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Author: Pickletron
4,302 Views
12 Comments
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Well I just joined GameAmp after a few weeks of lurking around the forums getting a feel for the place and I didn't know where to start!
So here's my first guide (And post!), that I often use in alliance battles.
The A/N Minion Master.
Being a minion master isn't always summoning your own minions, it's also about mastering minions.
This build uses other peoples' minions to soak up and deal a bit of damage for you.
Enjoy! :D
Skills
You could take out aura of displacement and bring critical eye for the extra bit of energy but I like shadow stepping in and surprising the MM.
As for other forms of energy management; I’m not very familiar with many other assassin skills but I make do without them.
Attributes
Critical Strikes: 11+1+1(13)
Dagger Mastery: 11+2 (13)
Shadow Arts: 7+1 (8)
Death Magic: 5
Blood Magic: Left-overs (which should only be 1 or 2)
Equipment
Personally I use shrouded armor for the +energy AND +5 energy daggers because this is a high energy build with no energy management :)
I also strap on a Sup. Vigor rune.
Strategy
Shadow step (Aura of Displacement[8]) to a minion master surrounded by minions (If you didn't take AoD just run up to them...).
Cast Verata's Aura[7] then start pummeling the MM with your attack skills (If you have enough energy start from skill 1 and go through to 4, otherwise use 1 THEN 4 and let the minions finish them off).
After the MM is dead cast Dark Bond[6], which will send 75% of the damage you take to your closest minion, and continue killing people.
Because I like rushing into fights as an assassin in AvA (Yes, yes assassins aren't tanks) I normally die before Verata's Aura wears off but I’d imagine you run away when it does.
Fin
Constructive criticism is welcome as well as any comments/suggestions you may have.
Thanks for reading and HELLOOO GAMEAMP! :D
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