|
 |
|
|
Sign Up to Submit Guides and Earn Credibility! |
|
 |
|
|
 |
 |
Author: Wyat_hawke
4,213 Views
41 Comments
|
Hey all fellow ampers, I’m back with my second guide this time, and today I’m going to show a PvP/PvE assassin build for the more experienced players. For those of you who want an easier assassin build to start with, you might want to check out This Build. It might be a bit hard to work out in the start, and you might need a stopwatch to keep track on time. This is a dual build, meaning you will need a friend of you to help you out. He/she is going to use the same build as well, as listed below. I think that this build might become the next touch ranger build, but unlike the touchies, this build is going to be more admired, since it’s a bit harder to run =P
(Oh, and with this build, I’m going to PROVE that 2 assassins can tank ANYTHING in PvE as well, gotcha there all you ppl that said ‘sins are hopeless tanks =P !)
Skills
1. Shadow Form (part of the Holy trinity)
2. Arcane Echo (part of the Holy trinity)
3. Arcane Mimicry (part of the Holy trinity)
4. Shadow Refuge (your selfhealer)
5. Leaping Mantis Sting (attack skill)
6. Golden Phoenix Strike (attack skill)
7. Nine Tail Strike (attack skill)
8. Death Blossom (attack skill)
I’m not going to say too much about the skills, as they should be commonly known for those who play GW regularly. The attacking skills might be substituted for another attacking combo if you think that is more suitable. I am however going to talk a little bit about “the holy trinity” later on, but first I’m going to show the stats and armour
Stats:
Dagger Mastery: 14 (11+2+1)
Shadow Arts: 12 (10+2)
Critical Strikes: 9 (6+3)
Again, you can juggle the stats around as much as you want, and add some more superior runes, but since I don’t have all the superior runes, I’m using this. I also use a superior rune of vigour, but in this build, it is sort of pointless, and not really needed.
Armour:
I prefer to use the shrouded guise armour for the extra bonus if energy. Another option is to mix the armour sets, so that you can end any unseen conditions sooner.
Weapon:
Zealous PvP Daggers of Enchanting
+5 energy
Zealous dagger tang
Enchantments last 20% longer hilt
Used for energy management + to make shadow form last longer
“The Holy Trinity”
The basic main three skills here, which I have dubbed the holy trinity, is the key aspect of your survival.
1. Shadow Form:
Enchantment spell. For 19 seconds, all hostile spells that targets you fail, and all attacks against you miss. When Shadow Form ends, loose all but 47 health (cost: 10, casting time: 1 sec, recharge: 60 sec)
2. Arcane Echo:
Enchantment spell. If you cast an enchantment the next 20 seconds, Arcane Echo is replaced by that spell for 20 seconds. Arcane Echo ends prematurely if you use a non-spell skill (cost: 15, casting time: 2 sec, recharge: 30 sec)
3. Arcane Mimicry:
For 20 seconds, Arcane Mimicry becomes the non-form elite skill from target other ally (cost: 15, casting time: sec, recharge: 60 sec)
Start of by casting arcane echo, then shadow form. When shadow form wears out, quickly use the arcaned Form. you need to do this before arcane echo goes back to its normal form, so cast it when shadow form has lasted 18-19 seconds. It's makes the job easier if you have a stopwatch. Cast arcane mimicry as well after some seconds. With 19 seconds lasting time plus the 20% longer enchantments mod, you can keep up Shadow Form INFINITIVE. That means, that unless there are any of those nasty close-up bangers (which uses Inferno, Flame burst, skills like that), you and your friend ‘sin should be nearly invincible. You have to keep up Shadow Form ALL THE TIME, otherwise it's game over for you and your friend. The shadow refuge is there mostly if something should go wrong (getting interrupted f.ex.), and you have to heal back up again. You can skip it out for another attacking skill or a rez if you are in TA, or PvE. Since all spells fail, shatter enchantment, rend enchantments and other skills alike should be no problem whatsoever.
There are some very few skills that can strip this build from enchantments (like Chillbains) but since these skills cost much, have long recharges and other downsides, no-one in PvP uses them, making sure that you can keep up your Holy trinity all the time.
You can also dual tank with this build, as well as running with it (change out the attacking skills for running skills). There have been reports by some of my friends that they have managed to dual run to droks with it, although I have not tried it out myself. If anyone tries, please post it back to me.
Counters:
Close-up bangers
Other morons still attacking while they have spiteful spirit on them (wammos, ‘sins from other teams in AB etc)
Getting interrupted while casting one of the Holy trinity skills
Closers:
Soz for not having so many pictures, I’m not that great at all that stuff. I would like to thank Mr Kento for helping me out with the testing of the build, as well as some other people in PvP who had the time to help me out with it. If any builds that look similar are found, or that are the same, I had no idea of it. I posted this just based on my own thinking; I did not find it anywhere else.
Any constructive critics or half-witted flames can be posted. I do actually prefer the critism, since it can help me make builds that bring gaming to a new level. So go on, post your opinion =)
|
|
|
 |
|
|
|
|
 |
|
 |
|
|
|
|
 |
|