|
 |
|
|
Sign Up to Submit Guides and Earn Credibility! |
|
 |
|
|
 |
 |
Author: spacemanspif
4,972 Views
12 Comments
|
Here's a build that I was having some fun with. It can kill the trolls and some avicara in talus chute. For the avicara, stick to the groups with the rangers and warriors, the wise may give you some trouble.
First guide with pics, hope you enjoy :)P
http://www.gameamp.com/modules/core/user_g...769_gallery.jpg
http://www.gameamp.com/modules/core/user_g...767_gallery.jpg
Here's the skills :)P
1 extend enchantments - Enchantment Spell. Lose all Enchantments. For 5...17 seconds, Enchantments cast upon you last 100% longer. When this Enchantment ends, you lose all Enchantments on you
2 healing hands - Elite Enchantment Spell. For 10 seconds, whenever target ally takes damage, that ally is healed for 5...29 health.
3 protective spirit - Enchantment Spell. For 5...19 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.
4 dust cloak - Enchantment Spell. All adjacent foes are struck for 20...68 earth damage. For 30 seconds, your attacks deal earth damage. When this Enchantment ends, all adjacent foes are Blinded for 1...4 seconds.
5 heart of the holy flame - Enchantment Spell. All adjacent foes take 15...51 holy damage. For 30 seconds, your attacks deal holy damage. When this Enchantment ends, all adjacent foes are set on fire for 1...3 seconds.
6 stagering force - Enchantment Spell. All adjacent foes are struck for 20...68 earth damage. For 30 seconds, your attacks deal earth damage. When this Enchantment ends, all adjacent foes are Weakened for 5...13 seconds.
7 aura of thorns - Enchantment Spell. All nearby foes are Crippled for 4...9 seconds. For 30 seconds, this Enchantment does nothing. When this Enchantment ends, all nearby foes begin Bleeding for 5...13 seconds.
8 mystic vigor - Enchantment Spell. For 20 seconds, every time you successfully hit with an attack, you gain 1...6 Health for each Enchantment on you (maximum 25 Health).
This build can kill the trolls and avicara outside of droknars forge.
I use 3 sup runes(mysticism, scythe mastery, and earth prayers) and two runes of attunement(energy +2). This gives me 280 health and 29 energy. A 20% longer enchantments mod is also a must.
The basic idea is like a 55 monk. With protective spirit on, I take only 28 dmg, and with healing hands on, I am healed for 25 health. so i take 3 dmg per hit. With every hit with mystic vigor, I gain 75 so long as I hit 3 targets.
When agroing cast 1-4. Then 8 when you have enough energy. Then 5,6 and 7, when you get enough energy. About one second after you cast aura of thorns, extend enchanments will end and healing hands will recharge. When it ends, all nearby foes will be blind, cripled, bleading, burning, and weakened. They should be blind long enough for you to recast 1-4.
Heres a little side not for the trolls. If you stand close to where the wall comes to meet the rack at an angle, most of the trolls do not run away. They get stuck and usually only one (if any)goes away to heal.
http://www.gameamp.com/modules/core/user_g...771_gallery.jpg
Well, I suppose that is all. Enjoy and such :)P
|
|
|
 |
|
|
|
|
 |
|
 |
|
|
|
|
 |
|
 |
|
|
|
|