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55 Support Necro

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lupennerkvein Profile

Author: lupennerkvein
View Profile of lupennerkvein

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22 Comments
PvE 55 Support Necro – N/Mo
This is a build designed around the idea that the 55 monk is built on you can lose large proportions of your health and still survive easily through good health regeneration.

Attributes and Weapons
Blood Magic 12+3+1
Soul Reaping 6+3
Protection Prayers 9
Healing Prayers 8

Your weapon set should be a +5energy sword/axe of enchanting then an offhand focus that is 20/20 blood magic! You want scar pattern armour from anywhere it doesn’t have to be max armour as prot spirit is all that matters.

Skills
Awaken The Blood
For 46 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount.

Blood Is Power
Sacrifice 33% max Health. For 10 seconds, target other ally gains +6 Energy regeneration.

Heal Party
Heal entire party for 50 points.

Order Of Pain
Sacrifice 17% Health. For 5 seconds, whenever a party member hits a foe with physical damage, that party member does an additional 17 damage.

Blood Renewal
Sacrifice 25% maximum Health. For 10 seconds, you gain +6 Health regeneration. When Blood Renewal ends, you gain 200 Health.

Protective Spirit
For 16 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.

Healing Breeze
For 10 seconds, target ally gains health regeneration of 6.

Rebirth
Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 6 seconds. This Spell consumes all of your remaining Energy.

How to use the build.
This build is designed to be played in the harder missions of the game especially in prophecies, the aim of this build is to continually give your monks +6 energy regen and if you can give other members of your team regen as well. You are also aiming to keep order of pain up so that your team is continually dealing more damage, the main danger to this build is if none of your team is using enchantments in prophecies or if there are afflicted necromancers alive using OoA and your team isn’t in a good formation.

This should only be used on missions where you have a team of 8 people. You need to keep prot spirit up on yourself as much as possible though if you have a good tank though you can mainly neglect it so long as you keep an eye out for stray enemies. During the course of the battle the key thing is to keep blood renewal up. As the battle starts put prot spirit up then use blood renewal then target the first monk and use BiP, then target your second monk and use BiP. Now use order of pain and begin to use BiP on other members of your team, spell casters will now normally have 10 regen or in effect your giving them 2 energy a second this is especially useful on harder missions where your monks are under greater pressure, you need to keep awaken the blood up as it means order of pain is +19 and blood renewal heals you for more, this extra sacrifice doesn’t matter due to the nature of 55ing. When OoP begins to flash use it again, now re-BiP the monks as there BiP will be running out soon. If you have lots of spare energy you can support your monks by using heal party or healing breeze, breeze is also a backup incase you become the target of degen.

There are a few variations to this build, you can take awaken the blood out in favour of another spell maybe damage dealing. This is only a minor edit and is just personal preference. You may have problems energy managing if your not careful or if not enough people are dying in this case you have 2 choices, be more sparing with BiP and only use it on your monks, and don’t support your monks with your healing spells as BiP is often enough. Your second option is to change BiP for offering of blood and to change BiP for blood ritual, the danger in this though is that your chance of getting agro from the enemy is much higher if you have to run upto your monks rather than staying behind them. Also blood ritual is 10 energy so the energy management gained isn’t that great but its always an option.




Due to people thinking that I just “steal” all my builds from guildwiki and don’t deserve any credit, this build and any others I submit are made by me and any build similar to it is just coincidence, since these complaints I have begun checking wiki before submitting builds but in the time it takes for build to appear it may come up on wiki, I would appreciate it if people didn’t instantly say I steal all my builds like someone did on my previous guide!




Anyway after my little rant enjoy the build!

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User Comments
  Vlad Teh Impaler on 08/29/06 03:10

my only comment would be that every single pve mission has at least one mesmer w/ shatter enchantments on it. usually more than that.

  Keo on 08/29/06 06:25

I'm afraid I'd have to agree with Vlad, all the tougher missions are riddled with enchant removal or nasty hexes else people would be soloing thim with 55 monks.

This is my BiP build I run in the deep, I can spam BiP on 3 Ele's, 4 Monks & an SS with no huge problems. The monks speam Heal Party and that plus the occasional Orison keeps me going.




Remember that you're support and shouldn't be in the actions at all, stay back, do your job and keep your head down ;)

^_^

  lupennerkvein on 08/29/06 07:12

but if there is enchant removal on the later levels so long as at least one other person in your team is using an enchant which in most teams they will be your totally safe, as they use it on them. I did all of unwaking waters with this little build and they have OoA necros and i died once when a stupid assassin broke agro and killed me apart rom that i was totally fine as i could just stay in the back and spam my sacrifices because you dont have to waste energy on high energy heals.

  CaptainBobby on 08/29/06 09:05

This build has no energy management, sure you have soul reaping, but if nothing dies for a minutes, your enchantments will run out and you WILL die.

  lupennerkvein on 08/29/06 10:16

bobby, if nothings dying nothing tends to be attacking so youdont need to keep using BiP and prot spirit so you will get back to full and if your against just one tough person you can just stay at the back and use your low nergy spells and forget prot spirit as it tends to not be that important if your only against one person whos out of your agro circle

  CaptainBobby on 08/29/06 10:50

There are many times in pve where there are alot of enemies and a pug group doesnt kill anything for a minute or so, you will be getting attacked, and you WILL run out of energy. Also if you die, the only way to res you would be to waste a res signet.

  lupennerkvein on 08/29/06 11:28

bobby, i can see what your trying but i tested this build out on unwaking waters with a pug group then our other group is just a group of hench and i did absolutely fine and had no problems whatsoever, have u actually tried the build and found that or are you jsut saying that?

  Keo on 08/29/06 12:07

I like your idea but I just can't see past the problems of being a 55...I'm gonna try it tho. I've played with a fast regen BiP before but I didn't have any luck, big Hmmmmmmmmmmmmmmmm.

It might be preferable to use a higher HP build, then you have some leeway and still a high regen. You're not going to be soloing huge mobs but you might take the occasional big hit.

Bobby:

The energy cost is high, I count about 60 for the bar, but with stuff dying he should be fine. The real healing should come from a constantly BiP'd Monk spamming Heal Party which will heal you fully every time.
As for res'ing a 55 you can use Flesh of My Flesh or Res Chant even if they have a 60% dp - I know this since I use it to train 55's in UW.

^_^

  Vlad Teh Impaler on 08/29/06 12:27


QUOTE
but if there is enchant removal on the later levels so long as at least one other person in your team is using an enchant which in most teams they will be your totally safe, as they use it on them. I did all of unwaking waters with this little build and they have OoA necros and i died once when a stupid assassin broke agro and killed me apart rom that i was totally fine as i could just stay in the back and spam my sacrifices because you dont have to waste energy on high energy heals.


The first part of that is true. But "Shatter Enchantment" deals 100 damage. That is about a fifth of a normal characters health. it is twice your health. So when for example, a Wammo gets his mending shattered, not a big deal. He can just heal sig. Or, if an Ele gets Aura of Restoration shattered, he can just recast it and he will be fine. But if you get shattered, then you are DEAD. And you say "oh i used it on unwaking waters" ... WEll there are only like 20 enemies on that level and they are very controlled. (Streamlined, gates, etc.) Most levels are much more spread out and have many more mesmers.

  Keo on 08/29/06 12:48

K....I tried it.

You got the attribs wrong, Can't get 9 in Prot so I put 10 in Soul Reaping and 8 in Heal & Prot.

The health does of course work but you have a total of 65 energy cost on the bar and I'm maxed out at 54; you can happily cast Awaken and then Sacc nearly 50% health with almost instant regen but you use HP once and you're looking for trouble.

So my suggestion would be to stop trying to be a Monk and drop HP & HB. Use Blood Renewal for your regen since it's pretty fast with just that and since the Monks are gonna be BiP'd constantly let them use HP which will heal you fully each time.
Doing this I doubt you'll need Blood Renewal in a fight since you're gettin healed constantly. Drop all your attribs out of Heal & put them in Prot so you don't need to spam PS too much. WoB would be a good addition instead of HP.

I like the idea and I understand your build and the motives behind it but I still prefere mine (which is a variation of another build on here) since it's safer and easier to run.

But if this works for you then GL with it! :p

^_^

  lupennerkvein on 08/29/06 19:01

keo thanks i appreciate your CONSTRUCTIVE input unlike some other people who just trash talk it

  everdream on 08/29/06 21:32

i'm glad you're experimenting lupennerkvein, this will make you a better player and more attuned to your character and skill sets.

  Keo on 08/29/06 22:01

QUOTE
....i appreciate your CONSTRUCTIVE input....


Phew!

After I read through it again I was worried that it sounded like I was bashing your build!

Keep making builds since we all learn from them and as for the people who only tear at you.....well we know their builds just include Frenzy and Mending ;)

^_^

  lupennerkvein on 08/29/06 22:38

lol, Keo

^_^

  Master Bock on 08/30/06 09:36

yea try not to rez with rebirth...bad idea :-\ lol i learned that the hard way maybe ressurection chant, idk

  Tularian on 08/30/06 13:03

Yo Keo can ya tell me the skills ya use with your BiP (dont rec. some of em), like too try em out if ya dont mind....

  Keo on 09/01/06 15:08

The skills are:



Heal Area
Mend Ailment
BiP
Well of Blood
Rend Enchantments
Blood Ritual
Life Attunment
Rebirth

Remember that this is primarily a Deep build, Mend is for helping out the Monks, WoB is for using corpses before they get Golemised (and helping the Monks), Life Att. gives you something like 30% more from healing so Heal Party heals you well over 100. Heal Area is really a backup incase you end up with Monks that won't spam or if you get yourself into trouble. BR isn't essential and I rarely use it so you could replace it with another enchant removal or blood skill.

Rebirth is for the gate; the BiP can sacc faster than the SS so I'm over and able to Rebirth others and save the Monks & Warriors, it also cen help if things go pear shaped in other areas.

^_^

  lupennerkvein on 09/01/06 15:25

cool idea keo, if i ever do deep ill try it

  Solicity on 09/29/06 04:40

QUOTE
The first part of that is true. But "Shatter Enchantment" deals 100 damage.


this is why you cast healing breeze after protectivie spirit. then the damage from shatter enchantments is still set down to 5 due to protective spirit still being active.

good builds from you and keo - at least a new idea i havnt had a go with yet. ill need to try it :)

and i can see what hes trying to do. with 55 health, you can spam BiP and it will be regenerated immediatly through healing breeze. just say behind everyone else so you dont get agroed. if you can cast on the casters but not the enemies, then they cant see you, and you shouldnt get damage.

clever way to get around those high sacrifice costs   Jamnog on 10/24/06 19:14

If you keep out of the way of casters it means that should be fine. Any bip necro should know to stay back untill the agro is well and truely taken.
Monks that have +6 energy regen tend to be able to look after any minor slip ups with 55 health tho means a degen from a mes or a couple of conditions :/. From my experience as a bip necro if you get agro your (whats the word im looking for?). You could have a no sup runes and you could have all the armor on earth but nothing saves a necto with a mob of agro, so go for gold. my necro has died enough times for me to to have an idea what will kill it. Its not anchantment stippers you want to worry about its letting them know you exist (that goes for a fully loaded im an invincitank necro too). You make a good point of mentioning agro. I find little or no flaw in the build because I can think of no way you could out heal 66% sacrifice other than lowering your max health.
From each build ive read tonight ive seen a new and clever way to deal with a specific problem. Thanks for posting your build it was a pleasure to read. and the comments on this have sparked a lively and interesting debate. dont focus on the negative comments as being about you they arent there are some factors there that would mean in some cercumstances you would have energy problems. i would have one simple soloution pick a tank and put essance bond on them. if get agro put it on you too. if you get ele, war, ranger agro take it off him put it on you. anyways i think ive typed enough

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