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Author: lupennerkvein
2,063 Views
4 Comments
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The PvE Boon Healer
This build is a bit of a rip off of the boon prot which is where i got the idea from, i looked at the other boon healer guides though and they all lacked e-management, this is going to be a bit of a boon healer 101 just like my cripshot build.
Equipment
I use wenslauss faith for the versatility of the 10/10 but any 20/20 healing prayers works perfectly for this build, preferably with +30 health and +5 energy, if u can at all avoid it i recomend not using +20% enchant as that messes MoR up.
Attributes
Divine 10+3+1
Healing 11+1
Protection 1
Inspiration 10
Skills
Healing Whisper
Target other ally is healed for 88 Health. This spell has half the normal range.
Orison Of Healing
Heal target ally for 60 points.
Mend Condition
Remove one Condition (Poison, Disease, Blindness, Crippled, or Deep Wound) from target other ally. If a Condition is removed, that ally is healed for 9 health.
Heal Party
Heal entire party for 67 points.
Inspired Hex
Remove a Hex from target ally and gain 11 Energy. For 20 seconds, Inspired Hex is replaced with the Hex that was removed.
Mantra Of Recall
For 20 seconds, you gain no benefit from it. You gain 23 energy when Mantra of Recall ends.
Divine Boon
While you maintain this Enchantment, whenever you cast a Monk Spell that targets an ally, that ally is healed for 67 points, and you lose 2 energy.
Resurrect
Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy.
There are a few skill you can change in this build firstly if you are having no energy problems and are having problems with hexes change inspired hex for remove hex this means you can remove almost three times as many hexes at the cost of not gaining 6 energy and having a double cast time, you can also change it for holy veil which has a 12 second recharge and only 1 seconds cast time, just put holy veil on hexed person and remove it straight away.
Secondly depending on the mission you can change resurrect for other skills, the main skill you may change it for is rebirth, this is if you are doing a mission or quest where occassionally large numbers of people die quickly, with rebirth you can flee then slowly res your group to safety, this should only be used if there are no other options availavle to you and no res should ever be used in combat as if a monk is disabled for 6 seconds someone is most likely going to die.
[U]How To Play It?[U]
Your two main healing skills are orison of healing and healing whisper, you should use whisper on spell casters and rangers who are going to be close to you meaning the half casting distance isnt important and orison on the tanks, orison heals for over 150 health with the attribute set and whisper heals for over 175 you can cast these once a second which means large amounts of healing, use these freely just watch your energy but it shouldnt be too much of a problem in PvE where most damage is concentrated on one source.
Mend condition and inspired hex/remove hex/holy veil are there for condition and hex removal and inspired for extra e-management as well as hex removal, use these only when necessary as there bonus healing is nowhere near as good as when using orison or healing whisper.
Heal party is in there for two reasons firstly if your party is encountering lots of general degen it is there to counter that for example kuunavangs spores/scales or disease. Also if your party is just taking small amounts of damage on 5 or more people it is there to be more efficient than lots of large heals from orison or whisper. This skill should be used very sparingly and is there mainly as it is very powerful if used correctly the 15 energy is deadly if you try and spam it.
Mantra of recall is here for one main reason it makes your skills ultra spammable whenver someone appears to be below 80% health you can heal them with no worries unless your group has agroes too many in which case your problem wont be energy but keeping up with the healing, when using this and inspired hex the lowest my energy ever got was 5 and as it hit 5 i gained all of my energy from MoR remember as soon as it wears off to use it again straight away.
General tactics to remember, always stay back try and stay just in range of everyone in your team especially people taking damage if your in range of 6 of your teammates and one is out of range dont go chasing after him unless the rest of your team is safe. If getting attacked by anyone run away till they deagro this is much safer than just healing every so often, as it is PvE most people will deagro of you and onto another team member within a few seconds of you starting to kite. Just make sure when running away to not move out of range of the other monk. Also always try and let your warriors have an agro circle to themselves for a few seconds to try and allow them to take all the agro then begin healing. If you have an MM in your team discuss whether he will look after himself so you dont have to waste energy in battle healing his sacrifices, the main people to watch other than your other monk are eles, i dont know why but they seem to be good at getting spiked out in PvE, how they manage it is totally beyond me.
I hope you enjoyed the build and the quick guide to both using it and general PvE monking!
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