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| The Glass Arrows Ranger | R/Rt |

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lord zema Profile

Author: lord zema
View Profile of lord zema

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40 Comments
|The Glass Arrows Ranger | R/Rt |

Hi!

This is my first gameamp guide, so if this build has already been posted, I apologize, and if it seems like something you have seen before, again I apologize, its coincidence.

This is a Ranger build designed to kill quickly and simply with little down time spent re-applying preparations or waiting for long recharge times.

This build is best used in PvP, though it can be adapted for PvE. I use this build mainly in Fort Aspenwood, Alliance Battles, and Team Arenas.




Skills and Attributes






Armor


Any armor you prefer however, Radiant insignia is the best here for the extra energy.

Runes
Anything that brings your attributes close to the ones shown. Obviously Superior Vigor if you have it in place of the Major Vigor I used.

Weapons



Any bow with similar modifications to the one above. I prefer the Flatbow because of it's range.


Usage

Remember: you are not a tank, nor are you capable of surviving under much pressure.

Before combat you need to set Favorable Winds.
Upon sighting a target, use Glass Arrows then use Brutal Weapon on yourself.
If the target is moving then hit them with Called Shot. Do not use Forked Arrow, Dual Shot, or Distracting Shot yet as they will almost certainly miss and just be a waste of time and energy.
When your target is stationary or you have caught up with them, start with

Forked Arrow Dual ShotCalled ShotDistracting ShotLightning Reflexes

After that chain, if all your attacks hit, your target should be down to about 50%-60% Health. Forked Arrow and Dual Shot each take 10 seconds to recharge but with Lightning Reflexes, your able to apply continued pressure.

Damage





As you can see from the above pictures, you do around 70 damage to 60 armor targets, around 60 damage to 80 armor targets, and around 50 Damage to 100 armor targets.
Note: When using Dual Shot, you loose ¼ of your normal damage per arrow.

Targets

Your primary targets should be casters
(Monks, Mesmers, Necromancers, Elemrntalists, and Ritualists) as they have the lowest armor.
Having said that, this build packs the punch to take down the other professions (Warriors, Dervish, Assasins, Paragons, and Rangers).

Pros

-High damage
-Little time spent on preparation

Cons

-No self-healing
-No Hex removal
-No Condition removal
-Enchantments will cause you to loose the bonus damage from Brutal Weapon aswell as cause you to only shoot one arrow with Forked Arrow.

Counters

-Anti melee hexes
-Focused fire
-Heavy degeneration
-Blindness and other conditions


Variants
Some things you could switch are...

Take Dodge and Zojun's Haste in place of Favorable Winds and Lightning Reflexes for a good speed boost which is very useful in Fort Aspenwood and AB.

Take Whirling Defence in place of Lightning Reflexes

Take Savage Shot in place of Called Shot

Or you can change anything else you want, The core of the build is Forked Arrow, Dual Shot, Glass Arrows, and Brutal Weapon So keeping that gives you Four more skill slots to customize it to fit your taste.


Why Glass Arrows?

Here is the comparison I made of Glass Arrows and Melandru’s Arrows.

Glass Arrows
Linked to Expertise
Duration at 12 Expertise - 30 Seconds
The Bonus damage in unconditional
No Condition caused unless blocked
12 Second Recharge

Melandru’s Arrows
Linked to Wilderness Survival
Duration is always - 18 Seconds
Bonus Damage only occurs while target is enchanted
Causes Bleeding upon hit
12 Second Recharge

So I use Glass Arrows for several reasons.
- Easy to achieve maximum rank 16 in Expertise
- Lasts for 37 Seconds at rank 16 Expertise
- Bonus Damage is unconditional, +21 Damage at 16 Expertise
- The 16 Expertise helps as energy management, something a Melandru’s Arrows build would lack.


Damage of Dual Shot vs Forked Arrow


As you probably noticed, both Dual Shot and Forked Arrow are used in this build. Basically, they both do the same thing, they allow you to shoot 2 arrows where you would normally shoot 1. With Forked Arrow you shoot 2 arrows, unless you are under the effects of an enchantment. While Dual Shot will always shoot 2 arrows. Sounds like a given right? Dual Shot is better? Not actually. Dual Shot causes the two arrows you shoot to hit for 25% less damage. So as you saw with the previous pictures, I used Forked Arrow which vs 80 Armor hit for 58 damage each. So both arrows from Forked Arrow will hit for about 115 damage and Dual Shot will hit for about 87 damage.



This is my first guide and I would appreciate any constructive criticism you can give me.





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User Comments
  cswella on 05/17/07 22:51

Just to add to Forked vs Dual, you don't want enchants anyway due to Brutal Weapon.

This is a great build, I run Glass Arrows + Flail on my Heroes.

  TheBeano on 05/17/07 23:01

Great Build and an excellent job for your first submission here! Keep them coming!

  Charlotte The Harlot on 05/17/07 23:40

You said that if they are moving you almost always miss your chances of hitting can be greatly increased by using a bow with a lower arch such as a recurve bow. Flat bows are practically useless in pvp unless your opponent is bad and doesn't know how to kite or are fighting a stationary target like those on AB shrines or whatever.

  Pickletron on 05/18/07 01:04

Use a Hornbow, they have very low arch and have an inherent 10% armor penetration. (Helps with spiking).

  cswella on 05/18/07 01:44

QUOTE
...unless your opponent is bad and doesn't know how to kite or...


You just described 70% of the total population in Guild Wars.

  eiirish on 05/18/07 03:10

Did you submit this one at PvX?
http://www.pvxbuilds.com/index.php?title=B...al_Glass_Arrows
Very similary
I like teh build, but lower arc bow would be better as mentioned :)

  lord zema on 05/18/07 06:24

Well thanks for all the suggestions and comments


QUOTE
Did you submit this one at PvX? 
http://www.pvxbuilds.com/index.php?title=B...al_Glass_Arrows 


Unfortunatly I can't take credit for putting this on wiki but it is similar

QUOTE
You said that if they are moving you almost always miss your chances of hitting can be greatly increased by using a bow with a lower arch such as a recurve bow.


Good idea! Wish there was an edit button for guides...

QUOTE
Use a Hornbow, they have very low arch and have an inherent 10% armor penetration.


I'll add that to my ranger for my next guide





  The True Myth on 05/18/07 15:40
 
Pros

-High damage
-Little time spent on preparation

Cons

-No self-healing
-No Hex removal
-No Condition removal
-Enchantments will cause you to loose the bonus damage from Brutal Weapon aswell as cause you to only shoot one arrow with Forked Arrow.

Uhm... So whats the point of this build?

  shawnus1 on 05/18/07 16:36

[QUOTE]Use a Hornbow, they have very low arch and have an inherent 10% armor penetration. (Helps with spiking).

actually hornbow has the widest arc(so u miss alot), you want a recurve bow, fast and low arc, best for spiking.



  Charlotte The Harlot on 05/18/07 16:47

QUOTE

You just described 70% of the total population in Guild Wars.


So use a recurve for the other 30%

About the horn bows they do allow you to do more damage but with out read the wind you can get into trouble with the arc again and also it has a low refire rate and you want to go Forked+Dual so it probably isn't great in a build like this.

I would still recomend a Recurve or Short bow if its safe to be that close.

iouzip4 on 05/18/07 17:00
 
Wont you need a self-heal since u'll die ez? I mean warriors have healing signet, and well monks have alot of other things to heal with... so instead of distracting shot, shouldn't you put a heal?

  lord zema on 05/18/07 17:11

[QUOTE]Uhm... So whats the point of this build?[/QUOTE]

Please read the Guide before commenting. [/QUOTE]This is a Ranger build designed to kill quickly and simply with little down time spent re-applying preparations or waiting for long recharge times.[QUOTE]

[QUOTE]Wont you need a self-heal since u'll die ez? I mean warriors have healing signet, and well monks have alot of other things to heal with... so instead of distracting shot, shouldn't you put a heal?
[/QUOTE]

If you did bring a heal like Troll Unguent, you would have to redistribute your attribute points. Remember, [/QUOTE]Or you can change anything else you want, The core of the build is Forked Arrow, Dual Shot, Glass Arrows, and Brutal Weapon So keeping that gives you Four more skill slots to customize it to fit your taste. [QUOTE]


  lord zema on 05/18/07 17:12

edit hutton...would really help...
anyway hope that gives you the idea, and im typing one handed here.

  lord zema on 05/18/07 17:12

edit hutton...would really help...
anyway hope that gives you the idea, and im typing one handed here.

  The True Myth on 05/18/07 17:25
 
QUOTE
This is a Ranger build designed to kill quickly and simply with little down time spent re-applying preparations or waiting for long recharge times.


Or you could use a build that can kill quickly, got selfheal and condition removal...

  lord zema on 05/18/07 17:38

QUOTE
Or you could use a build that can kill quickly, got selfheal and condition removal...


You could but it wouldnt be as original.
You can get a build that kills quickly and has self-healing but thats what nearly every Ranger in PvP is running. Most people call it Burning Arrow with a R/Mo.
This build kills fast and isnt something you see every person using.


  An Experienced Noob on 05/18/07 18:05

Good guide. I like the idea but as for the "you almost always hit a moving foe" thing, doesn't FW take of that most of the time? And if you're wanting some more healing you should try to fit at least a minor wilderness survival rune in there so you can use up those last five points and give you some health regeneration from troll unguent at the least. Just a suggestion however. All in all this is a good build and guide. Good job.

Need an edit button  An Experienced Noob on 05/18/07 18:06

Sorry meant say "you almost never hit a moving foe.

  lord zema on 05/18/07 18:25

Thanks for the constructive critism that The True Myth was lacking.
Anyway as I said before,
QUOTE
Or you can change anything else you want, The core of the build is Forked Arrow, Dual Shot, Glass Arrows, and Brutal Weapon So keeping that gives you Four more skill slots to customize it to fit your taste.



  Demon Slaya of God on 05/18/07 19:06

QUOTE

You could but it wouldnt be as original.
You can get a build that kills quickly and has self-healing but thats what nearly every Ranger in PvP is running. Most people call it Burning Arrow with a R/Mo.
This build kills fast and isnt something you see every person using.
Hey i been running that build since NF came out... before they really started using it in PvP!

  lord zema on 05/18/07 19:18

My point was that it isnt as common as some other builds, like the Burning Arrow ranger for example.

  cswella on 05/18/07 19:49

QUOTE
Cons

-No self-healing
-No Hex removal
-No Condition removal


Okay, so we'll prep every skillbar we have with counters to everything we can think of....

...Or we can rely on a monk, whose job it is to do that stuff anyway.

  Pickletron on 05/18/07 22:16

QUOTE
actually hornbow has the widest arc(so u miss alot), you want a recurve bow, fast and low arc, best for spiking.

Flatbows have the highest arc.. =P

  shawnus1 on 05/19/07 11:05

i cant really see where the massive damage is or where you would really use this build, it may be common as hell but a barrage build with something like splinter weapon or conjure fire (or frost or lightning :P) just deals so much more damage per second than the above build would.

oh and pickertron i was comparing the horn against the recurve :P



  lord zema on 05/19/07 11:26

QUOTE
i cant really see where the massive damage is or where you would really use this build, it may be common as hell but a barrage build with something like splinter weapon or conjure fire (or frost or lightning :P) just deals so much more damage per second than the above build would.


A Barrage build work well for mobs, this build focuses on single targets.

Try the build before you tell me you cant see the damage, if hiting 170 (85*2,Forked Arrow) on a Monk with a single skill isnt enough for you then please post a guide on something better.

  shawnus1 on 05/19/07 17:57

i'd still prefer my damage to be garanteed, if your hexed or enchanted you will be doin less than half damage..... which is very very likely during pvp especially.



  Belshazaarswrath on 05/19/07 21:49

Looks good but I wouldn't run it. Just aint my cup o tea. If I could give you any advice it would be dropping in maybe a rez for fort aspenwood and ta. For ab maybe a speed buff. Oh and I would use a lot of different bows depending on the situation...

  lord zema on 05/19/07 22:33

QUOTE
If I could give you any advice it would be dropping in maybe a rez for fort aspenwood and ta


In TA that would be useful, however Ressurection Skills are useless in Fort Aspenwood.

edit button....  lord zema on 05/19/07 22:35

But thanks for all the tips, just submitted a Bonding guide if anyone wants to criticize it when it shows up^^

  Chrisworld on 05/20/07 00:00

Nice work, but i have a build in Mind but i have to, first become ascended to change to R/Rt and then get Barrage.

My Idea was this:

R/Rt Barrage + Splinter Weapon = Big Mob Control.

Lol, i can't wait to find out how its gonna turn out.

  Chrisworld on 05/20/07 00:01

Edit: It would be good for me to Remake as a Nightfall Ranger probably.

  Chrisworld on 05/20/07 00:02

Whoops, haha, EDIT again: Because Nightfall charas pretty much get ascended, and get all the attrib quests needed, and barrage is in arkjok ward During the Quest Great Escape. So that makes it about 85% Easier then proph or factions.

  shawnus1 on 05/20/07 04:10

read up a little, ive already said about using splinter weapon :P it works great!

  The True Myth on 05/21/07 11:39
 
QUOTE
...Or we can rely on a monk, whose job it is to do that stuff anyway.


Again, this is in AB (i think) and its almost all about sologanking... Where's your monk now?

  zeramoth on 05/22/07 11:58

O.o nice i gotta try this out^^

  Thornblade on 05/22/07 17:45

Ingenius :)

  van halen on 05/26/07 17:43

Well Presented First Guide!

  Chaotic Ordeus on 06/07/07 01:11

great build i really like...but is there a variant for forked shot besides dual shot?













  Asmodeus King on 10/18/07 10:54
 
Well though out, but still not too effective, a R\MO would rape you, but you probably already knew that, a blinder will also rape you, which is bad news for a ranger, cuz rangers shouldn't get rocked by blinders, which is another reason R\MO is effective.

You see it so much cuz that's what ppl are looking for, unless I'm actually running a glass arrows team build i don't want a ranger like you in my team, cuz you're useless, sorry but it's true, rangers need line of sight, which means a good kiting team that has vision and movement (one in a million in RA but seen often in TA) will pull you away from main targets, forcing you to focus on one player or run for hours trying to get in place. I'll agree the problems are the same with a R\MO, but I'm not asking him to kill, "spike", i just want him to shutdown, and if his degen and constant attaks get the kill hile he's shutting the guy down, than it's all candy for me.

As I've said before and will say again a million times to anyone who wants a bow ranger: they are not made to kill, so don't go claiming they can do it so quick and you found such a great one, two walls means gg, point blank, nuff said

  build master of gw on 05/21/08 17:22
 
ok i actually saw this buld once. thing is i didnt have all this stuff and i still killed. i also play a burning arow ranger, they both the same in spiking damage

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