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Legendary Defender of Ascalon

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Genesis_Dragon Profile

Author: Genesis_Dragon
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Legendary Defender of Ascalon
A Guide by Genesis Dragon


It's a long and very tedious Title to earn, but one of the most prestigious for the prophecies campaign. As it is only offered to characters in pre-searing Ascalon, ANet balanced the gaining of Max Titles by making it impossible to earn this Title and the Survivor Title on the same character. Previously a second party member would re-spawn if you died far enough away from your living partner, so it would be possible to have a partner death level for you, then you kill them for the reward. Both members must now die before you resurrect at the Shrine.

So, Legendary Survivor or Legendary Defender? If you have the patience, time, and inclination... my suggestion is to go for the LDoA Title... that's what I'm doing right now anyway. Please read on :)


Experience Chart

The following chart shows how much experience (XP) is needed in total for each level, and how much XP you need to gain from one level to another. The chart also offers a recommended creature group to hunt to efficiently level up.



Example: At level 7 you will have 21,000xp. You will need to gain 5,600xp to reach level 8. I recommend you kill the level 5 Oakhearts in The Northlands. They will give you 64xp per kill, so you will have to kill 88 to level up (64x88=5,632).

DL to = Lvl: Creatures Death Leveled to equal your current level.
Runs: One Charr run is entering The Northlands and killing all the Charr along the route to (and including) the Charr Bosses and their small army.
N/A: Not applicable.

Quests
Quest rewards are valuable XP that you will benefit from after creatures in Pre-searing stop giving you it (Level 16 onwards). Try to avoid accepting any quest rewards except for one or two early ones that you need to gain some skills.

Pre-Searing Quest List

I took, 'Message from a Friend', 'The Path to Glory' and 'A Second Profession'. I then completed all the secondary profession quests keeping them as 'completed' in the Quest Log. Even after taking a second profession, you can then return and take the rewards for the others.


Level 1 to 3

Everything will give sufficient XP to level up very quickly. Use this time to explore, get locations for map travel, and to obtain the requirements for the
Pre-searing Armor Collectors. If you're in a real rush, you can always kill the Ice Elemental Shards during the quest The Elementalist Experiment. They are low level and go down very quickly, Elementalist Aziure will give you Firestorm which will kill them all in one cast - just wait till all 12 of them are one the Elementalist before you cast. Then simply abandon the quest in town and head back to her to repeat the quest.




Level 4 to 5

Bears and Bloodsworn are plentiful outside of Foible's Fair towards the Catacombs exit. Use the two portals to re-spawn them. However, at this early stage of character progression, there are plenty of options to choose from.




Level 6 to 8

You can continue to kill Bears and Bloodsworn until you reach level 9, but the Oakhearts in The Northlands reap higher rewards, and are very easy to kill - in the early area of The Northlands, you can find around 10 of them. The only downside to this, is you need a Partner to open the gate. People will open the gate for around 50g, or you can get a friend to open for you - I personally use my 2nd account on another computer to do this for me, it also zones for me once they are all dead.




Level 9 to 10

Going over the Wall in the Northlands... Duo runs at this stage are far more efficient for Charr hunting, it will mean reduced XP but it will be more than twice as quick. Perhaps a friend in your guild/alliance is also going for this title? There are around 34 Charr, and 4 Bosses during a quick 'run'.

Tip: Just remember, your level may increase, but your Armor against the Charr is still that of a Newbie level 1, slightly boosted with the Collector Armor... Luckily for us, there's some pretty nice equipment in pre-searing that will greatly improve your Armor Rating vs. the Charr.



The Rinblade (Short Sword skin) gives +5AL vs. Charr and is available from Arthur Ayala [Weapons] in Ascalon City, he requires 100g and 5 Iron Ingots.
The Tall Shield (Stone Summit Shield skin) is part of the quest reward for the Bandit Raid quest.

The combination provides a total of 19AL (vs. Charr), as a Warrior you're laughing, but certain casters may prefer Energy off-hands. I myself enjoyed the added protection as I had ample Energy from my Energy Storage attribute. But everyone will have their own preference. Other possibilities include the Bonus Items from owning a Special or Collectors Edition of Guild Wars.


Level 11 to 13

If you feel competent, soloing the Charr is fun, and fairly rewarding. Killing the average of 34 Charr in the area up to the bosses will get you leveled after 5 or so runs depending on the amount of Shamans and Bosses slain. (Shaman are only level 7, and the bosses are level 10 and offer double XP). A good tip is to use the cover of hills and buildings so that the attacks, of Charr Hunters especially, Chaots, Ashen Claw and Shaman miss you. You will however still take damage from Spells, and any Blade Storms or Axe Fiends in the group.




Level 14

Only the bosses will give you experience at this time, one run has 4 bosses, they are: Blaze Bloodbane (Mo10), Red Eye the Unholy (N10), Ghast Ashpyre (Me10) and Jaw Smokeskin (E10). Clearing the surrounding Charr Patrols and stationary Melee mobs makes killing the bosses fairly easy. Killing them one at a time, luring them away from the others is easiest, especially as the Monk Boss will heal the others.




Level 15

This is when the process really starts to feel like a grind. 82 runs where you have to kill around 20 Charr just to get to the bosses, and for a miniscule 32xp each, 128xp per run. Although, getting a Charr Bag usually makes it feel like it was a worthwhile run.




Level 16 onwards

Nothing in pre-searing is at a high enough level for you to gain experience from. It's now time to death level your chosen creature(s).

Death Leveling

You level when you earn XP from killing things... Right? Well so do the things that kill you! Unlike creatures though, you will re-spawn 10 seconds after your party dies, so luring a creature, or group of creatures to a resurrection shrine will give them a renewable source of XP - your death basically.
Eventually their level will rise sufficiently for you to gain XP when you kill them. I suggest taking them to your own level, as once their level is higher than yours, they, like you, starting to get lower and lower amounts of XP for killing you.

Striders are an easy option, it's quick to set up, but will take much, much longer in the long run.



Charr Death Leveling is by far the most efficient form.



The following links will help you understand the luring method used for Charr Death Leveling:

My video showing the basics of setting up a Charr Death Level.

A guide by Holy Warblade - explaining Charr Death Leveling in great detail.



Warning: Death leveling is something most people will do while away from the keyboard (I do it while sleeping), and the process takes around 8 to 10 hours. After 10 or so hours of inactivity, the Guild Wars client will log you out. It's happened to me once, and it's very frustrating. Not only do you risk being logged out due to inactivity, but you risk not being there when you error7. With the new reconnect feature, it's possible to get back in with no loss of time, but if you leave it too long (happened a few times to me) the option to reconnect will expire... again, very, very frustrating.


Quest Rewards

Taking the quest rewards at level 16 is one option - or you could wait until you are level 19. Taking them at level 16 means you only have to death-level 10 creatures to level 16 rather than 110 creatures. If you take them at level 19, it will mean you only have to death level 28 creatures to level 19 rather than 128.

The numbers will suggest you take the quest rewards at level 19, however, at level 19 creatures will gain higher amounts of XP from your death and will level up faster, obviously slowing as they near your level - this to me seems like the best time to Death Level, so I took all the rewards at level 16.


Level 19

Time to take the quest rewards, if you haven't already at level 16. I managed to total around 10,000 experience from quests.


Level 20

CONGRATULATIONS!

If you managed to stay focused, doing a Death Level per night, you'll reach level 20 in a few months... YES it does take that long, and it will vary loads, depending on how many Creatures you Death Level at once and how often you can go afk for up to 10 hours.

--

Thanks for taking the time to read my Guide, I wrote it while my Character is Death Leveling Charr :D



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User Comments
  sethellington on 03/11/07 16:27

VERY nice guide mate, very in depth, the kind of thing a lot of people have been waiting for, thanks.

First comment :P

  Leonidas The Mad on 03/11/07 16:33

Wow, very nice guide, good job!!!!

  llamaboy4ever on 03/11/07 16:39

nice! what do you use in pre? E/Mo?


  slye_boy on 03/11/07 16:46

wow v nice guide thanx, this will help on my latest adventure to get a lvl 20 pre char...and also thanx for the warning, i didn't really realise it would be so hard when i fist started it :P

  aznese guy on 03/11/07 19:31

Wow Very detailed guide gen. Good Job!

  SycX on 03/11/07 19:35

Nice work!
I started a new pre-char last week and working on this title when I'm bored of my other characters. I'm only at lvl 9 atm, but I knew it'll take long^^

  Cross on 03/11/07 20:44

You can also save some time and take the quest from the prince called charr at the gate and let him kill them as long as the charr is in your aggro circle you will gain the exp. After he has killed them just warp back to town and abandon the quest and go accept the quest again and repeat. At level 2, each charr give you a whole lots of exp.

  Lord Veson on 03/11/07 22:56

wow thats an awesome guide probly one of the most detailed. i would love to get that title but i dont think i could wait months to get it.

  madman24749 on 03/12/07 03:04

I started my mesmer on this...
This could take a very very long time :D
I dont have all that much time to play lol
great guide man :)

  mriswith on 03/12/07 03:05

Nice guide Gen ^^
looks good; fun to read and well put together :D

  Master Delphi on 03/12/07 03:16

Very nice guide Genesis_Dragon.

What you use for Second Proffesion ?

Going for that title also :)

~Delphi

  Zollie on 03/12/07 05:21

Nice Guide!
But I have a question. What happens if you are lvl 16 death-levelling charrs up to lvl 20 and you want to kill them at lvl 20? Can you kill several lvl 20 charrs at only lvl 16? I mean, you surely can but could you explain how?

  Genesis_Dragon on 03/12/07 09:22

For those who asked what 2nd prof I use... I am indeed an E/Mo.

QUOTE
Can you kill several lvl 20 charrs at only lvl 16?


If you raise them to level 20, the only thing that increases n them is their total HP and Energy. Their Armor is still the same as a level 8, their attributes are still set for a level 8, and they go down just as easy as a level 8.

After you res, you have 5 seconds where you can't take damage, use this time to reduce their HP, if you then Die, it's only 10 seconds before you can fight again with no DP, and their health wont have regenerated much.

The only things that will give you trouble are multiple Shaman, I'd sugget killing them at the time of pulling - one is easy to kill but 2 or more high level Monks takes forver.

Another tip: When you are killing the mobs after a death level, especially the Charr, try to avoid using any AoE long duration spells; Firestorm for instance lasts 10 seconds, 5 seconds of invincibilty, and 10 seconds to res... it's not fun if they die while you are dead... you don't get the XP :(

I just Spam Flare till they die, this way i'm guaranteed to be alive when they die... Even if it takes a couple of attempts.

  Chess on 03/12/07 12:19

wow. amazing.

  diversion900 on 03/12/07 14:13

wow i needed to see something as well explained as this, am going for the title so will keep 1 eye on this and 1 on the charr.

  kippie_9 on 03/12/07 14:25

nice guide man ^^ great job
and this wil help me for my title :D

  angry_dutch on 03/12/07 14:34

very goo guide ^^ but wow 229 hours in 16 days did you have spare time ;)

  jack snakeskin on 03/12/07 16:04

Great guide.
But donīt forget the lvl 5 water drake and the Rouge bull of lvl 5.

  Thornblade on 03/12/07 18:25

Good guide, ive seen one similar before, but less clear and didnt have have the charr leveling thing.

apparently only a handful of players have this, do you think this is the hardest title to aquire?

  Brynden on 03/12/07 18:58

Wow, so you can actually level an entire group up when you death level? I thought only one would level. That would make this whole process significantly faster.

  Mimori on 03/12/07 21:41

Cool.

  Genesis_Dragon on 03/12/07 21:49

QUOTE
But donīt forget the lvl 5 water drake and the Rouge bull of lvl 5.


Yeah, they're good for XP but the Oakhearts are the same level, and there's about 8 you can kill in one zone without any problem, the Bull and Drake require constant zoning.

QUOTE
apparently only a handful of players have this, do you think this is the hardest title to aquire?


Perhaps not the hardest. I think getting Rank 12 upwards is hard. Getting this Title just takes LOTS of time and dedication... most people get bored and give up trying.

QUOTE
Wow, so you can actually level an entire group up when you death level? I thought only one would level. That would make this whole process significantly faster.


The XP is shared through the group. One Moa is One Group. 4 Charr is one group, they all level at the same pace. Pulling a second group, things get interesting, or confusing. They level up, but at a significantly lower pace, a third, even slower.

From observations, not really added it up or anything... If I pull 3 groups of 3 Charr, 1st agroed group gets 75% of the XP from me, group 2 and 3 get the remaining 25% (they're like the 4th group member), but the 25% is shared between them 75/25 also.

At the end of a death level, group one is my level or higher, so let's say level 17, group two is level 13 and the third is usually around level 9 or 10. If I then kill 1 of group 1, they get reassigned XP and go to the bottom slot, and group 2 start gaining XP the quickest.

I may have to add an illustration to show this better...

  Genesis_Dragon on 03/12/07 22:22

Continued from my last comment ^^ ...

The Charr groups gain XP like this:



  An Experienced Noob on 03/12/07 23:10

OMG! You read my mind. This was exactly the guide I wanted to find. (I'm going to make an Ele. and couldn't decide wich campaign until now.) Great guide and keep 'em coming.

  killargh on 03/13/07 10:09

nice guide might try 1 day :D when i get off F&S xD, an do they drop better weapons as they lvl up or r they still poo :p

  Genesis_Dragon on 03/13/07 10:15

The server assigns the drop to it when it's created... so regardless of it's level, yup, it still drops "poo".

  fludz on 03/13/07 12:43
 
Something my cousin and I found out to get about 4 lvl 5-6 Char out of the Northlands is the quest "Char at the Gate." Once you reach lvl.2 you can accept this quest from Rurik. After you finish killing the Char out there (or at low a lvl let Rurik do it for you), go into Ascalon and abandon the quest. Then go up and find Rurik and take the quest again, this is just a nice way to lvl up very quickly at the begining of the game.

By the way, very nice guide!

  wee_dude on 03/13/07 14:30

lol really nice guide genisis man ur amazin but if u cant be bothered doing the bears and bloodsworn take the 2 quests protection prayers and bandit raid there is about 7 bandit bloodsworns and alain= different bandit person :P and farm them decent money dyes and xp :D

  Genesis_Dragon on 03/13/07 15:32

I did the Bandits for Dye Farming on a previous pre-searing character... I made 75k in three days, that Icludes the price of 5 Black Dyes.... it is good for XP I agree, also Worn Belts and Dyes.

Charr at The Gate Quest... yup another easy source of XP, this is good if you don't have a partner or shadow-account. 4 Level 5-6 Charrs, but he run to them, abandoning quests and running to Ruriktakes time, I simply had my shadow-account (account 2 on a different computer) run out the portal and open the gate again, quick zoning, another 10 level 5s, rinse and repeat. You can level up to 11 very quickly... even quicker if you uDuo the Charr... that's where the real money and xp is. Charr Bags go for 5k still, I got 13 in 3 days :D I gave most of them away to guildies perma-pres.

  Deathwish Sorrow on 03/13/07 15:54

im making a pre searing elementalist now :), do i need to actually change my proffesion? or just keep skills?

  Genesis_Dragon on 03/13/07 16:08

Just complete all the secondary quests, leaving the one 2nd which has the skills you want to use, then you'll keep the skills for your second profession, you'll save the quest reward xp, and you'll be able to accept the rewards for the others later.

The 2nd profession skill won't be very good until you accept it as your 2nd, as you won't b able to set attributes for them.

Leave it as long as possible, but if you struggle to stay alive and need to increase healing prayers for example. Then taking a second profession only loses you about 250xp in the long run, that's like 1 more night death-levelling... not really a big deal compared to the months you already need to do.

(Sry for typos, I'm on my laptop and i'm not used to the keyboard, keep missing and adding spaces everywhere... noticed a few errors on the last comment)

  Hydras First on 03/13/07 18:25

Um, the pisture says that character was made 16 days ago and you said it took months to level it, how does this work out?

  Genesis_Dragon on 03/13/07 19:42

QUOTE
If you managed to stay focused, doing a Death Level per night, you'll reach level 20 in a few months... YES it does take that long, and it will vary loads, depending on how many Creatures you Death Level at once and how often you can go afk for up to 10 hours.


I actually say it will take months, never said it took me months, I'm still doing it... and if I keep going at this Rate it will take me 7 weeks, or more, depending on whether or not I do it EVERY night.

  Unholy_Sinister on 03/13/07 22:14

Just adding to the list of thanks and acknowledgments, Great Freaking Guide! seriously good job dude.

  eiirish on 03/14/07 16:52

I'm onto this atm, lvl 13 ^^
Btw I know you death leveled and such but that time you played on that character over 16 days makes a 14hour played per day on just that ele xD

  Genesis_Dragon on 03/14/07 21:09

QUOTE
Btw I know you death leveled and such but that time you played on that character over 16 days makes a 14hour played per day on just that ele xD


It's mad aint it...

My Necro has half his hours and has completed all 3 campaigns, this guy aint even left the tutorial zone.

  Doylaker on 03/15/07 13:59

wow, 23K+ deaths? so much for the survivor title.

  Keo on 03/15/07 18:34

I'm having a hell of a job stacking the Charr...they just run back. I'm following Holy Warblade's guide but they keep going back to their original position.

Any suggestions?

^_^

  Aidan_Adelbern on 03/16/07 05:41

nice guide dude, i guess you do have everything in GW lol

I'm going for this title aswell, being a Monk with ele skills. LvL 9 atm, going to start killing charr with another person ^^