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Author: authenticx
9,906 Views
17 Comments
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Disclaimer:
Ok this is my first guide so be gentle. As far as I can tell, this is not posted as a guide anywhere else. I've seen some similar builds but none the way I do it. If this exact guide is posted elswhere it was not to my knowledge. Any constructive criticism on the guide or suggestions to make the build better are welcome.
Ok here we go. Basically you want to have max armor, any will do.
Head piece- Major wind prayers
Chest- Sup Vigor(if you can afford it)
Hands- Major mysticism
Legs- Minor earth prayers
Feet- Rune of Attunement
As far as Insignias, whatever you like however I do reccomend using radient, blessed and/or survivor to get a nice balance of +armor while enchanted, more energy, and hp to make up the lost from that second major rune.
Any wand, sword or staff will work as long as it has +20% enchantments, + energy and + hp. you won't meet he req for a staff or offhand to get the full energy benefit but it will give you some. I guess you could also use some sort of Defensive Scythe of enchanting with a +5 energy inscription.
Skill usage:
Faithful Intervention: keep on always. with any luck you will never have to recast it. this is your first heal if you get into trouble.
Watchful Intervention: serves as an emergency heal and also a buffer for Mystic Regeneration.
Vow of Silence: this is what's going to get you past the ice imps, ice golems, and thru the throng of Grawl safely.
Featherfoot Grace: This is useful also when running thru Grawl so poison, bleeding, and cripple go away faster.
Harrier's Haste: Stance-your speed
Enchanted Haste: Stance-your other speed
Mystic Regen: try to keep this up at all times. this counts as an enchantment for itself so you can always keep at least a +9 hp regen going.
Fleeting Stability: use this to get thru the wurms(which chase you forever now)
Some things to keep in mind are when you have VoS up, you can't cast any other enchantments on yourself. It will take a few tries to get past the first area, after that you should be able to perform successful runs most ofthe time. (give or take a bad spawn or two)
It's kind of tricky at first. Take your time stop off in a safe area once in a while to assess if possible. Watch your enchantment expirations, if you see fleeting stability about to end, recast it to save yourself from being knocked down if it goes the full duration.
Well I hope I did ok for my first guide and I hope this helps people make some extra cash. I mainly use this to do chest runs in FoW which sometimes produces some nice items. I can honestly say running around in Fissure seems to be a lot easier than Lornar's pass....
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