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Healers boon fast heal guide

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Albino Monktress Profile

Author: Albino Monktress
View Profile of Albino Monktress

5,328 Views
23 Comments
Ok this is a build I love and have been using a lot recently and it really uses healing boon and holy haste to their full potential, also great in PvP with quick heals, a very fast hard resurrect, and good spike protection.


Template ATNxAbLcnNSGxjkTibV64qOB

Since you can see the attributes above here are the skills
Energy-cast time-recharge
1-dwanas kiss /5-1-3/ heal OTHER ally for 60 health +35 additional health for each hex or enchant on that ally (great for cheap big heal, especially on dervishes)

2-orison of healing /5-1-2/ heal ally for 70 health (another good saver heal I use a lot for myself but a good quick heal as well)

3-Heal Other /10-3/4-3/ heal target ally for 180 health (very good major heal, as much as WoH just more expensive and can do any time)

4-Healing Touch /5-3/4-5/ heal target touched ally for 60 health. Divine favor bonus is doubled for this skill (my main self-heal, and I have a high divine so that works that way also)

5-Ether Signet /0-1-60/ If you have less than 8 eng, gain 15 eng (this is my eng regeneration, in Random Arena barley need to use this but only need in long battles)

6-Holy Haste /10-1-10/ for 56 seconds your healing prayer spells cast 50% faster. This ends if you cast another enchantment. (This is the first of our super combo which will be explained later)

7-Healers Boon (E) /-1(maintain)-5-1/4-10/ while you maintain this enchantment your next 29 healing prayer spells cast 50% faster and heal for 50% more health (ok now this is your second part of the super combo, now with both of your enchants up you cast 50% faster twice (75%) and heal for 50% more)

8-Restore Life /10-8-5/ touch the body of a fallen party member. They are revived to life w/ 65% health and 90% energy (this is your resurrect, now this is for during battle resurrects because of something explained later)

Super Combo-ok first thing you will do is cast healers boon and holy haste, thus effectively giving you a cast time cut in half TWICE
Here’s how it all works out
Skill number-healing-cast time
1-.25 secs-90 AND +52 per enchant/hex +45 Divine Favor =135+52(enchant/hexes)
2-.25 secs-105 +45 Divine Favor=150
3-0.1875 secs-270 +45 Divine Favor=315
4-0.1875 secs-90+90 (divine favor) 180
5-.25secs-XXX
6--XXXXX
7--XXXXX
8-2 Second cast- testing doesn’t show any more health resurrected with

Ok as you can see this is major fast healing for lots of health, but the energy management is so so,
Usage-this is pretty basic, b4 battle cast healers boon then holy haste, then don’t heal is they drop a lot wait for big heals or if your monking sense is tingling. So the usage is basic and so is the application

Armor: My armor is energy armor w/ highest vigor you can get (mine is minor pathetic I no)healing scalp and superior healing on it, now here is where I go kind of goofy and put a sup divine on, I’m an optimist and pretend I’ll never get attacked

Pros: Great fast healing and quick casts of skills, very fast very strong hard resurrect, decent self heals.

Cons: Low energy management, resurrect is a touch spell, low health.

This is my first guide so I’m sorry if anything is unclear, please post as a comment.
And here are some pictures of the build in action

This is a full power heal other


2 above are both healing touch savers
These first 3 are from a run we made of 6 wins, then i got spiked into oblivion, forgot to picture on the rest

This is a full power dwaynas kiss (I had one with more but I missed the screen)

Here is a good orison

Here’s another high power Kiss

And that concludes my first guide, and I think it turned out quite nicely


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User Comments
  Charlotte The Harlot on 12/05/06 23:36

I wouldnt go with ether signet personally, it just has too long of a recharge also concider a spell like etherial light it heals for alot and with the increased speed it could be a powerful skill. In a 8 person match concider heal party with glyph of lesser energy so the bonuses from healers boon will do alot. I like the idea of the build tho just ether signet is questionable.

  HiroAyami on 12/06/06 01:14

Given your close proximity, even a skill like Channeling would be far more beneficial as compared to Ether Signet, just my two scents though. As I posted in the thread featuring this build, yes Ethereal Light is a good idea, however I can see the logic in not including it given its easily interupted clause, and since you're a monk, someones bound to try for you. However, back on Channeling for energy Management, given your apparent proximity for the build it is definitely something you ought to consider, definitely goes to help moreso over time than the Signet.

  nephotep on 12/06/06 05:21

channeling in random/team arena isnt that good since there is a max of 4 enemy, and if you are good none in your area, so the energy gain isnt that good.

  Aaron Rex Root on 12/06/06 08:08

I think its interesting your speeding up skills that have a pretty quick cast time anyways, save for the resurrects. If you were using it for heal party or something similar it would make sense a bit more.

  exenewter on 12/06/06 09:28

I like the idea.. gonna try it out :)

btw... newbie question... :) How do u insert pics in to your guide?

  Garrion Marsh on 12/06/06 09:44
 
ethereal light is a good idea since the cast time is decreased so much it'd be nearly impossible to interupt. another idea would be to put healing whisper in since you'll be close, and its a bigger heal then orison. nice build though :)

  dikke hamster on 12/06/06 09:49

only 1 template?

  dikke hamster on 12/06/06 09:51

nvm, sorry, nice build:)


  tristanb on 12/06/06 10:00
 
Albino nice guild!

(ps. im melandru :D)

anyway it looks very impressive! especially the nice heal other skill :D and i allways thinking it was a energy drainer :d

  binarydumb on 12/06/06 14:37

Nice guide. :p

I've stayed away from channeling, since you have to be kiting in PvP, and in PvE it's just smarter to stay out of range.

Kudos for making the guide. :-)



  The Zach Attack on 12/06/06 16:20

Nice guide, but Ether Sig has too long a recharge, and you say high anti-spike healing, but no Infuse...just kinda thought it was funny :P
Anyways, great build, I've been wanting to try out Healers Boon

  Carl Jenkins on 12/06/06 16:49

Albino... Please, Please, PLEASE play this build on Saturday if you are on to TA with me :)

  corkycls on 12/06/06 19:37

one flaw that rogue pointed out in the thread was holy haste ends when you cast an enchantment so you HAVE to cast healers boon first. ( tell ToD im still kicked off my computer but should be good for weekend)

  Zinnj on 12/07/06 17:01

Nice guide, though I wish ppl wouldn't use blue colored text and some other colors at it is just a pain to my eyes to try and read.

wow nice  Caisus Nightshade on 12/08/06 06:41

i have one question, even in this situation if you choose to bring rez, is hard rez still an opt choice? since most of them don't give you full health etc.
nice guide!

wrong  Elwe_LDS on 12/08/06 10:51
 
Not bad, but (I know I'm always complaining) I dont see the point in using a super rune on a monk ( u are even using 2 of em Oo)
Imho, a monk shouldnt be using super runes as the drop in health isnt worth the extra bit of healing, especially in PvP, 1 spike would kill you... A monk with 600 hp (including super vigor and +60 weap's) can survive a spike, I know you can heal for a lot more with the super runes, but atleast drop 1 of the super runes, next to that: Nice guide.

Elwe_LDS on 12/08/06 11:00
 
Oo, I forgot something
QUOTE
and good spike protection


spike protection for your allies: yes,
spike protection for yourself: none at all
spikes often include a deepwound which will lower your health to:
288, and considering you dont have any condition removal, ur basicly F'd

  martatar on 12/14/06 15:22
 
i guess my first "omg" comment ^^"
well firstly i really had no idea that holy haste + healers boon sum up for 50+50% less cast time... that's just wonderful xD

and now the criticism....
as mentioned above... no... simply no hp at all... i used like 15 heal, around 10-12 divine and like 9 inspiration (dun remember the detailed stats, but it's like that anyways), my maxed kiss was around 400 though (u got the record without simulated fight... grats)...

-i'd kick the sup divine and put minor one, or if you REALLY REALLY have to keep high divine, use dual major (heal + divine), this'll cut your healing though...
-other thing is that you don't have condition removal (but neither i had with my build xD that's just little bad, u can get another monk for that)
-i'd kick the heal other for infuse health (with your high hp... omfg... like 700heal?? cya spike.... and the cast time? O_o"), and healing touch in this boosted version will outheal your sacrifice (i'm talking here rather about gvg builds where u have second all round monk, but might be useful in RA too).
-no energy management... one surger and ur down... + recasting holy haste every time is 10 ene... i'd get pissed a bit.
-now, i'd kick restore life... it's touch skill... use ressurection chant! it's at least half-way (so no touching and passing ur lines), and it's up-to-yours hp, at least better (imho?).

grtzzzzzzzz.....

  rose shadowheart on 12/22/06 13:24
 
id love to have u on my ta teams[always hard to find a monk{find a good one is waaaay much harder}] btw in 2nd from bottom screen shot isnt in pointless to blackout your team members names if there names are just in the talk box[2 of them are there] i just find it pointless to blackout there name in the party box then

  Baneat on 07/07/07 16:08

Words Of Comfort
Ethereal Light and
Dwaynas kiss

these are all very powerful in this build.
2 sup runes, wow.
i run with no sup runes at all o.o

  Baneat on 07/07/07 16:09

Forgot to mention you should use res chant for a fast and powerful skill that *should* restore all his health with no sup runes+ HB and is ranged.

  mason717 on 07/29/07 01:51

lol. You didn't Clear out the name of who you were healing.

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