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R/Me FoW Forest Solo farming

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Rainbird Profile

Author: Rainbird
View Profile of Rainbird

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17 Comments
First off, I know that this build has been posted before, and I’m not trying to take away credit from anyone who’s posted this before. The difference will be that my guide is really in-depth and my build also is slightly different than the two other guides on this site.

(Note: This build uses all 200 attribute points)
--------------------

1) Equipment




Explanation:
As you see, I use Druids armor. Since there is no real ‘better’ armor for this run, I prefer druids, and that energy boost is in fact really nice to have.
You’ll also notice that I have no Superior or Major rune on, it’s simply because the advantage I would gain from a Superior Wilderness Survival Rune isn’t big enough to match the health-loss.
I use Drago’s Flatbow simply because it’s a nice weapon to use. Although any flatbow would do, as long as it’s max. damage. Some of you will notice that I’ve left out the longbow which is usually used for this run. It’s simple, it’s more effective going with Drago’s all the time. More detail on that later on.
The katana (could be an axe also, it’s the armor upgrade that’s important) and the shield I use for running. There is no reason not to be better protected when you aren’t going to attack anyway.

2) Attribute points and Skills



Explanation:
This is just rough detail on how the skills will be used, since I plan to tell more about them later on.

Poison Arrow is for degen, really helps a lot in killing.

Kindle Arrows is one of the key skills in this build, if it wasn’t here it would probably take three times longer to kill off anything.

Dual Shot is simply a bit of extra damage, should be fired off when it’s recharged.

Savage Shot is for interrupting Troll Unguent and Apply Poison.

Troll Unguent is sipmly for healing when it's needed. Don't be afraid to use it.

Storm Chaser is used for running to the forest.

Mantra of Lightning is also important, but more like something that’s just ‘nice to have’, since the Spirit Shepherds only deal like 6-7 damage without it on, but killing off a mob of Spirit Shepherds requires a nice bit of energy, which MoL makes up for.

Physical Resistance is used against Spirit Woods and Armored Cave Spiders.

And so we’re ready to enter FoW. I know that many people say it should be done via Chest Runner group. I am giving you the method to enter and get to the forest solo.
A good tip before entering is to clear as much space in your inventory as possible. There’ll be a lot of loot.

3) The run:
Once you’ve entered FoW and you stand next to Rastigan the Eternal, move towards the mob on your right. Remember to have the shield + sword/axe equipped. Use Storm Chaser when you catch aggro and run up the on the right side. You’ll notice a small ridge on your right. Run in there while staying close to the wall. There will be a small group running past the ridge, which you will just barely miss.
If you press Ctrl you’ll see the mobs around you. Up ahead there will be a mob consisting of 1 Shadow Monk and 2 Shadow Beasts running across your vision (The time that passes before they pass varies a lot from run to run).
Once Storm Chaser has recharged, you run up and you come to a cross road (Where you saw the mob pass by), and you follow the way they took (to the left). You’ll now be standing on a platform (of sorts). Once again wait for Storm Chaser to recharge.
When ready, run off the end of the platform and go to the right. Don’t activate Storm Chaser until you catch aggro. You’ll be running on a path now, and once you’ve run past the last mob before the path start to narrow and get surrounded by rocks (Storm Chaser should be running out around here) stop and recharge.
Ahead of you there is a mob consisting of 1 Shadow Mesmer and 2 Shadow Elementals.
Once you’re at full hp and Storm Chaser is recharged, run past the mob. But don’t go down towards the skeletons yet. Continue straight forward into another ridge. Make sure you avoid aggro once you’re in there.
From here on there is two ways of passing the skeletons. Use Storm Chaser in both cases. You’ll be so lucky as to have the skeletons and shadows catch each others aggro, thus attacking each other, allowing you clean passage.
Though mostly you’ll have to run past the skeletons while not catching aggro, if you aggro them, you’ll be having Deep Freeze on you very fast, which is almost certain death. What way around them will be the easiest to take is for you to judge, it varies from run to run.
Once you’re past the skeletons, go left and stick to the wall. There’ll be one group of skeletons ahead of you and one group guarding along the path to your right. Sometimes you’ll have to run to the other side of the skeletons to pass them, but it’s nothing bad. Just watch out for the group that’s moving.
Once you’re past them the next mob you meet is consisting of Spirit Shepherds, thus you’ve entered the forest.

4) Farming the forest:
First off, these are the creatures that you’ll be killing:

Spirit Shepherds: Elementalist, skills used: Aura of Restoration, Chain Lightning, Lightning Strike, Iron Mist & Lightning Touch
How to: Activate Mantra of Lightning and Kindle Arrows before engaging in combat. If you start to get hit by spells, move backwards to avoid them. The flatbow is used because of its long range, meaning it can still hit them while you stay out of spell range (I don’t care what people will say, but the flatbow has got a larger range than longbows, face it. You can test it yourself, use longbow instead of flatbow against Spirit Shepherds and you’ll die. There’s your proof). If you are still in your max. range and getting hit by spells, usually it’s because you have to get closer to them to hit them, this can be caused by a difference in height for where you’re standing and where they are standing. If that’s the case, simply pull them. Remember to spread poison on all of them, that’ll make things go faster.

Spirit Woods: Ranger, skills used: Troll Unguent, Edge of Extinction, Primal Echoes & Nature’s Renewal.
How to: Activate Physical Resistance and Kindle Arrows before engaging them, shoot on one of them to begin with, and once you’ve interrupted its Troll Unguent with Savage Shot, you poison the other one and go back to finish off the first one, followed by killing the second one.

Armored Cave Spiders: Ranger, skills used: Apply Poison, Healing Spring, Called Shot, Melandru’s Resilience & Savage Shot
How to: These are the creatures who’re toughest to deal with, but if you can time it correctly, it wont be hard. When a spider spawns near run away from it, and wait until Apply Poison has run out (I usually activate Physical Resistance to use its recharge as a way to see when I can attack). Place yourself so your aggrocircle is just touching the spider without aggroing it. Activate Kindle Arrows and start shooting at it with Poison Arrow followed up immediately by Savage Shot. This will interrupt Apply Poison and when start to fire away again you’ll automatically interrupt Healing Spring. This is also somewhere where the flatbow comes in handy, since it has a shorter refire rate than longbows and when you are standing this close to your foe, the arc size isn’t larger than with a normal bow so you should always be able to interrupt Healing Spring. Just remember to time your activations right, if you think it’s about 20 seconds ago it put down Healing Spring last time, it’s a bad idea to start activating Troll Unguent.

Rock Borer Worms: Ranger, skills used: Choking Gas, Lightning Reflexes, Pin Down, Throw Dirt & Concussion Shot
How to: I don’t really get it, but as long as you have the worms inside your aggrocircle they wont shoot at you, but you have them outside your aggrocircle they will shoot. Just don’t go too close too them ‘cause they’ll blind you with Throw Dirt. But should you end up in a situation where they shoot at you, they do lightning damage, so just use Mantra of Lightning and kill them off.

(I wont be going into detail on what mobs you’re meeting, so don’t be surprised if you find something I don’t describe here)
Now, kill off the three shepherds in the beginning. On the path you’re on there is a mob consisting of 3 Spirit Shepherds and 1 Spirit Wood walking up and down of it. In full, there is two such groups in the forest. When you encounter one of them you use Mantra of Lightning and kill off the Spirit Shepherds first, than use Physical Resistance and take out the Spirit Wood. You’ll need to keep up Troll Unguent as much as possible when fighting these.
Once you’ve killed them, the next challenge will be up ahead when the path goes in between to hills. Don’t go in there! You’ll be going to the left, but first there is a group of Spirit Shepherds walking around that particular path, and they need to be taken out. There will also spawn three Armored Cave Spiders in that area, only take them on one by one, pull if necessary.
Once you’ve cleared the area and cleared the area to the left plus killed off the Spirit Woods you’ll need to pass some skeletons. Don’t even think about killing them. Just run past them using Storm Chaser. Continue running along thee river to your left until you can’t get any further.
The corner you’re standing in is usually a sanctuary but there may spawn a spider there or very close by, which you’ll have to kill.
In the area you are now watching there will spawn three spiders, and this is also where the second group which I spoke of earlier is patrolling. On the left side of the area the is a small ‘cave’ where there is three Spirit Shepherds. You’ll need to take them on from the right side of the cave because of the difference in height.
Once you’ve cleared there, you move on to the area next to this. There will also spawn three spiders here, some of them may have spawned already from when you ran past. Once you’ve cleared this area you’ve cleared the entire forest.

5) Worth it?
Even when I pay the entrance fee of 1k I still make about 3-4k on a run. Plus I get Obsidian Shards of course, my personal record is 4 shards in one run ^^


-----------------------

Hope you enjoyed reading my first guide here ^^
Only constructive criticism please

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User Comments
Some modifications  van halen on 10/02/06 14:32

I would modify 1 skill, which is FW (Favourable Winds) for Dual Shot...Hence it being an environmental effect, it won't replace your preparation or stance making your arrows shoot twice as fast and still hitting for more...I also use a completely different bow but that is down to self-preference...Apart from that, very nicely explained guide ;)

Was going to post a guide like this a while back, but everyone knows about it already ;(


  Rainbird on 10/02/06 14:46

The only bad thing about FW is that 2/3 of the creatures who'll be trying to kill you are also rangers, I personally prefer Dual Shot instead of the added damage your opponents will also be dealing

RE  van halen on 10/02/06 14:54

QUOTE
The only bad thing about FW is that 2/3 of the creatures who'll be trying to kill you are also rangers

Well, in theory…if you paste yourself, and keep your enemies out of range from the spirit, than there should be no problem.

  PiousDevil on 10/02/06 17:36

but doesnt fw need to affect enemies for the double speed + dmg to be taken?

  The Sister on 10/02/06 17:42
 
I use this exact same build but with Dodge instead of Dual shot. It's a nice build and well explained :)

  cswella on 10/02/06 18:55

QUOTE
 
but doesnt fw need to affect enemies for the double speed + dmg to be taken?


Nope, for spirits that affect you, only you need to be in range. But for spirits like EoE, enemies need to be in range.

  Cloud yan on 10/02/06 18:59
 
I am a little cunfuzed on a couple of things. first what is the need for the sword and sheild and can u run any other areas the FoW (and if these questions were answered in the guild i am srry i didnt catch them)


  Vlad Teh Impaler on 10/02/06 23:00

http://guildwars.gameamp.com/guide/viewGuides/1240.php

...

  Rainbird on 10/03/06 00:25

QUOTE
I am a little cunfuzed on a couple of things. first what is the need for the sword and sheild and can u run any other areas the FoW (and if these questions were answered in the guild i am srry i didnt catch them)


The sword has a +5 armor on it, and the shield gives you extra hp when in a stance (Storm Chaser)

  fleetia on 10/05/06 01:32

Great guide. The only thing I do differently is subbing Savage Shot with Distracting Shot and Dual Shot with Dryder's Defense (Whirling Defense) or Dodge.

I do this because:

If you somehow don't interrupt the armored cave spiders poison, there's less of a chance a posoined arrow will hit.

Cheers!

  fleetia on 10/05/06 12:22

Also, Dodge is another running skill should you get deep freezed and Storm Chaser still hasn't recharged yet.

  Rainbird on 10/05/06 14:42

Well, if you should happen to get Deep Freeze on you, I think the best thing you can do, which also works with this build, is to stop and use Troll Unguent. It increases your chances of survival alot

  the sg of death on 10/10/06 09:04

I also use Studded Leather Armor, simply because of the extra armor vs. lightning, and with Mantra of Lightning on, you gain you also gain 3 energy every time your hit. This only really helps against the Spirit Sheperds though, but they are the most abundant creature in the forest.

ARMOR  Jake Jacobs on 10/21/06 18:43

ok i dont know the exact name of the armor but its +10 vs phys. and since those guys the oak guys and wurms and spiders alll do phys, it would be a good idea agains them. also a good idea to bring a studded leather set and my mentioned set. or u could just use druids. and die faster.

  Rainbird on 11/19/06 10:44

It all comes down to taste, wif you like the energy or the armor. The lack of armor wont kill you...

And just so people know, this build also workes post-nerf

  DarkAura on 02/12/07 12:14

well, i dun have prophecies, so i cant get physical resistance,
what now? there arent armours with +10 again physical attacks..

so i keep getting killed by the spirit woods :S

any suggestions

  Te2010 on 06/21/07 02:10

u need prophecies to do this

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