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The Ultimate Monk Farming Manual.

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Harrow The Pious Profile

Author: Harrow The Pious
View Profile of Harrow The Pious

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Ok. Its been forever since my last guide and I'm STILL getting whispers about each and every one of them. By request I'm writing this guide for everyone that has taken an interest in 55, 605, and 300 monk farming. I hope this guide is used as a general reference for all monk farming. That and my credit needs a boost. >,<




Setting up your monk.

55 monks.

Here I will outline the cheapest and most effective way to get your 55 monk started. Lets start with...

Armor

The best armor for the job is Lions Arch Tatoos. They cost a grand total of 32 parchment and 750g. Not much of an impact on your wallet. Be sure to get the zealous head tatoo.

The runes. Ok this is where you want to be careful. You need 5 runes total to achieve 105 life.(55 with cesta) This means that you will need more than one of a particular kind. I suggest getting the extra smiting rune because if you die then you can remove the armor piece with the rune to put yourself at 35 life and continue farming. Heres how it breaks down.

Head tatoo - Smiting Rune
Chest tatoo - Smiting Rune
Torso tatoo - Protection Rune
Wrist Tatoo - Healing Rune
Shoe Tatoo - Divine Favor Rune

Notice I put the spare Smiting on the chest piece. This is because the chest piece doesnt have a +1 energy regen. This means if you die you can safely remove it without affecting your performance, as a matter of fact you increase your performance because you have less life.


The Weapon.

The cheapest and probably the best weapon for the build is the green Totem Axe. Now this is a great weapon for very little cash but IS NOT the best overall weapon for 55 monks. That title is reserved for the 20% Enchant Fiery Flame Spitter. The totem axe can be picked up at any major town for around 5k - 7k. Not hard to get one at all.

The Cesta.

People may tell you that they are discontinued but this is simply not true. Do the Great Northern Wall mission then go to ascalon and talk to Symon the Scribe and take the Cities of Ascalon quest. It doesnt show you the -50 but its there. Upon completing the quest you get your own cesta.

600 and 300 hp monks.

You may ask, "Whats the difference." First you must understand that these particular builds take advantage of a Factions skill called spirit bond which gives you around 80 life when you take more than 60 dmg. With this builds low armor level this is no problem but you need to couple Spirit bond with protective spirit to keep the life gain to a positive. Spirit bond is triggered before Protective spirit so depending on you life total you are healed for a certain amount. Here is the formula

600 hp
120 dmg. Triggers Spirit Bond + 80 life. Dmg reduced by Protective Spirit = 60 dmg. = 20 life gained each hit.

300 hp
120 dmg. Triggers Spirit Bond + 80 life. Dmg reduced by Protective Spirit = 30 dmg. = 50 life gained each hit.

I hope that makes sense.


The Armor.

The absolute best armor for these genre of builds is the starter armor you get at the beginning of the game. I'm not kidding. The 5 AL is the lowest you can get, however you only need the pants and the sandels as they have the energy regen. The chest and wrists can be discared to lower the AL of your character and the head tat is worthless because you dont have a +1 to smiting. For your head tat get Ascalon Zealous head tatoo. The 15 AL one not the 30. Put a Superior Smiting ruin into it if your going to be 600 hp and your all set. If your aiming for 300 hp then put a Superior Rune of Protection in your pants, putting your life at a nice 330 hp. To reiterate.

600 hp
Head - Zealous Tatoo with a Superior Smiting Rune
Chest - Nothing
Wrist - Nothing
Torso - Starter Pants
Feet - Starter Sandals

300 hp
Head - Zealous Tatoo with a Superior Smiting Rune
Chest - Nothing
Wrist - Nothing
Torso - Starter Pants with a Superior Protection Rune
Feet - Starter Sandals

The Weapon.

I find that a Kephets Refuge works best. It has faster recharge and casting on prot skills which keep you alive and a nice 20% enchant mod. Easily gotten in town for 5k.



Builds and how to use them.

55 monk builds.

These builds are builds I use personally and developed without the help of other guides. If any of these guides resemble another guide its purely coincidence.

The 1 Soj Troll Killer.

This build uses one SoJ coupled with Zealots fire to kill all the trolls in troll cave outside Droks.

Monk/Ranger


Skills.


1. Sheild of Judgement
2. Protective Spirit
3. Healing Breeze
4. Storm Chaser
5. Zealots Fire
6. Blessed Aura
7. Balthazar's Spirit
8. Mending

Tatic - Trolls
Leave Droks. Cast 6,7,8 waiting inbetween for energy. Go to the cave. If avicara are in your way then use Prot Spirit, Healing Breeze and Storm Chaser and go through, usually you get a ton of energy while doing this. Upon arriving at the cave cast Zealots Fire and before aggro cast Prot Spirit and Healing Breeze. When they surround you cast 2,3,1 back to back. This will cause the trolls to run and prevent your SoJ from being interrupted. Now when they come back cast Healing Breeze count to 3 mississippi and cast Prot Spirit then count to 3 mississippi and cast HB again. Repeat that process untill they die. Should be down by the end of you SoJ.

This build also works for Elona Minotaurs and pretty much anywhere you can farm with a 55 monk.



You can't interrupt me! 55 Monk.

This guide is just as it sounds. Cant kill as quick as the first one but its alot safer. Can also take the ice imps outside Marhan's Grotto.

Monk/Mesmer


Skills.


1. Sheild of Judgement
2. Protective Spirit
3. Healing Breeze
4. Mantra of Resolve
5. Blessed Signet
6. Essence Bond
7. Balthazar's Spirit
8. Mending

Tatic - General
Cast 6,7,8 outside town using Blessed Signet to regain lost energy. Right before aggro cast Prot Spirit and Healing Breeze and as soon as energy allows put on Mantra of Resolve and cast SoJ. Then cast HB and Prot Spirit as needed. With 12 mobs attacking and +2 energy per hit the occasional -7 is no big deal.

Great for trolls, avicara, minos, ice imps, and some other places I bet im forgetting.



Standard UW 55 Monk.

This guide also needs a max dmg wand.(one that you meet the req for) To take down the Dying Nightmares.

Monk/Warrior


Skills.


1. Spellbreaker
2. Protective Spirit
3. Healing Breeze
4. Bonnettie's Defense
5. Blessed Signet
6. Blessed Aura
7. Balthazar's Spirit
8. Mending

Tatics - UW
This build is used in tandom with either a ss/sv necro or a famine ranger. Either way the tatic is the same. Enter UW and cast 6, 7, 8 and then regain energy with Blessed Signet. Now before each group of attaxe/smite/graspings you need to cast Spellbreaker, Protective Spirit and Healing Breeze. When you aggro look at your radar to see any Dying Nightmares pop up. RELAX. Spellbreaker will prevent them from owning you and all you need to do is switch to your wand/cesta weapon setup and just attack the bugger until he drops. Then just spam Prot Spirit and Healing Breeze using bonnetties as needed. The Necro or Ranger should take care of the rest.

FYI rangers are now the best option for dual UW.



600 and 300 hp builds.

600 hp Troll Smiting.

This build takes advantage of the dmg after Prot Spirit by flinging it back at them via Retribution. That plus SoJ deals about 68 dmg per hit.

Monk/Ranger


Skills.


1. Spirit Bond
2. Protective Spirit
3. Sheild of Judgement
4. Storm Chaser
5. Blessed Signet
6. Retribution
7. Balthazar's Spirit
8. Blessed Aura

Tatics - Trolls
Leave town and cast 6, 7, 8 and regain energy with Blessed Signet. Run to the cave using prot spirit, Spirit Bond, and storm chaser to get past the avaicara if need be. In the cave cast Protective Spirit then Spirit Bond. While tanking cast Soj and spam 1 and 2. Collect loot.



300 hp safe trolls.

This build is uses mantra of resolve to and high life gain from Spirit Bond to safely kill trolls.

Monk/Mesmer


Skills.


1. Spirit Bond
2. Protective Spirit
3. Sheild of Judgement
4. Mantra of Resolve
5. Blessed Signet
6. Essence Bond
7. Balthazar's Spirit
8. Blessed Aura

Tatics - Trolls
Outside town cast 6, 7, 8 and regain lost energy with Blessed Signet. Run to the cave avoiding avaicara. In the cave right before aggro cast Protective Spirit then Spirit Bond and aggro. Wait for energy cast Spirit bond then slap on Mantra of Resolve and cast SoJ. Maintain Spirit Bond and Protective Spirit as well as Mantra of Resolve.



Epilogue...

Whew...that was a duisy. I really hope this helps as this is an up to date version of all the farms that count. As always feel free to pm me my IGN is Harrow The Pious and I hope that this is used as a constant reference for everyone that needs it.

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User Comments
...  Godly Fitz on 08/03/06 02:08

nice guide, it sure makes it alot easier, although i prefer my own build while farming...
+cred for the full guide!

...and first post ^^

  lildogg171717 on 08/03/06 03:07
 
great guide. i was a little skeptical after reading the title, but you did a wonderfull job of explaining everything. the only thing that i think you may have forgot to mention is that when doing the standard u/w build in u/w, you need your wand to be customized. i found a better wand and started using that and wondered why i was having to hit nightmares 3 times to kill(which is hard if they dont spawn within striking range). then i realized i hadnt customized. i customized and it was back to business as usual:) thx again as i have no exp using the 600hp build and was curious how it really worked.

- Blue Diesel  Blue Diesel on 08/03/06 03:31

Fabulous guide, it explains all concepts of a monk farming :) , this is the guide people have been waiting for, Congratz with making this :)

  mwpeck on 08/03/06 06:48

QUOTE
the only thing that i think you may have forgot to mention is that when doing the standard u/w build in u/w, you need your wand to be customized.

Its not REQUIRED, when me and harrow started dual running UW again, i just used a max dmg smiting rod with +5 energy that i found the previous day in FoW. To now, it is still uncustomized, sometimes it takes 3 hits to kill em, but most of the time it takes 2. And i always move around the Aatxe until i am with in range with my wand to kill the nightmares.

I guess it depends on how you can on the aatxe and control their movements, so its really up to you, but it is easily done without customizing.

  The Sister on 08/03/06 07:24
 
Great job on putting all this information into one, easy to read, guide :)

  Yidd on 08/03/06 08:12

Hm..

Good guide(s)..

bwbawhdsnafoisamfsaof, safjmy

  magnetic mage2 on 08/03/06 10:28

brilliant, adding this to my favourites now!!!

  Harrow The Pious on 08/03/06 10:49

Thanks for the great feedback guys, I is the main reason I take the time to do these guides. ^^ Altho I did forget to add an article in there about -20 hp items. O well.

  The Sister on 08/03/06 11:20
 
Oh I was going to add something about when you die as a 55. You suggested to just take off a piece of armour when you die, but it's easy enough to just take off the cesta, then put it back on when you've killed a few peeps.

  Charlotte The Harlot on 08/03/06 14:26

is there a reason that 600-300 monk couldnt tank in uw?

  lamont on 08/03/06 15:33
 
hello i really love the build but i heard full start armor and a sup smite and sup prot are the runs you need 4 a 600monk


  lamont on 08/03/06 15:34
 
what would be easyer an 55monk 300monk or a 600monk


  mwpeck on 08/03/06 15:55

QUOTE
what would be easyer an 55monk 300monk or a 600monk


It depends on the usage. For lower lvl areas, like before droks, 55 would definantly be better because the monsters wont do enough dmg for a 300 or 600 life monk to heal.

The only area i know a 600 life is better for is trolls and up, so troll cave, UW, etc. A 55 can do all these too, with just as much ease, but for trolls, the 600 can kill quicker

  Harrow The Pious on 08/03/06 16:37

QUOTE
hello i really love the build but i heard full start armor and a sup smite and sup prot are the runs you need 4 a 600monk


>,<

Thats what I have listed for a 300 hp monk as it drops your health so low.

  magnetic mage2 on 08/04/06 05:29

Are you sure you mean 'zealous haed tatoo'?, and not zealots head tatoo, because i couldnt find that at lions. Maybe im blind.

  mwpeck on 08/04/06 08:44

Its Zealots, the smiting one.

  l0rd_steven on 08/05/06 04:07

wow nice guide,very detailed and nicely laid out. keep up the awesome guides!

  Bubbada Muse on 08/05/06 19:23

is their any reason why my monk with only 1 sup rune only has 405 health instead of the 600 you have listed?


  Harrow The Pious on 08/05/06 22:27

OOPS! Made a boo boo. Dont take blessed aura. Take Vital Blessing. That puts your life around 600. Thanks for pointing that out btw.

  Kabal2 on 08/08/06 04:37

Another tip to save money is if you have a cantha monk you can save money by buying the ascetic armour from ran musu gardens. that has the same al but doesnt cost as much due to it not being made out of parchment

  betrayal on 08/10/06 06:15

I have a question about 300hp monk. When Protective Spirit is up, trolls only deal 30 damage and spirit bond require 60+ damage to gain 80hp. So my question is does Spirit Bond works with the original damage or the damage when protective bond is up? I don't have a monk so I didn't try.

  Harrow The Pious on 08/11/06 14:29

Spirit Bond is applied before Protective Spirit. So you take over 60 dmg gain life then its reduced by Protective Spirit.

WOW  Arabian Battle Axe on 12/26/06 17:32

man this guide is really in depth ... so glad i had made a monk today.. well this guild will sure help me a lot ty dude u rock!

  Echomaster on 11/28/07 23:08
 
does this still work or is this out dated with the current updates?

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