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Using Corners

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Keo Profile

Author: Keo
View Profile of Keo

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40 Comments
The Wonder of Corners!


As some of you may know I have developed a slight fetish for corners, in fact I just can't get enough of them, every time I see a corner I squeal with delight!
So this is my short guide to corners and their proper use.

Corners are found all throughout the Guild Wars world, some are better than others but all can be used by a clever Tank. The idea behind using corners is to trap your foes and keep them from the rest of your team while holding them together for a good nuking.
The idea for this guide came from a recent 5 man UW trip where as the Tank my holding the agro was vital however I feel that the logic behind this can be put into practice anywhere in the game.

What is a Corner?
-This is a Good corner-This is a bad corner-This is not a corner

As you can see from these 3 examples the sharper the angle the better the corner. A sharp corner gives you a better position to trap your foes.

Using a Corner

The idea in brief:

The Tank needs to run out from the team and agro the target mob, the Tank must then pull the mob back to the chosen corner and body block them to keep them from the casters. The casters can then move up into range and nuke the mob.

The Pull

The casters MUST stay back out of the Tanks agro! I have seen many many pulls go bad all because of an over zealous Ele. Let the Tank go do their job and get things set so you can do yours.

The mob must be pulled along the wall as much as possible towards the corner, don't worry if the mobs casters stay back as they will move up when your casters move into the Tanks agro. As long as they are on the same side as the corner (in this example the right side) they will end up in the right place.
The Hold

Once the Tank is in place and the mob has settled on the corner your casters can move up and attack the target closest to the Tank. As soon as you start attacking the mobs agro will switch from the Tank to the rest of the team and they will all move up against the Tank into the AoE.

This is where you take advantage of the games pathing. The Tank and the wall next to them hold the mob in a V, they want to get to the casters but the pathing routes through the tank instead of around it. I should hope you know about body blocking as this is a perfect example.
The Trick

As long as the team stays on the same side of the tank as the mob they will all be safe and the agro will hold, imagine a line drawn through the Tanks agro and make sure you keep the mob and the team inside the same half. The mob will try and take a straight line through the tank, while they're doing this they don't think about running and will stand in the AoE.

If a team member forgets this rule and moves to the other side of the Tanks agro the mob will split and come around the Tank after the caster resulting in lots of running and screaming.


Things to Consider

Firstly you need a Tank which can survive on its own for a couple of mins while pulling a mob as well as taking a heavy beating once they have it,

The mobs healer might not always be the best target, healers are the only thing that doesn't always pull into the AoE but considering the amount of damage your nukers will do they can sometimes be ignored and left til last.

The Tank has to be careful not to move, if something slips past just let it go and try and hold back the rest of the mob. Your casters can deal with one but if you let the whole lot get by we're back to the running and screaming.

Patience. You might have to wait for a min for a mob to wonder into a good position for pulling, you need to weigh up if this is worth it for an easy kill or should you just rush in and risk the entire run?
I've used this technique in quite a few places and it always bugs me when I see people try and maintain a mob out in the open. Using corners in this way and taking time positioning foes to your advantage can make for an easy efficient run.

Hope this helps in some small way and can encourage others to appreciate corners as I do!

^_^


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User Comments
  stranger of kryta on 04/10/07 16:37

nice deatiled guide you gots there keo some good work and woot 1st comment ^^

  sirus thevirus on 04/10/07 16:40

when i started reading i thought, oh god, keo's got a corner fetish, great guide tho, its helpful for us sucky tanks.

  Skittle Cody on 04/10/07 16:50

Wow, good guide. By defining the word 'tank', I can now use my warrior without killing our whole party! The wonders of corners...nicely put :D

  Faarr Seer on 04/10/07 17:00

LOL "This is not a corner" love it ace guide

  Mimori on 04/10/07 17:29

Lmao...Well, at least it works! Helpful though, better then just rushing in =p Nice one Keo.

  colonel1 on 04/10/07 18:27

This is very helpful with uw too, ss and 55. Knowing where the 55 should be and the ss should be saves alot of time and frustration when there are 3 or more smites. Good guide.


  Mysterious Guy on 04/10/07 19:11

wow nice guide! i love the paint pictures, when i try tanking next time i will consider this and tell my teamates of what to do.

again, nice guide

  Rogue on 04/10/07 19:21

Glad someone made a unique guide finally.

  Carl Jenkins on 04/10/07 19:54

A fetish for corners... T.T

  Hydras First on 04/10/07 21:10

Once someone reaches level 20 the name should be Corner/Philiac :P

  Mai Pearl on 04/10/07 23:08

wow, somehow I just knew you would make a guide on corners ever since that day we went to UW. You wouldn't shutup about corners...=D.

This guide is extremely useful for UW it seems cause there are many many corners. With an effective tank who can use corners right, the nuker (me!) can own the mobs easy.

  KingArrowQ on 04/10/07 23:36

QUOTE
This is not a corner


lol thats hilarious (in some odd way)

This shows how much of a slacker Keo is...CHECK OUR GUIDES! lol j/k


This is an Excellent guide and im glad to have found someone so obssesed with corners and relizes their potency :)



  flipfly2006 on 04/11/07 00:08

tyvm keo! this is a great guide because i was too lazy to make one although i have to teach a guildmate how to tank in DOA ^^

  great inferno on 04/11/07 00:14

nice guide

wondering when a-net is gonna nerf the corners xD

  dragoniusx on 04/11/07 03:21

Lmfao Keo, ever since the UW run i've appreciated corners :P haha
Kept me laughing for quite a while, well done on the guide mate! :)

  madman24749 on 04/11/07 05:37

Lol nice guide :D
I've gone crazy ever since I started playing trying to convince people to use corners and walls to their advantage
One example, warrior goes running around in circles when there are perfectly good corners everywhere and in the same mission a monk complains that hes getting interupted by rangers heaps when there are walls everywhere that could block the arrows!
I was behind the walls :D
Love the -this is not a corner- example :D

  johny bravo on 04/11/07 07:36

I have to agree. My friend and I still do 55/SS UW runs. We can still aggreo the first 6 attaxes at once with no break to aggro, the second 5 using the stairway up. The grasping we can get all 3 groups at once (although occasionally one wil break free, reckless haste make them harmless though). When going to the smites he can hold aggro on 3-4 groups at a time. So we con do the smite run in almost the same time as before (Can't do the whole first room at once anymore, but that is b/c of other issues)

  thrakos on 04/11/07 09:22

Interesting, unique, and awesome. Keo hasn't failed yet!

  Toa Hahli on 04/11/07 09:35

Yea...very interesting...and unique...Great Guide though tried it the other day, works great

  Keo on 04/11/07 10:34

Thanks for the comments guys...I just wanted to do something original!

Also check out THIS guide by Cswella for grouping mobs.

^_^

  sleep_FTW on 04/11/07 15:20

QUOTE
This is a Good corner|This is a bad corner |This is not a corner
lol, great guide, i usually farm on my tank, i dont use corners usually when in a group, i usually go W/A Caltrops or YAA, but still supurb guide, funny too.

  Fëanáro Finwion on 04/11/07 16:35

Nice job on this guide!

  aznese guy on 04/11/07 17:11

QUOTE
Let the Tank go do their job and get things set so you can do yours.

Thank you for saying that! It always happens to me wherever I go with a group(farming, missions etc.) and the stupid monks charge in and pull them but get pwned themselves. Just let the tanks TANK.

Lovely guide, very handy for those newer players.

  tmakinen on 04/12/07 03:04

I'm not into tanking myself but this is very much like how a good trapper uses natural obstacles to keep mobs confined for a clean kill.

A very good guide. Short, sweet and to the point, erm, corner?

  Pvt. Stash on 04/12/07 08:38
 
Nice guide. When I finally figured out that AI can be tricked in this way it was the happiest day of my life. I've been using it with great success ever since.

It seems so simple, but you'd be surprised at how many people out there call you a stupid noob when you suggest something like this and then give you the "HOLY CRAP!" when you wipe an entire mob in seconds.

My all time favorite skillset is MM with Mark of Pain matched up with a strong fire nuke using Rotgurt's, Meteor shower, and other fire AoE. Cleans anything in seconds.

Walls are your friends!  Seth Oneil on 04/12/07 20:59

My charr hunt in Pre uses corners and walls to hide yourself so you can't get rocked by staffs and arrows on top of the skills and warrior class charr. It works lieka charm, there's plenty of areas where you can take charr down for awesome weapons in pre and tons of exp!

Corners rock my sox!

  Genesis_Dragon on 04/13/07 05:31

RESPECT the corners!!

  AbsofGlue on 04/14/07 06:17

Too bad every level doesn't look like your drawings, with a mob of six unknown creatures lurking around every corner, and after you corner tank that group and move on, "Oh Joy! Another group near the same corner(?)"

  Will The Warlord on 04/14/07 19:00

YAY Keo Great job

  Im Nuclear on 04/14/07 21:27

ahh, great guide keo ^^, now I can be holding a mob with my tank, and nobody taking damage, suhweet! :P

  Striker IV on 04/15/07 12:54

great guide. brings me back to the good old days in lineage2 with my Warlord and my pole, and CORNERS :)

gold star :)

  Thornblade on 04/18/07 19:36

Finally i know what a corner looks like xD .

Yep there pretty handy for blocking arrows, if u can get aggro lock onto your warrior by making sure the rest of the team is far away when each foe fires its first attack or spell, you can pretty much nuke from the edge of your aggro circle
without changing the foes targets, eliminating the requirement of a corner.,

Thanks from the Short Bus crowd  RangerDanger on 04/24/07 00:46

My guild has a lot of noobs and this will be a great guide to show our new members.

  KahlanXvii on 04/25/07 02:03


Hmm I still have difficulties with this 1 :p

haha good guide ^^


  x nightmare x on 04/28/07 14:20
 
nice guide keo. what if gwars nerfs corners?kiddingthey wont lol

  Im Nuclear on 04/29/07 09:17

Omg, I can finally powerlevel again! >.<


  Matsu93 on 06/12/07 02:06

I Love That ... This is NOT a Corner ^_^ well done ...


  Baneat on 06/29/07 08:15

"This is not a corner" Understandable buy what is one meant to do? could you possibly drag enemies to the edge of the wall so that they are up against it?

  Asmodeus King on 10/18/07 11:04
 
Great job man, really, awesome guide.

Reminder for Noobish and forgetful players: This does not work in PVP

even bad players will quickly realize their mistake and go around the tank and good players will simply pull the tank a bit more into overextension and rape him.

Good for circumstantial bodyblocking though.

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