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Author: Future Man
7,238 Views
9 Comments
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1) Warrior's Endurance {Elite Skill}
Elite Stance. For 10-20 seconds, you gain 3 Energy each time you hit with a melee attack. Warrior's Endurance cannot raise your Energy above 5-22.
2) Counterattack
Melee Attack. If this attack hits, you strike for +5-25 damage. If you hit an attacking foe, you gain 2-5 Energy.
3) Power Attack
Melee Attack. If this attack hits, you strike for +10-26 damage.
4) Solider's Strike
Melee Attack. If this attack hits, you deal +5-25 damage. If you are under the effects of a Chant or Shout, this attack cannot be "blocked" or "evaded".
5) "Watch Yourself!"
Shout. Party members within earshot gain +5-21 armor for 5-10 seconds.
6) Lions Comfort
Skill. All of your Signets are disabled for 12 seconds. You are healed for 30-70 Health, and you gain 5 Health for each rank in Tactics.
7) Purge Signet
Signet: Remove all hexes and conditions from target ally. You lose 10 energy for each hex and each condition removed.
8) Rez
Equipment Template:
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Skills Template:
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Usage:
This build extremely basic and gives the user a lot of options to modify it to whatever their need is. The one I have posted just happens to be what I was using. I chose to use axe, but you can use whatever weapon you want (axe/sword/hammer)
Basically, you just keep Warrior’s Endurance up on you as long as possible, and almost every hit you should be able to use an attack skill, even without an IAS (increased attack speed) this build offers substantial damage output. Use Purge Signet to remove hexes and conditions on either yourself or ally. Make sure you have Warrior’s Endurance stance up to quickly restore any lost energy. Also spam counterattack as often as possible, you will be gaining +10 energy a hit if you hit an attacking foe. Use that to keep your energy coming in during the (brief) down time from your stance.
Optional Skills:
Purge Conditions
Spell: Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled and Deep Wound) from target ally.
Mend Condition
Spell: Remove one condition (Poison, Disease, Blindness, Dazed, Bleeding Crippled or Deep Wound) from target other ally. If a condition is removed that ally is healed for 5 to 57 health.
Plague Touch -=(W/N)=-
Skill: Transfer a negative condition and its remaining duration from yourself to target touched foe.
Melee Attack. Lose all adrenaline. If it hits, this attack will result in a critical hit. If Wild Blow hits any stance being used by your target ends. This attack cannot be "blocked" or "evaded".
Bonetti's Defense
Stance. For 5-10 seconds, you have a 75% chance to block incoming melee attacks and arrows. You gain 5 energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill.
Thrill of Victory
Melee Attack. If this blow hits, and you have more health than target foe you strike for +10-34 damage.
Healing Signet (In place of Lion's Comfort)
Signet. You gain 40-130 health. You have -40 armor while using this Skill.
Additional Notes:
I didn’t have the runes unlocked, but I would recommend 16 strength, and as high tactics as possible. Don’t worry about your weapon attribute since; it doesn’t use skills from that area (just meet the minimum)I would like to see people's own variations on this build, as like I said it isn't set in stone or anything.
Comments and Suggestions welcome.
-FM
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