foe, unless of course your target is an elementalist who has the primary attribute of energy storage to boost there mana pool drastically.
STAR BURST
http://gw.gamewikis.org/wiki/Star_Burst
Again this is another nice extra source of damage, however you will have to come forward to the frontline to use it which is not where you want to be as a team buffer.
DOUBLE DRAGON
http://gw.gamewikis.org/wiki/Double_Dragon
With its quick activation time this spell is a good choice for some very quick big damage, but it comes with a large energy cost of 15 and also a 30 second recharge, but maybe the 30 second recharge would prevent you from over casting this spell and burning away your energy supply.
PROS:
Damage reduction to whole party
Easy energy management
Simple to use
Something different to use your paragon for!
CONS:
Hex or condtion removal(not a major problem as your skills are re-cast quickly).
Maybe to different for some players making it hard to get into a team.
Any skills that stop you from using shouts or chants will be a major problem such as Well of silence.
Energy denial skills will cause you problems even though you have energy gain skills at hand.
So basically its a simple buffing build that keeps a constant degen on your foes while maintaining a constant damage reduction on your allies, I really hope you try it out at least once!
Please leave your thoughts and feel free to express any opinions on how to improve this build.
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