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A/N Minion Master. (AvA)

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Pickletron Profile

Author: Pickletron
View Profile of Pickletron

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12 Comments
Well I just joined GameAmp after a few weeks of lurking around the forums getting a feel for the place and I didn't know where to start!
So here's my first guide (And post!), that I often use in alliance battles.

The A/N Minion Master.
Being a minion master isn't always summoning your own minions, it's also about mastering minions.
This build uses other peoples' minions to soak up and deal a bit of damage for you.
Enjoy! :D


Skills

You could take out aura of displacement and bring critical eye for the extra bit of energy but I like shadow stepping in and surprising the MM.
As for other forms of energy management; I’m not very familiar with many other assassin skills but I make do without them.


Attributes
Critical Strikes: 11+1+1(13)
Dagger Mastery: 11+2 (13)
Shadow Arts: 7+1 (8)
Death Magic: 5
Blood Magic: Left-overs (which should only be 1 or 2)


Equipment
Personally I use shrouded armor for the +energy AND +5 energy daggers because this is a high energy build with no energy management :)
I also strap on a Sup. Vigor rune.

Strategy
Shadow step (Aura of Displacement[8]) to a minion master surrounded by minions (If you didn't take AoD just run up to them...).
Cast Verata's Aura[7] then start pummeling the MM with your attack skills (If you have enough energy start from skill 1 and go through to 4, otherwise use 1 THEN 4 and let the minions finish them off).

After the MM is dead cast Dark Bond[6], which will send 75% of the damage you take to your closest minion, and continue killing people.
Because I like rushing into fights as an assassin in AvA (Yes, yes assassins aren't tanks) I normally die before Verata's Aura wears off but I’d imagine you run away when it does.

Fin

Constructive criticism is welcome as well as any comments/suggestions you may have.
Thanks for reading and HELLOOO GAMEAMP! :D

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User Comments
  Albino Monktress on 08/27/06 19:42

welcome to game amp and sounds interesting im gonna hafta try this once i unlock aura of displacement

  Botchu on 08/27/06 19:46
 
Hmmm...
sounds interesting but I don't think I'd use it...

  Anal_phabet on 08/27/06 21:07

Wont you have to do Veratas Aura 2 times to capture minions? If you read the effects of veratas it tells that if minions are controlled they lose bond to their masters and the second time theyre bond to you...Dunno if that changes something important in the build but for energy and time managment, its important.

PS Im new too so...NEWBIE WELCOME :D

  syko spoo on 08/27/06 21:59
 
veratas aura binds all minions 2 u veratas gaze breaks the bond of target minion

  Pickletron on 08/28/06 02:52

They lose their bond eventually but most of them die (From dark bond) before the time runs out.

Thanks for the welcomes :P

  CED 14 on 08/28/06 05:23

So if i understand this build right u use the minons to take ur dmg thts interesting, sounds interesting.

  sped13 on 08/28/06 06:46

that is a good outlook on mm i never really thought of stealing other peoples minions and if it is mostly offenceive you arent going to be s.o.l. if there isint an mm on the opponents team i like it and would like to see how it works vs an mm

  Solicity on 08/28/06 07:16

hmm...have you tried dropping shadow mastery, and swapping shadow refuge for taste of pain/death? then you can have more points in death magic/blood magic.

  moloch on 08/28/06 10:54

Wonderful idea. wonder why i didnt link the 2? AoD and Varettas ^^ im gonna raise hell in ab now i hope XD
and Welcome to gameamp :)

  Jtbishop on 08/28/06 19:16

Wow, this is an AMAZING concept, i've never seen this ever, stealling others minions and summoning your own. Now thats a Minion MASTER

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