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Alliance Battle Burst Healer

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Author: Asmodeus
View Profile of Asmodeus

1,900 Views
14 Comments
NOTE: This is for the ABs you get from GH, though it would probably work just as well in The Jade Quarry. Maybe not quite as good in Fort Aspenwood though.






SKILLS


Healing Seed

This is best to cast in large groups where someone is under heavy fire. Whoevers attack willl turn from a masisve bomb into a healing wave, healing coming

from them and themsleves surviving easily.


Healing Breeze

The perfect counter-degen, 9 health regen is nothing to be laughed at. This gives 216 health for its duration, including the enchanting mod, also countering

degen instead. Very good skill.


Dwayna's Kiss

Use to heal others. With all the hexes thrown about in ABs, plsu your enchants, this is a massive heal and good in a pinch.


Orison of Healing

A staple heal. You can use this to heal both yourself and others, easily spammable for healing a lot of spread out people.


Signet Of Devotion

You really should only use this if you have no energy. Its quite a good heal, but its cast lets it down. Also use this if you have an anti-spell hex on you,

this gets past it :)
NOTE: This skill can be changed for Contemplation of purity, or other hex/condition removal.


[B]Healing Burst (E)


Awesome elite this. Heal everything nearby for a mere 10 energy for over 150hp, or just yourself for 5 energy! I use this in Shrine Defense, for healing

yourself and all the NPCs for cheap. Use with a spam as much as possible.


Heal Area

Careful, this heals enemies! Helps out your MMs, use if you are solo defending a shrine as a stronger Burst, and basically be careful not to heal enemies

under fire.

Healing Touch

Self-Heal, for when under heavy fire and HB just isn't enough!





OK, a few general hints:


1: You make a good shrine defenders, so if you see enemies attacking a shrine just go for it and heal that area! You will either annoy them in mass delay,

make them use their best skills on you instead of NPCs, or just hold them until reinforcements arrive and sweep them away!

2: Stick with your party in the early, for as long as you can. You are not much good running around with nothing on your team nearbY! Sill, almost all

parties without Vent/TS end up split, so hey. May as well get to shrine defense.

3: Use breeze on yourself when attacked. Not only does it absorb some damage for you, it also activates your armour's special bonus.

4: Careful of shrines with enemy mesmers on - Backfire hurts!

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User Comments
I like it  Caisus Nightshade on 08/16/06 19:01

First post again!!!
I like most monk builds lol, just cause i'm not good at making them =/
but nice. =D

  van halen on 08/16/06 19:29

QUOTE
a few points CoP is useless in this build you only have one enchantment

Actually the build has 2 enchancments and CoP is always a life saver for removing hexes in AB

  lupennerkvein on 08/16/06 19:50

god im retarded tonight i need to sleep i think:P

  Monk Of Destony on 08/16/06 20:57

QUOTE


QUOTE 
a few points CoP is useless in this build you only have one enchantment 


Actually the build has 2 enchancments and CoP is always a life saver for removing hexes in AB

yea but only 1 can be used on you healing seed doesnt work on you

  x Direct x on 08/17/06 02:57
 
i saw one this in ab i think that was someone who tryed that. Luxons Won

  Geit on 08/17/06 04:15

Well i think it kinda sucks... Way to high nrg costs for that small heal Healing Burst gives... No thanks , il move on ;)

  Blue Diesel on 08/17/06 05:58

The build is "ok" but i wouldn't go no further the energy management is not very good at all.

  The True Myth on 08/17/06 06:05
 
Why do you have Acolyte's Armor? You can really keep Healing Breeze on yourself, so Judge's or the one with +health would be better.

Target allie have 100 life and -9degen. Offcourse the monk thinks this the perfect situation to throw in Healing Breeze. What he didnt know was that the mesmer that caused the degen had Shatter Enchantment. Istead of healping the allie, Breeze helped the enemie to kill .

  Keo on 08/17/06 08:25

QUOTE
Way to high nrg costs for that small heal Healing Burst gives


I agree...I see 50 nrg going out and nothing coming in. I'd also be careful since HB & Seed are like magnets for dessecrate (defile).

It's a nice elite and a great idea for shrine defence but you're likely just gonna run yourself into the ground...then in the 2 secs it takes to cast the sig any caster with 10nrg can hit you for twice what the sig will heal.

Think nrg management, maybe drop seed, sig & area for some Mesmer stuff.

^_^

  Chaz Rea on 08/17/06 17:52

This build really needs some energy management. If you don't want to use an elite, I'd suggest putting 8-10 points in Inspiration (mesmer attribute) and taking Channeling and Inspired/Revealed Hex.

  Asmodeus on 08/20/06 10:46
 
Yeah, sure, too little energy management.

QUOTE

Well i think it kinda sucks... Way to high nrg costs for that small heal Healing Burst gives... No thanks , il move on ;)



180 health area heal? I'd hate to see your idea of big 0_o

Besides, I find that in Abs I rarely lost too much energy except in large enough battles that this build gets killed by the numbers anyway, and death instantly recharges energy :)

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