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Dunes Of Despair Bonus

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p-j c Profile

Author: p-j c
View Profile of p-j c

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10 Comments
Hi all,

this is my first guide here and I am from Belgium, so i am trying to write in English as good as I can. (correct me if i am wrong)

Many people already know this trick i think, but it can be pretty usefull for 'new' people, who want to get their Protector of Tyria title, because Dunes is one of the harder mission to get the bonus off.

DUNES OF DESPAIR BONUS

1/ Very important is the TEAM you want to get this bonus with. Try to be partyleader yourself or try to find one who listens to his members.


# FIRST OF ALL YOU NEED TWO NECROMANCERS OR AT LEAST TWO PEOPLE WHO HAVE NECRO AS SACOND PROFESSION.
They have to take

- Consume Corpse [ Exploit a random target, you teleport to that corpse's location and gain 25-85 health and 5-17 energy.]

OR

- Necrotic Traversal [ Exploit a random corpse, you teleport to that corpse's location and all nearby foes become poisoned for 5-17 seconds.]


BE SURE ON OF THOSE IS A MO/N OR A N/MO , he has to take

- Rebirth [Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10-4 seconds. This spell consumes all your remaining energy.]


# Try to get a ranger too, who uses a longbow.

# The other members you can choose yourself.


2/ The Path



In the beginning you just follow the normal path.(Grey on the map)
When you reach the fort, You can kill the enemy Ghost (to do mission after the bonus,
but be sure you leave you're ghost outside then) Now go straight on
till point 1. From here you can see, a yellow boss.(yellow dot)
He is the first one you have to kill to get the bonus. Most of the time this boss
is standing too far but on the other side of the gap some scarabs will appear.
Kill them from over the gap. When they are dead the two necros can travel over the gap.
Now one person stays at point one, in the fort. This most be a MONK.

The three others go back to point 2. There they meet with the two necros, who will be
on a platform a bit higher. These three people must just die. Some scarabs will appear,
take you're armor of and let the scarabs kill you. Now the monk on the other side uses
rebirth and you are over the gap with 5.

Three of you will have a 15% DP, but that doesn't get in the way here.
Now make you're way up to the fort with the bosses in, but clear the area first of scarabs.
Be sure you always fall back to point 1, when you take out the first enemies.(you're other monk is standing there, he can help healing from inside the fort)

Then go inside the fort and kill the two other bosses (red dots). These go down easily.


You made it !

When you kill the last boss, you get the bonus.
Now let the monk inside the fort get you're ghost to the position of the dead enemy ghost and the gates
will open and you can do mission too (if you want of course)

This may sound a little complicated, but it really works. It could only take some time.
Good Luck to you all !

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User Comments
  lupennerkvein on 08/16/06 19:14

very nice i need this bonus to help me towards protector of tyria so im gonna have to try this (probably with guildies who i know are competent)

Nice one  van halen on 08/16/06 19:19

Great Guide!
I recommend this guide to anyone that needs to complete the bonus (for the Protector of Tyria Title) as it's very detailed in that specific area.

P.S and there was nothing wrong with your English ;)


  mwpeck on 08/16/06 19:43

I've needed the bonus but I tried many times before i knew about this little trick. ANd the 1 time that i got in a party to use this trick, the scarabs didnt spawn close enough to point 1(on your map) therefore we were stuck inside the gates with no way of getting out)tried every side of the fort and no scarabs spawned).

The reason i'm posting this is just to let you know that SOMETIMES scarabs will NOT spawn. Although this might be rare. As i said i've tried it once and no scarabs spawned.

  m4st3rsh4n on 08/17/06 03:02

Just revising: You don't really need necromancers in the party... even with 3 players and the rest henchies can complete the bonus.

  UCCat on 08/17/06 09:37

QUOTE
Just revising: You don't really need necromancers in the party... even with 3 players and the rest henchies can complete the bonus


you arent revising, you are saying that you can do this in another way, because obviously this strategy requires a necro skill. Maybe another guide needs to be added, 'How to Complete Dunes of dispair with 3 hench'

  CaptainBobby on 08/17/06 10:24

I tried with a group 4 times to get the bonus and the scarabs didnt spawn any of the times. So I changed from Mo/N healer, to a bonder.

I took life barrier, life bond, mending, watchful spirit, balthazars spirit, and vital blessing. I casted all 5 on the ghostly and stood way out of aggro range. The other 5 people walked outside the gate and killed the generals while my enchantments keep the ghostly alive. He was invincible.

  p-j c on 08/17/06 15:23

You are right, those scarabs don't always spawn. It will possibly take some tries, but when you walk on the edges at point 1 you have a great chance they will spawn. And when they do this bonus becomes so easy. :)

By the way, thanks for the comments !

  ImperialMike on 08/21/06 01:26
 
Have your party members bring Vampiric Weapons if they aren't Necros. They can die with those Vampiric Weapons and get Rebirth'd afterwards. The ole Suicide method.

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