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Running Lion\'s Arch to Sanctum Cay

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Keo Profile

Author: Keo
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This is the last guide in my little series from Ascalon to Sanctum Cay detailing the run from Lion's Arch to Sanctum Cay.
Once there you can follow THIS beautiful guide by Mimori to get you through the mission and on to the Amnoon Oasis where you can pick up my Desert Running Guide to get you around! :p




The build stays the same but it's really up to personal choice of what suits you best.






Lion's Arch to Bergen Hot Springs



Leave Lion's Arch and turn left


Run over the bridge and through the small passage past the Imps


Take a left at the Res Shrine and go straight through the Avicara


Head down the passage at the end of the valley


Keep going until you reach the switchback leading to the portal



Run straight across to the pass avoiding the Avicara and Ettins


Once through take a left past the Skales and then right through the next passage


Left again and head towards the cleft in the rocks & Bergen Hot Springs






Bergen Hot Springs to the Temple of the Ages



Try and avoid the mobs as you leave Bergen, it's not vital that you do but it will keep you hex and condition free until you meet the Rangers


Hang a left at the last moment and run for the small stand of trees. Chances are that you will be crippled by the Rangers so try and hold off using Purge until you get to the first tree else they will simply cripple you again. Run to the back wall and continue West.


Run around the corner and the portal is ahead of you.



This zone can be a little tricky and you will take a pounding from all the Mesmers.
If you have a Survivor in you party it may be best to go left from the start, taking the long way around avoids agroing the mob in the cut through which will kill your clients.

Agro and pull out the Grasps if you need to then run through behind them


I cut down this way to avoid getting snagged in the mobs as they close up


Run over the hill and turn left...Don't stop to heal! Use endure pain if you need to and keep going through all the Grasps because if one cripples you you may never get away!


Follow the path to the portal



Run along the path until it opens out and head left towards the bridge


Cross the bridges pulling or waiting for the mobs to clear if you have to


At this point you can take the safe route on the solid ground to the right or head straight on and deal with the poison. Either way you're heading for the gate up ahead.


ToA sits behind this old structure







Temple of the Ages to Fisherman's Haven

This is the long part for this run but thankfully it's easy, nothing to deal with but some degen.

Head for the gateway past the swamp


Run up to the watch tower and turn left, keep right of the Res Shrine and head for the portal



Up to the end of the path and turn left


Up to the top of the hil through the trees


This turn can be easy to miss and will mean you have to backtrack to find it...just remember the black hill and pick up the path around it


Around this rock and through the Mino's, look for the bridge


Over the bridge and left past the Res Shrine...the portal is further down the path



The passage you want to take here is always full of Skales. Be prepared also for the odd Lightning Orb from the Drakes


Once on the beach head up again for the Res Shrine and turn left for the portal. It might be a good idea to use Endure Pain here since there is a Grand Drake hiding behind the shrine who can deal you alot of damage.




Through the portal and take the first left


You can see the entrance to Fisherman's Haven at the far end of the beach







Fisherman's Haven to Sanctum Cay

The last leg of the journey.

Run back the way you came and find the cut through on the left


In the middle of the cut through is another path up to the left


Follow this through to the passage at the far end


This eventually drops you back onto the beach the other side of Fisherman's Haven


Because of all the degen caused by the Fire Imps and Skales you may need to heal up on this beach before the last push into Sanctum Cay


The end...Sanctum Cay, portal to the Crystal Desert!






So that's it, the end of my trillogy from Ascalon to Sanctum Cay. I believe that you can charge a good 5k for the whole thing but I'm not sure since I don't run for my cash.
I'm also whole heartedly against running newbies since I believe that it spoils the game for them...I loved exploring Tyria with my first char and was lvl 20 by the time I got to Sanctum Cay.

Anyhow...GG, GL & HF!

Comments below ;)

^_^

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User Comments
  Tha Golden Warrior on 03/22/07 14:43

dang that alot of screenshots lol, Keo, brilliant guide, i love them all, they're so wonderful even tho not useful to me, but surely to many others!

  Jtbishop on 03/22/07 15:07

Keo rocking it out with more guides and screens ^_^ keep up the good work :)

  uwish on 03/22/07 16:02

Keo I only got one thnig to say:
I LOVE you guides!
Finally one that don't type all the run but put pics in!
Thank you

  Nuffi on 03/22/07 16:16

Many Geo's Gilds have Much screenshots:D
And they are very helpful:)

  Nuffi on 03/22/07 16:18

Sry i wrote your name wrong:(
And i dont know how to edit my comment:S

  aznese guy on 03/22/07 16:56

clestial you cant edit comments btw. Keo I love how you dont use an elite and it makes the run look like a piece of cake(which it is) because some running guides get all boring and stuff. Very nice as always!!

  I Jamie I on 03/23/07 06:40

Wow keo well done, now we need a guide on how to run the desert and sanctum mission =)

  Raafael on 03/24/07 13:39

nice job, but i suggest you to use axe/sword with +5ene and +30hp

as long as you dont want to fight you dnt need dmg bonus +15^50

  jfarris964 on 03/26/07 08:38

ANOTHER great guide in the series. As to be expected. I would only make one suggestion. When doing this run, I used to use Purge Conditions too, but I've found that Mend Ailment is actually a better replacement. It only removes one condition at a time, but you really don't have more than one or 2 on you anyway. With the long recharge on Purge, if you make a mistake and use it too soon, you're pretty much screwed. The shorter recharge on Mend Ailment is well worth having it only remove 1 condition. By the time you'd need to remove another condition, it'll be recharged and ready to go.

  Fëanáro Finwion on 04/11/07 17:06

/clap

  KingArrowQ on 04/13/07 22:04

jfarris is right...but i personally think that using mending touch would be best

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