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Shiny Sin A/E

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thrakos Profile

Author: thrakos
View Profile of thrakos

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SHINY SIN A/E

*My first guide*

This build may be similar to other builds out there as it is my own collaboration of many builds. This build was developed and tested in the wonders of alliance battle but may be easily modified to play in all sorts of situations.
_______________
ABSTRACT:
One phrase sums up the purpose of this build: "To kill and not be seen." Shiny sin implements the elite skill Glimmering Mark as a duo-purpose hex to initiate the dagger combo and provide you with the needed edge to cut through the opponents strategies. Mark affects your target along with all adjacent enemies when the initial foe is hit by lightning damage.
_______________
PLAYING AS A SIN (general basics):
The intent of an assassin is to remain unseen and then strike rapidly disabling your opponent and leaving him in a vulnerable state where he may then perish under your blade or that of a comrade. This by no means, declares that you are obligated to stay until the end of the fight when your own life is dwindling. Though there are now builds out there that allow assassins to "tank." Though this build is quite capable at times, it is not the intended purpose of it and therefore not advised.
_______________
THE GOOD STUFF:
Assassin/Elementist
Dagger Mastery (11+3+1)
Critical Strikes (9+1)
Shadow Arts (6+1)
Air Magic (9)
Attributes are not set in stone.
_______________
ARMOR:
Full shrouded or radiant armor for the maximum possible energy. This includes a mask of dagger mastery.
_______________
RUNES:
Superior dagger mastery, Minor critical strikes, minor shadow arts, best vigor rune you can afford.
_______________
WEAPONS:
Ssaresh's Kriss Daggers or anything similar are ideal.
Lightning Damage 7-17 (req. 9 Dagger Mastery)
Damage +15% (vs. hexed foes)
Health +30
**SHOCKING TANG IS MANDATORY FOR THE FULL EFFECTIVENESS OF THIS BUILD**
_______________
SKILLS:



1. Glimmering Mark [cost: 10 | cast: 2 | recharge: 5]
Elite Hex Spell. For 1...13 seconds, whenever target foe suffers lightning damage, that foe and all adjacent foes suffer from blindness for 5 seconds.

2. Black Spider Strike [cost: 5 | cast: 0 | recharge: 12]
Off-Hand Attack. Must strike a Hexed foe. If it hits, this attack strikes for +10...27 damage and target foe is Poisoned for 5...17 seconds.

3. Twisting Fangs [cost: 10 | cast: 0 | recharge: 15]
Dual Attack. Must follow an off-hand attack. If it hits, Twisting Fangs strikes for +10...18 damage and struck foe suffers from Bleeding and Deep Wound for 5...17 seconds.

4. Black Lotus Strike [cost: 10 | cast: 0 | recharge: 12]
Off-Hand Attack. Must strike a Hexed foe. If it hits, Black Lotus Strike strikes for +10...27 damage and you gain 5...17 Energy.

5. Horns of the Ox [cost: 5 | cast: 0 | recharge: 12]
Dual Attack. Must follow an off-hand attack. If it hits, Horns of the Ox strikes for +15...27 damage. If struck foe is not adjacent to any allies, that foe is knocked down.

6. Dash [cost: 5 | cast: 0 | recharge: 8]
Stance. For 3 seconds, you run 50% faster.

7. Feigned Neutrality [cost: 5 | cast: 1/4 | recharge: 25]
Enchantment Spell. For 4...9 seconds, you have +7 Health regeneration and +80 armor. This Enchantment ends if you successfully hit with an attack or use a Skill.

8. Shadow Walk [cost: 5 | cast: 0 | recharge: 30]
Stance. Shadow Step to target foe. For 30 seconds, you cannot cast Enchantments. When this Stance ends, you return to your original location.

_______________
TACTICS:
Try to go for lone targets as attacking a mob usually ends badly. Start off from a distance and cast Glimmering followed by Shadow Walk and run through your dagger combo. The combo may be started with either Black Spider Strike or Black Lotus Strike. Use common sense to decide which is more beneficial to use at the time. When hex times out, rehex and repeat. Please by all means, if you need to get out of there, get out. There is a reason why dash is in the build and running fast is not the only reason. Break the shadow walk stance with dash and run or heal up as necessary.
_______________
NOTES:
-As stated before, this build as is, is suited for alliance battles but may be modified to fit any situation.
-Melee attackers will be shut down by this build if they do not adapt to it.
-Horns of the Ox is really an open-ended slot. It may be subbed for Blades of Steel or Malicious Strike etc.
-Skills used in the build span Prophecies, Factions, and Nightfall.
-I like using orange to emphasize things.
_______________
BENEFITS:
-Good teleporting combo.
-Blinds foe and all those around.
-Blind renews with each hit.
-Great fun to see assassins and warriors alike trying to pummel what they cannot see.
_______________
COUNTERS:
-Not having the freedom to use a stance or spell while under shadow walk.
-Your everyday hex breakers/enders, plague touch, spikes, and energy denial.
-Anything that plays nasty. (You hexers and degen experts out there)
_______________

A sin that runs away lives to sin another day.
-Thrakos


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User Comments
  Charlotte The Harlot on 03/06/07 20:20

i would replace dash with deadly paradox so when you tele out you can have your heal recharge quicker.

  HermanTheGerman on 03/06/07 20:22

"I like using orange to emphasize things."


That made me laugh. :)

Good build, although I dont play sin, This looks like a great anti melee, and I pity the monk that drains his energy supply while trying to remove the blindness.

If i played sin, Id try it, but I don't.
I dont like Assassins or Ritualists, or factions pretty much.

  TheBeano on 03/06/07 20:33

Great guide.

You've got me considering playing a Sin - for the first time. It's the only profession I haven't tried yet. Thanks for letting me "see the light" or dark.... or orange.

  thrakos on 03/06/07 20:57

Thanks for the suggestions and comments.

*Sigh* seems as though the pictures for the skills aren't showing up though. :(

  needcontroversy on 03/06/07 20:58

Great guide Thrakos! You got me sharpening my daggers again :)

  medium_eddie on 03/06/07 21:40

you say that a disadvantage is not being able to cast when u have shadow walk on. you can cancel it with dash, as it is a stance.

1 more reason your build is good! gj, im going to try this.

  medium_eddie on 03/06/07 21:42

where is the edit button Amp? lol.

Conjure Lightning may be a good idea to throw in here somewhere, if you can find a skill to ditch. maybe choose a new shadow step and throw out dash?

  thrakos on 03/06/07 22:09

QUOTE
Conjure Lightning may be a good idea to throw in here somewhere, if you can find a skill to ditch. maybe choose a new shadow step and throw out dash?


I was actually thinking about that earlier today. Good catch. Would be very good to use if there was a shadow step kind of like a non-elite form of aura of displacement. Though I don't think such a skill exists...shame. If your aim is just to shadow in and not out then yes it would work. Great idea.

  TheBeano on 03/07/07 02:01

thrakos,

I have PMed thejeni on this one. The tags for the images are fine, but the site doesn't seem to want to load them. It's very strange.

Beano.

  Keo on 03/07/07 05:17

Looks like fun! I'm off to cap Glimmering Mark right now!

^_^

  dikke hamster on 03/07/07 09:33

Maybe you could put in a signet of shadows (the one that damages while foe is blinded):P

  Fat_Smurf on 03/07/07 11:57

unseen fury?

  mewy80 on 03/07/07 12:17
 
great guide,once i get my assassin to a good level, I'll try this one out :D.

  thrakos on 03/07/07 13:36

Thanks for the suggestions but, imo, signet of shadows would mean straying away from using daggers and allocating the already limited attributes leading to a weaker build. Unseen fury can be used but it is a stance so if you are using shadow walk it will cancel it.

  Survivingsin on 03/07/07 21:19

I made a build just like this but with a few changes (some good some bad)

Mine was :

glimmering Mark
Black LOTUS strike
twisted Fangs
Black Spider Strike
Blades of Steel
Siphon Speed
Some kinda healing depending on area
Res sig

On your build is good i just dont get why horns would be last. makes more sence to either omit it or put it where twisted is and has twisted be the finishing move (which is should be most of the time)

Overall 9/10 lol very good build, although very VERY conidtional, with that in the right situation (like an Ab vs sin groups or vs the warrior shrine,) this can keep you up forever.


  thrakos on 03/08/07 09:06

QUOTE
The combo may be started with either Black Spider Strike or Black Lotus Strike. Use common sense to decide which is more beneficial to use at the time.


What I meant by saying this was that the combo doesn't have to be run through the way they are situated on the skill bar. The four dagger skills may be used in any order depending on the situation as long as you hit with BLS or BSS first. Then you are enabled to use twisting fangs or ox.

And yes usually I use twisting fangs first so I can stack conditions before they have time to react. When they do react and try to either run or heal up they are knocked down by ox.

After saying this, I also want to reiterate that it is very open-ended to what you use first. You don't have to run through the skill bar in order.

  Keo on 03/08/07 17:44

So I finally got hold of some Ssaresh's Kris and I've played with the build...

I swapped Horns of the Ox for Blades of Steel and it adds a huge amount of damage to the end of the combo and it now takes out the 100 barrel with ease. I also found that if you swap BLS & BSS BLS will recharge and be ready to use and give you energy when you need it. BoS also recharges quickly and makes a great finisher.

I like it...it's fun to play and it certainly works vs Warriors!

^_^

  thrakos on 03/08/07 23:59

Thanks for the suggestion. I'm glad you like it. ^^

  Sir Fockalot on 03/13/07 22:54

Fantastic guide! I'm going to try it out now.

  Chaotic Ordeus on 05/19/07 02:14

I know some1 of these skills are nightfall, anyway sub for them...great guide

  thrakos on 05/28/07 10:54

QUOTE
 
I know some1 of these skills are nightfall, anyway sub for them...great guide


Yes, 3 of the skills are nightfall that I know of so switching them out would probably change the build quite a bit. Glimmering is very versatile though so just put glimmering, your preferred sin combo, a shadowstep of some sort, and a heal on your skill bar. And there you have it a new build without nightfall skills. Hope that helps.

note: I'm surprised to see that after many updates this build is still viable and effective. :)

  thrakos on 06/08/07 16:42

I'd like to correct myself here.

QUOTE
Not having the freedom to use a stance or spell while under shadow walk.


You can cast spells just not enchantment spells. Don't know why I didn't catch it until now.

  Baneat on 07/07/07 14:25

*looks at glimmering mark*
Solo melee farming builds here i come :D

  build master of gw on 05/15/08 19:34
 
okay first i wuna point out to all the smart ones that can't read that its used for pvp not pve..... unless you have aoe damages.

sry being rude like that

*sigh* this is the only good sin build ive seen in a while


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