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Author: Genesis_Dragon
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Legendary Defender of Ascalon
A Guide by Genesis Dragon
It's a long and very tedious Title to earn, but one of the most prestigious for the prophecies campaign. As it is only offered to characters in pre-searing Ascalon, ANet balanced the gaining of Max Titles by making it impossible to earn this Title and the Survivor Title on the same character. Previously a second party member would re-spawn if you died far enough away from your living partner, so it would be possible to have a partner death level for you, then you kill them for the reward. Both members must now die before you resurrect at the Shrine.
So, Legendary Survivor or Legendary Defender? If you have the patience, time, and inclination... my suggestion is to go for the LDoA Title... that's what I'm doing right now anyway. Please read on :)
Experience Chart
The following chart shows how much experience (XP) is needed in total for each level, and how much XP you need to gain from one level to another. The chart also offers a recommended creature group to hunt to efficiently level up.
Example: At level 7 you will have 21,000xp. You will need to gain 5,600xp to reach level 8. I recommend you kill the level 5 Oakhearts in The Northlands. They will give you 64xp per kill, so you will have to kill 88 to level up (64x88=5,632).
DL to = Lvl: Creatures Death Leveled to equal your current level.
Runs: One Charr run is entering The Northlands and killing all the Charr along the route to (and including) the Charr Bosses and their small army.
N/A: Not applicable.
Quests
Quest rewards are valuable XP that you will benefit from after creatures in Pre-searing stop giving you it (Level 16 onwards). Try to avoid accepting any quest rewards except for one or two early ones that you need to gain some skills.
Pre-Searing Quest List
I took, 'Message from a Friend', 'The Path to Glory' and 'A Second Profession'. I then completed all the secondary profession quests keeping them as 'completed' in the Quest Log. Even after taking a second profession, you can then return and take the rewards for the others.
Level 1 to 3
Everything will give sufficient XP to level up very quickly. Use this time to explore, get locations for map travel, and to obtain the requirements for the
Pre-searing Armor Collectors. If you're in a real rush, you can always kill the Ice Elemental Shards during the quest The Elementalist Experiment. They are low level and go down very quickly, Elementalist Aziure will give you Firestorm which will kill them all in one cast - just wait till all 12 of them are one the Elementalist before you cast. Then simply abandon the quest in town and head back to her to repeat the quest.
Level 4 to 5
Bears and Bloodsworn are plentiful outside of Foible's Fair towards the Catacombs exit. Use the two portals to re-spawn them. However, at this early stage of character progression, there are plenty of options to choose from.
Level 6 to 8
You can continue to kill Bears and Bloodsworn until you reach level 9, but the Oakhearts in The Northlands reap higher rewards, and are very easy to kill - in the early area of The Northlands, you can find around 10 of them. The only downside to this, is you need a Partner to open the gate. People will open the gate for around 50g, or you can get a friend to open for you - I personally use my 2nd account on another computer to do this for me, it also zones for me once they are all dead.
Level 9 to 10
Going over the Wall in the Northlands... Duo runs at this stage are far more efficient for Charr hunting, it will mean reduced XP but it will be more than twice as quick. Perhaps a friend in your guild/alliance is also going for this title? There are around 34 Charr, and 4 Bosses during a quick 'run'.
Tip: Just remember, your level may increase, but your Armor against the Charr is still that of a Newbie level 1, slightly boosted with the Collector Armor... Luckily for us, there's some pretty nice equipment in pre-searing that will greatly improve your Armor Rating vs. the Charr.
The Rinblade (Short Sword skin) gives +5AL vs. Charr and is available from Arthur Ayala [Weapons] in Ascalon City, he requires 100g and 5 Iron Ingots.
The Tall Shield (Stone Summit Shield skin) is part of the quest reward for the Bandit Raid quest.
The combination provides a total of 19AL (vs. Charr), as a Warrior you're laughing, but certain casters may prefer Energy off-hands. I myself enjoyed the added protection as I had ample Energy from my Energy Storage attribute. But everyone will have their own preference. Other possibilities include the Bonus Items from owning a Special or Collectors Edition of Guild Wars.
Level 11 to 13
If you feel competent, soloing the Charr is fun, and fairly rewarding. Killing the average of 34 Charr in the area up to the bosses will get you leveled after 5 or so runs depending on the amount of Shamans and Bosses slain. (Shaman are only level 7, and the bosses are level 10 and offer double XP). A good tip is to use the cover of hills and buildings so that the attacks, of Charr Hunters especially, Chaots, Ashen Claw and Shaman miss you. You will however still take damage from Spells, and any Blade Storms or Axe Fiends in the group.
Level 14
Only the bosses will give you experience at this time, one run has 4 bosses, they are: Blaze Bloodbane (Mo10), Red Eye the Unholy (N10), Ghast Ashpyre (Me10) and Jaw Smokeskin (E10). Clearing the surrounding Charr Patrols and stationary Melee mobs makes killing the bosses fairly easy. Killing them one at a time, luring them away from the others is easiest, especially as the Monk Boss will heal the others.
Level 15
This is when the process really starts to feel like a grind. 82 runs where you have to kill around 20 Charr just to get to the bosses, and for a miniscule 32xp each, 128xp per run. Although, getting a Charr Bag usually makes it feel like it was a worthwhile run.
Level 16 onwards
Nothing in pre-searing is at a high enough level for you to gain experience from. It's now time to death level your chosen creature(s).
Death Leveling
You level when you earn XP from killing things... Right? Well so do the things that kill you! Unlike creatures though, you will re-spawn 10 seconds after your party dies, so luring a creature, or group of creatures to a resurrection shrine will give them a renewable source of XP - your death basically.
Eventually their level will rise sufficiently for you to gain XP when you kill them. I suggest taking them to your own level, as once their level is higher than yours, they, like you, starting to get lower and lower amounts of XP for killing you.
Striders are an easy option, it's quick to set up, but will take much, much longer in the long run.
Charr Death Leveling is by far the most efficient form.
The following links will help you understand the luring method used for Charr Death Leveling:
My video showing the basics of setting up a Charr Death Level.
A guide by Holy Warblade - explaining Charr Death Leveling in great detail.
Warning: Death leveling is something most people will do while away from the keyboard (I do it while sleeping), and the process takes around 8 to 10 hours. After 10 or so hours of inactivity, the Guild Wars client will log you out. It's happened to me once, and it's very frustrating. Not only do you risk being logged out due to inactivity, but you risk not being there when you error7. With the new reconnect feature, it's possible to get back in with no loss of time, but if you leave it too long (happened a few times to me) the option to reconnect will expire... again, very, very frustrating.
Quest Rewards
Taking the quest rewards at level 16 is one option - or you could wait until you are level 19. Taking them at level 16 means you only have to death-level 10 creatures to level 16 rather than 110 creatures. If you take them at level 19, it will mean you only have to death level 28 creatures to level 19 rather than 128.
The numbers will suggest you take the quest rewards at level 19, however, at level 19 creatures will gain higher amounts of XP from your death and will level up faster, obviously slowing as they near your level - this to me seems like the best time to Death Level, so I took all the rewards at level 16.
Level 19
Time to take the quest rewards, if you haven't already at level 16. I managed to total around 10,000 experience from quests.
Level 20
CONGRATULATIONS!
If you managed to stay focused, doing a Death Level per night, you'll reach level 20 in a few months... YES it does take that long, and it will vary loads, depending on how many Creatures you Death Level at once and how often you can go afk for up to 10 hours.
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Thanks for taking the time to read my Guide, I wrote it while my Character is Death Leveling Charr :D

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