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Author: geemann
3,867 Views
12 Comments
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The Job of this Spike Group is to deal large amounts of damage using the Ritualist Channeling and Communing Attributes.
Spirit Rift – A move that takes 3 seconds to work, but will hit a good number. Now, the problem is the 3 second casting time, so heres the build you use to counter that
Caller: E/Me Stats: (Without Equipment or Runes)
Air Magic: 12
Energy Storage: 12
Job: Caller will count down from 5. Before starting to count, Caller will ensure he/she has Air Attunement, and Arcane Echo on his or her self. When the Caller counts down from 5, on 4 Caller will put on Glyph of Energy. On 2, All Spirit Rifters will cast SR, and on 1 the Caller will hit with a Gale. Knocking down enemy so that they will be hit for the high Area of Effect damage. After hitting with that primary spike, you will begin to disable Warriors with Enervating Charge and/or Blinding Flash. After a few seconds of the Ritualists setting up Spirits, the caller will begin to prepare the primary spike again. Also, the Windborne Speed will keep the group moving, literally.
     
Ritualist Spikers: (Rt/Me) Attributes without Equipment or Runes:
Channeling Magic: 12
Communing: 12
Their job is to put the Spirits down as soon as the first Primary spike is done. The Primary spike is Spirit Rift. If you read the Caller’s job you will know all you really need to know about the Spikes. However, after the first Primary spike is done, you will not follow up with Spirit Boon Strike until the spirits have been summoned. This build has mending to make it a tiny bit easier for the Monks. Spirit Burn is the Third spike, it will definitely be only used when there are Spirits out. Use Signet of Spirits to regain Energy. Each Spiker will have different spirits. Just for a note, Arcane Echo will be used to Echo Spirit Rift.
Moves (Without Spirits):
    
Each Ritualist will use different spirits. One will have Pain and Shelter. One will have Destruction and Displacement. One will have Dissonance and Disenchantment. One will have Union and Bloodsong. And one will have Anguish (Introduced in Nightfall) and not a Spirit, but Painfull Bond.
And finally, to rap this all up you will need a RC Prot (Build already well known) and a WoH Monk (Also well known). You may also replace the RC Prot for an RC Bonder.
Second Submitted build, hope it helps!!!
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