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M/* Anti Touch, All around degen mesmer

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Master Bock Profile

Author: Master Bock
View Profile of Master Bock

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12 Comments
Im sure that this build might be used or not needed for the touchers anymore cause they arent as popular anymore. But this guide is designated to take down the nasty touchers, warriors, sins, dervs and bunny thumpers(if played still). The effects are kinda similar to the old premade build of "warriors burden"


Attributes
Illusion Magic = 16 (12+3+1)
Inspiration magic= 11(10+1)
Fast Casting=Whatever you have leftover

Now there are alot of skills that you can replace with similar skills depending on your personal preference. But This is my skill set for what i enjoy playing


Conjure Phantasm
For 2-12 seconds, target foe experiences health degeneration of 5

Phantom Pain
For 10 seconds, target foe suffers health degeneration of 1-3. When Phantom Pain ends, that foe suffers a deep wound, lowering that foe's maximum health by 20% for 5-17seconds.

Images of Remorse
Hex Spell. For 5-9 seconds, target for suffers 1-3 Health degeneration. If that for was attacking, that foe takes 10-44 damage.

Conjure Nightmare
Hex Spell. For 2-12 seconds, target foe suffers -8 Health degeneration.

Imagined Burden
For 8-18 seconds, target foe moves 50% slower.
OR

Ethereal Burden
For 10 seconds, target foe moves 50% slower. When Ethereal Burden ends you gain 10-22 Energy.

Energy Drain Elite Skill
Steal 4-10 Energy from target foe. You then gain 2 energy for each point of energy target lost.

Energy Tap
Steal 4-6 energy from target foe. You gain 2 points of Energy for each point of Energy lost.

Ether Feast
Target foe loses 3 energy. You are healed 17-41 for each point of energy lost.

(energy tap can be replaced with rez sig if not in AB)
Ok! now that that is settled.


** How to Use

The overall concept of this build is pretty basic...just degen them to death. Its cruel and very mean to do to a player.. but hey pvp is pvp. Now if i saw a touch ranger..they are always my first pick to pick on. I run up to them and cast images or remorse. This gets their attention and because they are very egotistical(I have a touch and i get that way ;) ) they will most likely come straight for you, quickly cast on conjure nightmare then energy tap them. If there are really close then apply etheral burden, this slows them down and lets you stay out of their range. You should have just enough energy after this to cast energy drain. This renews your energy greatly. Then apply conjure phantom and phantom pain. Keep spamming your energy renewals and images of remorse..if you think one of your degens has expired, then place it up again.. you can most likely keep degen going for a long time. With touch rangers i spam the energy taps and all that like crazy to just drain their energy. When up against an ele or necro i use them as often as possible just because it allows me to steal their energy while i can still apply my hexes on them. This can take down an ele,necro,mes,monk,ranger,warrior,sin,ritualist and sin with ease if done right. The only one thats more difficult is a monk..but they arent really a worry to me unless they are healing my victum. Just watch out for shutdown mesmers and lifetransfer necros can be a pain. A good strat for this is when you see a MM in AB then approach him and spam all your degens on him untill hes dead. There is no way he can keep minions and heal himself enough to surpass this build.

Equiptment
Well use either an inspiration staff thats 20/20 (good choice) or a illusion 20/20.
Armor isnt really a problem, I use courtly just because I cast so often. Probably the one that gives you the most energy will be the best bet


Conclusion
Sure this isnt the best build out there, but in my opinion its amazing, and this might be on the website but i havent seen it on here before so i thought i would post up my idea...could be someone elses to. Im not taking all the credit if any for a degen mesmer. I hope you enjoy playing this as much as i enjoy playing it also. Constructive Critism is welcome but please no flaming.

Thanks! :-D

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User Comments
  Garrion Marsh on 11/28/06 19:18
 
since you have a fair amount in inspiration, mantra of persistance might be nice...27 seconds of degen from conjure nightmare/phantasm and 38 seconds of slowdown with etherial burden :)

  Brother Christ on 11/28/06 21:10

38 second ethernal could kill his energy management off that skill.
Thats waht i think he has hte skill for, other than just a longterm snare.

  Seth Oneil on 11/29/06 08:30

I personaly like crippling anguish in degen builds because it has a sweet degen AND it slows down. It can take the place of two of your skills one degen and oneslowdown giving you more room for other skils.

Crippling Anguish, Conjure Phantasm, images or remorse, Clumsiness, drainenchantment, energy tap, ether feast, misc.

I usually put in illusion of haste because whenthe going gets tough... the tough get going :D.

Clumsiness effectively destroys all sins hopes of survival because it interrupts their chain of skills and they become useless. It works well against warriors and rangerswho decide to get all up in yo face. If you get a smart warrior/sin/ranger they'll just avoidattacking until clumsiness wears off which allows you to smack down the hexes then runaway!

The build idea you have is cool though; I'd play it a bit differently then you though, first thing I would do it throw on Conjure nightmare; then I'd hit them withthe slowdown because they'll try and troll unguent it or heal giving you time to cover thehex with your slowdown. then I'd grab some enery and tack on w/e other hex I saw fit depending on what you needed.

I love slwodown mesmer degenthgouh good build :D

  Garrion Marsh on 11/29/06 12:43
 
oops! i meant imagined burden sorry >.< ethereal burden wouldn't last anywhere near as long anyway :P

  Master Bock on 11/30/06 14:10

ahhh has that been an update cause i havent played for a month or so due to computer reasons? did it use to stack? i swear it did

  Master Bock on 11/30/06 14:34

ahh i had no idea that it was limited to 10


BUT was that updated within the past 2 months cause i havent been able to play within the past 2 months? and this was my build before a possible nerf????

  chiellus on 11/30/06 16:01

nice, very nice.... I just love a nice mesmer build...I prefer any-anything builds anyway... :-)



regards,
Michiel

  HiroAyami on 12/01/06 18:24

Well to make a quick edit to my post, the second Conjure Nightmare after the list of skills is supposed to be conjure phantasm. And, secondly, with Signet of Illusions in your skill set, you do not need ANY points what-so-ever in any of your ele attributes. Signet of Illusions uses your Illusion attribute instead of the actual attribute for the next skill you cast, therefore, with 16 Illusion and SoI, you can use a skill like Meteor shower as if you had 16 fire magic :)

  Blazings on 01/03/07 09:30

For some reason I still get in a lot of energy problems =S

  Master Bock on 03/11/07 15:43

Well you shouldnt spam conjure nightmare so frequently

  Baneat on 07/07/07 16:14

wow NEVER base any part of the build on the attitudes of who plays the touch ranger. Very often its the other players that are more annoying *OMG noob toucher go away* anyone heard something similar before?
Besides, the touch ranger is terrible for an alliance battle, i prefer things like Moebius assassin or Mind Blast elementalists.

  Master Bock on 09/12/07 19:31

baneat, maybe if you read a little or used your head a little more, you would see that this is also anti melee

and this build is obsolete, I would like someone to explain to me why it is..

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