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FC Air Spike

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Ulv Profile

Author: Ulv
View Profile of Ulv

2,469 Views
28 Comments
Hi! And welcome to another Ulv's guide!

Today I will learn you how to play FC Air Spike.

Introduction

This build contains of:
- 5 Me/E -> Spikers
- 2 Mo/A -> Blessed Light Monks
- 1 E/Mo -> Flagrunner

This build is best used using VoIP technology,
such as: TeamSpeak 2 or Ventrilo.

The skills



The attributes


Practice makes perfect

After all the spikers are set up, I suggest you go practice in "The Great Temple of Balthazar".
One of the spiker shouls be the caller. The caller will count down to spike (3-2-1-spike).
On 1 all the spikers, except for the caller use "Lightning Orb" followed by "Lightning Strike" on the called target.
The caller will use the skillcombo on "spike", due to VoIP-lag.

Just keep practicing and adjust where needed.

The real battle

Enter a GvG-Battle and let the "Windborne-Spiker" pick up the first flag.
The runner will stay in the base and will wait for the flag to respawn.

The 5 spikers and the 2 monks will run towards the flagstand.
When the team is splitting, take the flagstand and run to the team going for your base, you want to spike their Guild Thief.
In the meanwhile the runner has taken the next flag and will run towards the stand, to prevent for the opposing team
to cap or just to recap when needed.

Blind the warriors/rangers when they're annoying, use Gale on a monk when they are using "Infuse Health" or a similar skill. This will
help you killing the target.

When you have the Thief (if there is one), you can open the gates (when there are gates).
Enter the base and spike all the NPC's down, this will help your team when it's Victory or Death (VoD).
Spike the Bodyguard and wait for the team to respawn. When they are alive again, spike them and try to kill the Guild Lord.

Beware!

The guild lord has 2400 health, so 1 spike won't be enough. Also he has 5 pips of health regen, so that will help him alot.
Because of his "Amulet" he will get healed when he takes too much damage.

Tips on killing a Guild Lord

At the start of the game, the Lord can't take more than 50 damage per second (I will use Dps now).
The limit increases at a constant rate of 11.6% per minute, starting when the game clock reads 0:00 and the gates open.
So at around 15 minutes, you can deal 250 dps. When the limit of 250 is reached, it will not change anymore.

Keeping this in mind you should not spike as a group, but as a player. Tell your team to random spike him and you
will get the Lord down.


Good luck and have fun!

~ Ulv Pvp ~

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User Comments
  Al on 10/04/06 13:13

Very Nice Guide Ulv

Good Job

  CaptainBobby on 10/04/06 13:16

Too bad this guide is worthless now.....HoH is now only 6 people. Its a great team that now has to be reworked to fit the 6 man team limit.

  Kabal2 on 10/04/06 13:29

lol damn captain beat me too it :p
maybe with a bit of fine tuning it could be reworked

  The True Myth on 10/04/06 13:39
 
Did he mention HA anyway?
Oh and btw. How does it work with Ele Attunement being a "Energy Storage" spell now?

  dikke hamster on 10/04/06 13:41

It's a great build Ulv, but as Bobby said, maybe you can work out something for 6man team.
gj

  benjef on 10/04/06 13:57

btw this is a gvg build >>, notice how u dont get 2 monks or flag runner in Ha often >< and he doesnt talk about HoH but about killing GUild lord

  osmosisjones on 10/04/06 15:02

Nice work, but I would have put in the skill names for each profession as some people might not know just by the icons :P

  vorsty on 10/04/06 15:52

QUOTE
The caller will use the skillcombo on "spike", due to VoIP-lag.


First time i heard about this, but it makes sence :P once again i learn something new from a guide :) thanks.

also nice that you added the links for TS and vent though you might have stated that they where links since i didn't even see them the first time i looked through the guide.



  aznese guy on 10/04/06 16:48

Did u get the skill thing from gwshack by any chance? just curious cuz it looks like you did. Well nice guide anyway just posted it a little too late, but it will help for the last few days we have of 8 man.

  Balthamos on 10/04/06 17:14

QUOTE
o bad this guide is worthless now.....HoH is now only 6 people. Its a great team that now has to be reworked to fit the 6 man team limit.


Prehaps Captain Bobby, you should have noticed it had a flag runner making this clearly a GvG build. Did you read it or assume a HA player was giving away a build for credit since it's about to become worthless?

  Lady Alica on 10/04/06 17:39

QUOTE
Enter a GvG-Battle


Didn't that give anyone any hints? ^^

  Danisth on 10/04/06 18:59
 
Well this bulid seems very nice and effective, your only problem would be ele attunement only lasting 30 seconds with no energy storage. I guess you could bring a +20% enchanting thing and make it 36 but still you would have problems... any ideas?

  Gunassay on 10/04/06 20:16

Yes but thats only 9 seconds you have to survive, and you can still spike actually, so no big deal.

  Charlotte The Harlot on 10/04/06 21:02

hmm havnt seen this one in gvg whats your guild rank? just wanna know so i can get an idea of how well this works in gvg.

  benjef on 10/05/06 01:43

well the last finl one of the guilds use FC Spike and Ulv is rank 6 and ws in rank 50 guild

  GW0001 on 10/05/06 06:10

Blessed Escaper has 7 in shadow...........look on wiki

  Scizzors1215 on 10/05/06 09:37

QUOTE
 
Blessed Escaper has 7 in shadow...........look on wiki


It doest really matter... its only to avoid the spikes and get out of tough spots so 1 should really cover it

  Ulv on 10/05/06 11:06

QUOTE
Did u get the skill thing from gwshack by any chance? just curious cuz it looks like you did. Well nice guide anyway just posted it a little too late, but it will help for the last few days we have of 8 man.

Yes, I made the build on GWShack first so I could get a easy screenshot of all the skills. Makes life easier.
QUOTE
Blessed Escaper has 7 in shadow...........look on wiki

It doesn't matter, it's the avoid getting spiked. You can change it if you want, I just put my favourite build there.
QUOTE
hmm havnt seen this one in gvg whats your guild rank? just wanna know so i can get an idea of how well this works in gvg.

Well my guild was r30 earlier, but now I left them because a friend asked me to join his guild.
QUOTE
well the last finl one of the guilds use FC Spike and Ulv is rank 6 and ws in rank 50 guild

I'm r7 for quite a while, benjef, you should know that by now :P

Now I'm done with quoting ^^

  cswella on 10/05/06 11:09

QUOTE
Blessed Escaper has 7 in shadow...........look on wiki


I just don't get it. People constantly abuse build authors for ripping the build off wiki/guru/etc. And if they do something different in the build, they get questioned on it.

Good guide Ulv. :P

  johny bravo on 10/05/06 11:21

QUOTE
Well this bulid seems very nice and effective, your only problem would be ele attunement only lasting 30 seconds with no energy storage. I guess you could bring a +20% enchanting thing and make it 36 but still you would have problems... any ideas?


Actually with energy storage at 10 seconds Elemental attunment will last 47 seconds + 9 seconds for +20% enchantment = 56 seconds or 12 seconds more then the recharge time of 45s. So it seems to work for me


  Ulv on 10/05/06 12:08

QUOTE
Actually with energy storage at 10 seconds Elemental attunment will last 47 seconds + 9 seconds for +20% enchantment = 56 seconds or 12 seconds more then the recharge time of 45s. So it seems to work for me

How can a Me/E have 10 ES? :P
And it works fine without it.

  Myst Ify on 10/05/06 13:15

why do you not have any other conditino removal other then extinguish

  KahlanXvii on 10/05/06 15:21

I like Candy :D

  Ulv on 10/05/06 15:22

QUOTE
I like Candy :D

For sure!
Stop spamming my guide now :P

  KahlanXvii on 10/05/06 15:23

I am sorry Sir!
I will no longer spam your guide!
Now for the real comments: This build WILL NOT WORK...



...in ha :P because it's a gvg build :)

gg


  *smite* on 10/05/06 22:46

Skill names probably would've been nice, but certainly a fine guide to a rather fun a strategically useful build.

I particularly like that flag runner build. I take it Extinguish is included because it works on all party members? It seems like there should be a range requirement, but there isn't, if I'm not mistaken.

  LT_Little on 10/08/06 06:09
 
The Range on Extinguish is the same as Heal party im almost certain. i.e if your party members names are greyed out in the party window the spell will not effect them.

Nice guide ^^ although 6 blinding flashes.. possibly a tad over the top there :P Personally i run it with 2 or 3 mesmers having either inspired hex or channeling or summit as a cover enchant instead of enough blinding flashes to blind the world! :P

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