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Dasha's Group Guide

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Dasha Profile

Author: Dasha
View Profile of Dasha

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3 Comments
Hey all,

I know there are hundreds of these strewn about but you haven’t heard my story yet...

To be honest there is only one thing you need to have a successful group and that is communication. This guide is not going to tell you what classes or what moves to use, this is just the ground work.

After your group is formed figure out who is the puller, map writer, killer, and monk protector. Note anyone can fill any of these roles, even the monk themselves can be their own protector, it just depends on their play style...

Puller is the leader everyone follows. The map writer is someone who knows the map. The map writer is the only one to draw on the compass, period. The killer is someone who can kill 1 mob very fast - there will usually be more than one killer. The monk protector will assist the killer but when mobs attack the monk they will kill what is attacking the monk.

Ok, now that you got that figured out make sure everyone understands it and head out to go hunting.

Traveling:
The puller follows the directions from the map writer. While traveling everyone keeps the puller outside of there agfro bubble (the transparent circle around yourself - see the compass) and follows. This is the most important part.

Fighting:
The map writer will select which mobs to fight by clicking on there red dots. The puller will then go initiate the fight with the mobs. Everyone else is keeping the puller out of their aggro bubble. Everyone will then wait a couple seconds to let the puller get some aggro then charge in to help their comrade.

This is where the fun begins.

The puller will try to keep as many of the mobs attentions as they can. Hit a mob a couple times then switch to another and keep a rotation of a few mobs; remember you're not here to kill, you're here to keep as many of the mobs on you as possible.

The killer will burn down the healers, then move to mobs that are not attacking the puller.

The monk protector will have to remain sharp and be able to help the monk at any time. If the monk has nothing smashing its face in you assist the killer(s).

The monk stays at max heal range - sorry monks - no auto attack from you, and try to always keep the mobs out of your aggro bubble. Heal and back away. Your survival = group survival.

By using this strategy the monk will have a limited number of people getting smacked in the face and will have energy when it is needed.

Well that is my wee group strategy let me know what you think. :)

Dasha

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User Comments
  NecromancerServant on 06/25/05 09:31

Great strategy I guess, but believe it or not, I notice that a Necromancer summoner takes the ''monk protector'' job really well, as they take hits and such, so the mobs have 1-6 more units to worry about :). Oh yes, and the Necro can use Well Of Blood :) It's like healing breeze but with a huge area of effect.

  Nogame on 06/29/05 11:05
 
Monk protection goes far beyond healing. Negating damage, reversing damage, providing limited immunity. There is no substitute for a well-played protection monk only alternatives. =)

  Swamp_Fox on 07/02/05 14:32

your strategy seems to remind me alot like how mobs are pulled in ldon's on eq. but that always seemed to work. think u should add a little part that says " if the puller gets what he thinks is too much agro he should suicide on the mobs instead of leading them back to the group."
think you implied this when you said to keep puller out of agro circle form the party. but it isn't in direct text

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