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Versatile AB mesmer build (against all professions)

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mriswith Profile

Author: mriswith
View Profile of mriswith

12,755 Views
39 Comments
---- disclaimer ---
This build has been solely made throughout experimenting. Any similarities to other guides are coincidence and not intended.
Constructive comment is always appreciated. However this build works perfectly for me and works as described and i hope that with sharing this build, i can bring people on ideas for new builds.
---- disclaimer ---


I have tried several build for mesmer in mainly AB and throughout prophesies. Domination can be very useful but is mainly against spell casters, while illusion magic tends to lean anti-warrior. I have spend some time developing a build against warriors as well against spell casters to be as versatile to a group as possible. The build I will desctibe below is in my opinion the most versatile and useful build against all imaginable professions.

Skills:



Ineptitude Elite Skill
For 4-10 seconds, if target foe attacks, that foe takes 30-135 damage and becomes Blinded, and Ineptitude ends.

Ethereal Burden
For 10 seconds, target foe moves 50% slower. When Ethereal Burden ends you gain 10-22 Energy.

Conjure Nightmare (Factions)
Hex Spell. For 2-12 seconds, target foe suffers -8 Health degeneration.

Conjure Phantasm
For 2-12 seconds, target foe experiences health degeneration of 5.

Leech Signet
Interrupt target foe's action. If that action was a spell, you gain 3-13 energy.

Power Drain
If target foe is casting a spell, the spell is interrupted and you gain 1-25 energy.

Illusion of Weakness
You lose 50-202 health. Illusion of Weakness ends if damage drops your health below 25% of your maximum. When Illusion of Weakness ends, you gain 50-202 health.

Ether Feast
Target foe loses 3 energy. You are healed 17-41 for each point of energy lost.
Or
Healing Breeze
For 10 seconds, target ally gains health regeneration of 3-8.



Tactics
Before engaging in AB or a mission; cast illusion of weakness. This will be your main trick in staying alive in a battle. When you get bashed up when you accidentally get into a large group, it give the possibility the get out alive. After a few tries I started to prefer Healing Breeze since it equals a lot of possible degens cast upon you.

- Warriors:
when engaging a warrior; start with ineptitude. It will give them massive damage and make them blind. Make sure they do not use heal sig afterwards. If the do; interrupt it with leech signet. After ineptitude use ethereal burden. It prevents them from moving away and it will be a energy recourse. Now it is time to cast degen. Cast conjure nightmare. It gives a nice degen on them of -8 for 21 seconds which will mostly kill them off soon enough. Whenever they cast healing sig; and you haven’t used it already interrupt it with leech signet. When they use healing breeze; mending or such; cast power drain.

-Elementalists:
This is the easy class. Mostly eles suffer lack of health points and need to stay alive solely on their ability to do damage. Use when available ethereal burden on them followed by Conjure Nightmare. Whenever they cast spells interrupt it with leech signet and power drain. Eles are actually the main source of energy income; since the interrupt skills provide energy regain on interrupting spells.

-Necromancers
As all know; there are a lot of different types of necromancers, but they all have 1 thing in common; just as eles health points are often low (350-420) and they will be susceptible to degen. Cast conjure nightmare and conjure phantasm on them and interrupt their healingskills with leech signet and power drain. When there is time; cast Ethereal Burden on them to minimize their escape.
MM’s die quickest since keeping an eye on their minions, 90% of the time they do not watch their conditions and keep sacking. This is what I encountered in almost all situations, and while mm’ing myself I have to force myself to keep track of it as well.

-Mesmers
With engaging mesmers; illusion of weakness is actually the maintrick. 50% of the mesmer use degen themselves, and hers the trick; illusion of weakness give you an hidden 253 health points which they don’t have. Cast degens on them (nightmare and phantasm), ehteral burden to prefent them walking away and interrupt mainly their ether feast. Both healths (yours and theirs) will often be down at the same time, but at the point of your 25% maximum points you suddenly gain 253 which they will not be able to interrupt. When illusion of weakness ends, cast heeling breeze to counter any possible degen. Or when possible and the chances of interrupts are low; try to keep illusion of weakness alive by adding health with healing breeze.
When yu get backfire cast onto you; just dont cast spells until it is gone

-Assasins
These are tricky. If not all your skills are recharged, don’t engage them, or cast only ethereal burden and ineptitude to slow them down. When everything is recharged its only a matter of bombarding them with everything you have. Inpeptitude for massive sudden damage, degens to finish the job and ethereal to keep them from running. Use Leech signet to interrupt shadow refuge.

- Ritualists.
Use maily degens on them. Ritus will almost never throw their weapons at you. If they do; use ineptitude. Use Leech signet to interrupt ritu skills, and power drain for any other.

-Rangers
This needs to be divided. The ‘normal’ ranger, and the ‘touch’ ranger.
Normal ranger requires pretty much the warrior or assasin tactic. Touchers are a whole different lot. Illusion of weakness will save you in a lot of accasions, but you will need full energy with engaging them. If not; ethereal burden is your friend to get the hell out of there. If everything is charged and ready to go, it is possible to get them. Always be sure to have illusion of weakness up when you do. First start of with casting healing breeze. Touchers might spike, but HB + Illusion of weakness gives you a large margin of doing things. When you see them, lure them and run away. When clear, immediately cast ethereal burden on them followed by conjure nightmare and phantasm. Watch closely as they use their skills, and use leech signet to interrupt the initial vamp bites/ touches. Then all you have to do is get out of their range. Ethereal is, as stated, their slowdown. You can sit back, and with no ally’s around them to gain health, they will degen into oblivion.
It is a tricky tactic but it has worked often enough to state that it works and can be done. I know a lot of people will commentate on this tactic against a toucher; but it has worked more then once. Just remember that you will need to stay out of his/hers aggro bubble since vampiric gaze works over that distance.

-Monks
This is the easy lot. If there are no other monks to back them up its soon over. Or they must be a specific hex smiter with more then 3 hex removers which hardly any monk has. Here timing is the trick. Cast Ethereal Burden on them, which they will get rid of asap (1 hex remover down and you gain energy) then cast conjure phantasm to start the degen followed a scond later with conjure nightmare. Now all you have to do is interrupting their attempts of healing. Don’t bother to interrupt healing breeze. The degens on them are bigger then healing breeze can counter. Block spells like Healing light since they stop your degen. If all goes well; 1st of all they will be so busy healing themselves that their team is vulnerable, 2ndly the degen is so big on them, the effort will be in vain.


The above is a nice example what happens to warriors :D

Known issues
The biggest problem that can occur with this build is skill recharge. If one of your defensive skills (inpetitude & ethereal burden) are in recharge there is hardly a way out except for keeping healing breeze up and the fact that you have hidden healthpoints. In a good AB with a good team you probably will not die. In a bad AB you might die a few times due to the fact that you will encounter mobs. Against a mob there is no defense.
Touch rangers, however counterble with this build, are a pain. A diversionbuild works, but since i had one i saw flaws there as well, and often got spiked nonetheless. This build however it might seem cowardly with the running away part, takes them down easily as long as yu slow them with ethereal, , cast both degens on them and stay out of the range of their vamp gaze.
Other know counters are warrior/necro (ive seen a rise of toucher warriors :/ ) who are less affected by the degens and ineptitude. However due to their lack of energy, when on full recharge and energy you can take them out.

I hope this build can be usefull for people and that you all had a good time or interresting time reading it. Who knows; one day we might face each other O.o

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User Comments
  everdream on 08/31/06 00:45

wow, i am very impressed with this guide mriswith. it's informative, so well laid out, stands out, and it's fun to read. if there was a bar in guide writing, you are certainly up near the top with this one, i hope to see more guides like this in the future from everyone, they are just enjoyable.

since i know a lot of people will be reading this guide, if you're interested in submitting a build-specific guide, please refer to the following link: build-specific guidelines it will help you create guides that are similar to this one, there just needs to be the effort.

  mriswith on 08/31/06 01:30

Ty everdream :D I have spend 2 days in formulating the words and such, but it truly felt good when i finished it. I hope it will be of some use to the community ^.^

  moloch on 08/31/06 01:48

::speechless:: wonderful wonderful...
well maybe not speechless but VERY nice guide

  Asmodeus on 08/31/06 03:02
 
I came up against a similar build with my ranger, but it was using Clumsiness instead of Healing Breeze :K Pretty nasty, but luckily i was with 2 other ranger (me: Cripshot. Them: Broad Head and i think Touch/Barrage, not sure which). But those two skills are evil on melee/rangers :(

  mriswith on 08/31/06 03:08

Actually; that couldve been me...... i had clumsiness equipped for a short while instead of conjure phantasm..... And healing breeze was replaced with ehter feast....

  threelemmings on 08/31/06 06:53
 
QUOTE
conjure phantasm to start the degen followed a scond later with conjure nightmare.


Nice guide, but a quick note; I'd put the spells on the other way around. They both have short recharges, but I'd like to recast one that costs 10 instead of one that costs 25 if you note one is removed. Also, with nightmare a -8 you can see if thats all you need... I'd only bother with phantasm if you have A) low energy B) multiple targets or LASTLY C) the target puts up a regen spell... and you use phantasm to coutneract it and give them degen again.

  Keo on 08/31/06 06:56

Nice build and a great guide!

Once I get my Mesmer leveled up I'll be trying this one for sure!

^_^

  a_bit_thick on 08/31/06 08:00

i love the build i have a mesmer myself but just havent taken the time 2 find or try and create a build. this is realy going 2 help me. :)

great job

  a_bit_thick on 08/31/06 08:04

o btw where do u get the weapons u use.
:)

again great build

  lupennerkvein on 08/31/06 08:09

gj on the guide its pretty god damn pretty

  BlazeNL on 08/31/06 08:20
 
Very nice guide, well layed out.
Although I'm a very fond and if I may say good Mesmer player, I don't like Illusion of Weakness, you know why? When it ends, you can't heal yourself anymore and you're dependant on the monks (if any around). After it ends, you'll have to wait till you're health has enough to sacrifice and then you'll have to wait till you regenerated. And it doesn't trigger when your health drops below 25% from a condition. And also, the enchantment removal is very annoying if it happens at 75-80% health. But that's just me ^^
Not to bring your guide down, it shows great potential on player who are too busy attacking someone else.

  mriswith on 08/31/06 08:31

QUOTE

o btw where do u get the weapons u use.

I got the chacram from the collector outside durheim archives. The hypnotic scepter is crafted at the weaponsmith in bukdek byway next to the rez point of melandru.

QUOTE

Although I'm a very fond and if I may say good Mesmer player, I don't like Illusion of Weakness, you know why? When it ends, you can't heal yourself anymore and you're dependant on the monks

Thats why healing breeze or ether feast is in the build. 1st of all always consider illusion of weakness as it is not there. upkeep your health as long as possible. As i stated, it is a saveguard. When it ends, you still have healing breeze or ether feast to heal yourself. Indeed people might take away enchantments, but that is merly a detail and not a problem. Ive had IoW removed from me. I just went to a save spot, recast IoW, healing breeze and went back in again. The only trouble is that degens do not trigger the 25%; thats why i grew fond of healing breeze in this build.

  BlazeNL on 08/31/06 08:52
 
Blaze smacks his head. Doh!
I'm so very sorry, I missed the Healing Breeze, I read through the skills and rest of the guide but somehow missed that one. Ahem, yes very nice guide, nothing else to say.

  mriswith on 08/31/06 12:00

QUOTE

Blaze smacks his head. Doh!
I'm so very sorry, I missed the Healing Breeze, I read through the skills and rest of the guide but somehow missed that one. Ahem, yes very nice guide, nothing else to say.

Lol; no problem :D

  yiyanshou on 08/31/06 13:44

Amazing guide you got there and ill definantly try it.

Btw have you tested this in Fort Aspenwood?


  mriswith on 08/31/06 15:02

Not yet; my mesmer has done prophesies; but since im bored of factions at the moment; i havent gotten her past the missions yet; so she is not there yet.

  Charlotte The Harlot on 08/31/06 18:18

i dont think ive fought u but those slow degen mesmers really piss me off. not saying u copied ne1 but i have seen alot of similar builds lately and if im playing a melee char they piss me off so much good build but annoyinh as hell.

  Pyyrus of Epyyrus on 08/31/06 22:27
 
wonderful guide
just one question though thats been bugging me for sometime now: what is AB

sry if i sound like a noob :(

  BlazeNL on 08/31/06 22:50
 
QUOTE
just one question though thats been bugging me for sometime now: what is AB

Alliance Battle

  Pyyrus of Epyyrus on 09/01/06 10:16
 
ooh, i see okay thanks

  Solicity on 09/01/06 12:06

nice to see a mesmer build for RA croping up! ill give this a go some time :)

QUOTE
Against a mob there is no defense.


AK-47s...For...Everyone! :D

  evmac2007 on 09/01/06 16:53

[QUOTE]AK-47s...For...Everyone! :D

Lol, Command and Conquer Generals

  Brother Christ on 09/02/06 08:39

you know u got 9 skills on there?

  Crush firestorm on 09/02/06 12:01

U have made want to build a mesmer! :)
LOVE the lay out of the build so clear and easy to understand.
keep up the good work and hope to see more from you (thumbs up)=)

  mriswith on 09/02/06 12:44

QUOTE
you know u got 9 skills on there?

Thats why it says "or".
QUOTE

Ether Feast
Target foe loses 3 energy. You are healed 17-41 for each point of energy lost.
-->>Or<<--
Healing Breeze
For 10 seconds, target ally gains health regeneration of 3-8.

The spell for gaining health is free to choose and might depend on your own preferences.

And thnx all for the nice compliments :D

  Brother Christ on 09/03/06 07:57

O lol, didnt see that "or," but i do now, Nice build.

  BlazeNL on 09/03/06 13:34
 
Tested (and still use) this build in AB, and I must say it ROCKS! ^^
I'm with the healing breeze, cost more energy, but there's alotta poison/life siphon/disease/bleeding in AB lately. Bravo!

  mriswith on 09/04/06 01:14

@BlazeNL; Glad you like it :D

  The Mad King George on 09/04/06 06:09
 
i thought you can kill anything with 3 mesmer skills...

IW, Black Out, Distortion,

Maby A Ether Feast In There And A Diversion Or A Burden

  mriswith on 09/04/06 07:28

QUOTE

thought you can kill anything with 3 mesmer skills...

IW, Black Out, Distortion,

I totally disagree on that. I used to use distortion for selfdefense, blackout against everything to interrupt/deny skill usage and i recon you mean Illusionary Weapon with IW? the IW mesmers i see in AB get killed in 2 minutes, without accomplishing anything. Maybe there are good IW players but i have yet to meet them. If i meet an IW with this build they're dead before they moved 2 steps.
An IW can maybe outwit a warrior, but any spellcasters puts them down in an instant. But thats just my personal experience, but therefore i have to disagree on your point.

  Aznboi589 on 09/05/06 05:33

Wow i read thoe whole thing i dont see any loose ends Good job ^^

damn  thaskippy on 09/05/06 12:59

i think this build is pretty cool. the guide is fun to read to. i don't really like mesmers(not becuz it is a sucky prof. but hecuz it is a hard proffession and a lot of people screw up with mesmers, like me) but i defeniatly like this build. there should be more people like you hehe

  lord_gkar on 01/25/07 10:00

question

did you look at those 2 skills by chanche

image of remorse Hex Spell. For 5...9 seconds, target foe suffers -1...3 Health degeneration. If that foe was attacking, that foe takes 10...44 damage.

or

phantom pain Hex Spell. For 10 seconds, target foe suffers Health degeneration of 1...3. When Phantom Pain ends, that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 5...17 seconds.

could replace conjure nightmare with 1 of the 2 personnally prefer the low energy cost and fast recharge time (tried it in Aspenwood and works wonders)

but over all I like it may give it a shot


  Dreagus on 03/21/07 12:20

Wow, this is a really awesome guide! It has been great help to me and my friend, as we've been looking for a really well rounded AB Mesmer build. I really like the look of this build and we're gonna try it asap.

(Off-Topic ^_^)
Oh and btw, I'm a HUGE fan of the Sword of Truth series. I see people with names in referance to the books in Guild Wars all the time. I personally have a Rt named Sister Merissa and a Derv named High Priest Drefan :P
Currently on Pillars of Creation (almost done!) and looking forward to every minute of the next books ^_^

Wow  cody0myers on 05/25/07 18:01

Wow this looks like a GREAT build I'll have to try it out ^_~

Amazing  Gina_x on 12/22/07 09:47

i tried this build out just now and it is really good absolutley thrashing the assains/warriors :)
excellent but really hard when you have a interupter fring at you all the time

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