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Opressive Gaze Spike for HA

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Balthamos Profile

Author: Balthamos
View Profile of Balthamos

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18 Comments
Team Setup



Variations:

You can have an extra protection monk instead of one of the healers.

The ranger can take a second interrupt instead of Storm Chaser

The BiP necro can use Consume Corpse instead of Animate Bone Minions OR Well of the Profane OR Well of Blood.

Protective Spirit is not necessary, and can be replaced with an extra extinguish if wanted.

The caller can switch to N/Me with Expel Hexes, Mantra of Resolve Drain Enchant and 1 other skill of choice.

How to play: Vetrillo, TS or any other means of multi-user voice communication is essential to the success of every spike time and this one is no different.

Two types of spike: Each spike should be preceded by a called target, and a countdown. When a target is called, it is the responsibility of the spikers to get in range of the target. The countdown is "3-2-1-Spike" The spikers all start casting on 1, the caller casts on spike. It may be necessary to cast slightly earlier or later to compensate for the lag of the voice communication program you are using.

Opp spike: The caller uses Bitter Chill on the target; each other spiker uses Oppressive Gaze. Bitter chill must hit before Oppressive Gaze, but the shorter the time between the two hitting the better. This prevents RC or Extinguish ruining your spike. Follow up Oppressive Gaze with Vampiric Gaze.

Shadow Strike: Everyone uses shadow strike on the called target, follow up with Vampiric gaze.

Initially, it is advisable to select any target excluding the first one to come in range, as this is the obvious spike target. If the opposing team are balled up you should use Oppressive Gaze. If not, shadow strike is fine. Continue to spike as much as possible to pressure the infuser(s) or monks. Between every spike your team should be healing and protecting each other. It is normal to continue to retreat out of high pressured areas and areas where traps/aoe spells have been found. It can be useful to force your opponents into choke points also, where several people can be spiked at once which makes the spike almost impossible to infuse.

As soon as the first kill is made Frozen Soil should be put down to prevent resurrection. If one of your own members gets killed the Spirit spammer must use Lively was Naomei to resurrect the fallen party member. When facing another team with frozen soil you should save your rez sigs for the Spirit spammer, as he has the only hard rez, which can work through frozen too.

Running Spike: Only used against the Zaishin OR other spike teams. Everyone lines up with the caller, the target is called and everyone selects it but stands in position. On "1" everyone activates their skill and in theory should run towards the target at the same time, and cast SS or Opp Gaze at the same time, when the caller uses bitter chill he will always be ahead of the party which can attract unwanted attention so you must be careful when using opp gaze on a running spike.

Specific Strategies:

Vs VIMWAY: Chain Aegis as much as possible, continue to kite backwards, away from the traps. Spike often, keep removing conditions with Extinguish and RC. You should have enough healers to easily outheal their damage, and their healing is not strong enough to stop spikes.

Vs Balanced: Vs Balanced make sure you look for chokers, infusers and Psychic Distraction mesmers, all of these are priority targets, as well as Migraine Mesmers which should have migraine converted immediately. Continue to kite away from heavy pressure, also attempt to force warriors to overextend from the monks range, giving you an easy spike.

Vs IWAY: Be careful of FC mesmers as often they carry Maelstrom and Meteor shower, avoid at all costs. Often the Orders Necromancers will carry infuse Health so you should attempt to spike them out. Iway warriors will often bunch near a target providing you an easy oppressive spike. Once again, success is often ensured by continually kiting to relieve the pressure. Ensure to kill opposing spirits.

Vs Spike Teams: On spike teams you may find you need to conduct a running spike. Ranger spike should have you fleeing behind walls so they don't have a line of sight. Rainbow spike or starburst spike/other ele spikes should be countered by knocking out spikers. It is often advisable to have an infuser drop out of your own spikes in order to prevent the opponent’s spikes. Bloodspike must be assessed to find out if it is normal bloodspike or Oppressive Gaze Spike the most important thing is not to ball up (or try a running spike, because that will cause you to ball) against them if it is oppressive. If you are having trouble with any spike team, but Fertile Season up to aid your infuser and give you time to reorganise. Your spirit spammer can also look to interrupt Shadow Strike/Bitter Chill.

Vs Dual Smite: Two strategies, you can either spike out the warriors or the smiters. Both are highly effective, if you continue to keep heal party flowing then you should easily be able to out heal them and smite them out.

On Alter Maps: The ghostly hero is taken by the Ranger, who runs to the alter to interrupt the opposing ghostly. When you have captured then you put up Fertile Season and Symbiosis, making it extremely difficult to kill anyone or spike the ghostly hero. If your opponents are not so powerful you can let them drop and spike them out.

Relic Maps: Try and spike the opponent’s relic runner if you can. The ranger can run relics for you but it is far easier to win by spiking your opponents out.

Comments Welcome. Criticism is only welcome when constructive. This build works.

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User Comments
  king_robin on 09/21/06 09:57

Yay Nice done. Superb Spike.

  Riotpoll on 09/21/06 10:15

Nice guide, one thing though throughout you said "Bitter Chill" and I'm pretty sure you meant to say Enfeebling Blood :)

  Balthamos on 09/21/06 10:17

I did, at least the skill picture is right though :D.

  anan saman on 09/21/06 10:42

i want to join you once :P
ventrilo wont run on my computer, but TS does :P

  Solicity on 09/21/06 11:14

word! now thats a guide!

anyone want to explain what the different teams mentioned at the bottom are, to help us HA newbies :D

  king_robin on 09/21/06 11:23

VIM: Is 6 trapper Ranger that use Victory is Mine plus 2 BO war (BO=Blackout) and also ViM
Vimway: Is x trapper ranger that use Victory is mine plus some IWAY (I WILL AVENGE YOU) warrior. (this build is better than VIM)
Balanced:Is a mix with some Shock war and Warder (sry i cant the build) But is combind with all diffent build.
Spike team: Is a team that all attack the same target at the same time like this one. But you will need Ventrilo or Teamspeak or else this build is worthless. also some support unit like a Ritul lord and maybe a ranger spirit spammer. Who knows?
Dual Smite: 2-3 bunny thumpers and lots of Monk that enchant them with Balthazar's Aura and Zealots Fire. (I hate the build)

I think thats it. There you go Solicity

  Ulv on 09/21/06 12:02

Suggestions:
- Make a Rt/R with Frozen Soil instead of a R/Rt
- Don't give BIP to the Minions necro, BIPper will need to BIP the MM when he's low so he can make minions

For the rest it seems alright :-)

Ulv

BSpiker LF BSpike ^^  naughtyca on 09/21/06 12:35

Hmmm, I might make a PvP necro to try this out ^^. Me like it, nice guide

  Fedpik on 09/21/06 13:42
 
Nice guide, but i just think you need the Rt/R, it saves the necros for a lot of healing.

  Sunrunner on 09/21/06 14:18

1- Enfeebler shouldn't be healing just cause he needs to call spikes
2- A Prot should take minions instead of extinguish (works best on rc)
3- If you want fertile season and symbiosis you need a Rt/E and a R/X
- Rit takes normal rit skills, lively, rupture, etc, but also ward of
stability
- Ranger takes seeking arrows savage shot, dist shot, fertile, symbi,
frozen, oath shot

  wf_amazon on 09/21/06 14:18

you forgot the most important thing a backup enfeble if ur caller kees getting interupt your in trouble

  Ulv on 09/21/06 14:49

Also you didn't mention HoH, which is not an average Altar map.
You need to spike the hero down, cap, and spike the remaining heroes, if interuting, spike the mesmers and ranger, sometimes also a x/Me

  Dark Knight on 09/21/06 14:59

Verrrry well made guide, learnt some new things there. Blood Spike is pwnage, but....How would you counter a FoC/Degen Spike?

Takign Over  Taking Over on 09/21/06 15:49

great guide..if you ever need a WoH or BIP spiker you can whisper me at the names "Taking Over" "Nose Picker Il" "Veranan V"
"Baractar V" and "Deth Lords Charger"..i hav e both TS and Vent +mic

  everdream on 09/21/06 16:01

Good job on coming up with a PvP Team build Balth, glad someone here has the Passion for PvP and the kindness to share their build. :)

  Balthamos on 09/21/06 16:13

Enfeebling Blood is of couse interchangable across any of the spikers, though I would advise having it. I don't claim all the credit for the build. This is an adaption of a build I was once taught to play.

If anyone really wants to spike with me, PM me on here and I'll see what I can organise.

  Sunrunner on 09/21/06 16:27

1 He didnt create this build so stop saying he did, its extremely common


@ wf_amazon
backup enfeeble is pointless, you just need a backup caller and if the enfeebler goes down and you cant res him then the backup called just calls Shadow Strike spikes

@ Dark Knight
you can counter a foc spike easily, 1 because foc takes a long time to case a normal cg ranger can inturrupt 2-3 spikers easily. Inturrupts are the way to go. If you are running a balanced build (some balanced builds spike) you should time your spike when they are spiking because they wont have time to healing. Also FoC spikes lack a healing/prot elite and because of this they can only really kill a team fast, the longer you are able to hold out the less energy they will have

  meumesmo on 09/22/06 08:50

Also, I don't think you mentioned that you never ever use any weapons which halves cast time, especially in a blood/oppressive spike, nice guide tho! I bet you will see more and more spikes in HA, but it takes a lot of practice and strategy to do well.

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