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R/Me and Mo/W Duo UW Team

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D00m1n470r Profile

Author: D00m1n470r
View Profile of D00m1n470r

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54 Comments
Hello and Welcome to my 3:rd guide on Gameamp.In this guide I am gonna show you how you can replace the SS Necro in a UW Duo Team with a R/Me. This build was made by me and tested with Divine Fireslayer (Fireslayer here on Gameamp). This guide focuses on the Ranger part of the duo, if you don't know how to make a 55 Monk build for UW, plz check around at the other guides. Let's get started.



Introduction:


This build's "core" is to drain the energy from the enemies around the 55 Monk and make it into damage. The more Enemies that hits the 55 Monk the greater will the damage be. Try to make as many enemies as possible to attack the monk (If they monk is ready and able to handle it.)



Location: UW


This duo build is made for Aataxes/Darknesses and Smites only. It can't take out Ranged attackers very good but the ablility is there, but it's very limited. So you should avoid the Coldfires as much as possible.



Attributes:


This Picture Shows the Used Attributes:



Illusion Magic: 12
Wilderness Suvival: 16 (12 + Travelers Mask + Superior Rune of Wilderness Survival)
Expertise: 4 (3 + Minor Rune of Expertise)

Illusion and Wilderness at maximum makes this build do maximum damage which will speed up the runs. Expertise at 4 is not Critical to make the run. (Attribute Points: 200/200)



Equipment:


Armor: Druids Armor (From Droks, Marhans Grotto or Fissure of Woe)
Weapon: Staff with 15+ Energy and 20% Longer Enchant or A Axe/Sword with +5 Energy, 20% Longer Enchant and a Illusion offhand. (+12 Energy Pref).



Skills:



The used Skills is showed in this picture:



1 - Famine [Elite Nature Ritual] [Attribute: Wilderness Survival]
Create a level 11 Spirit. Whenever any creature in its range reaches 0 Energy, that creature takes 37 damage. This Spirit dies after 94 seconds. (10 Energy, 5 Sec Cast, 45 Sec Recharge)

2 - Ancestor's Visage [Spell] [Attribue: Illusion Magic]
For 18 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all Adrenaline and 3 Energy.
(10 Energy, 1 Sec Cast, 30 Sec Recharge)

3 - Sympathetic Visage [Spell] [Attribue: Illusion Magic]
For 18 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all Adrenaline and 3 Energy.
(10 Energy, 1 Sec Cast, 30 Sec Recharge)

4 - Conjure Phantasm [Spell] [Attribue: Illusion Magic]
For 12 seconds, target foe experiences -5 Health degeneration. (10 Energy, 1 Sec Cast, 5 Sec Recharge)

5 - Troll Unguent [Skill] [Attribute: Wildnerness Survival]
For 10 seconds, you gain health regeneration of +10. (5 Energy, 3 Sec Cast, 10 Sec Recharge)

6 - Storm Chaser [Stance] [Attribute: Wildnerness Survival]
For 21 seconds you move 25% faster, and you gain 5 Energy whenever you take elemental damage. (10 Energy, 30 Sec Recharge)

7 - Illusion of Weakness [Spell] [Attribue: Illusion Magic]
You lose 50...202 health. Illusion of Weakness ends if damage drops your health below 25% of your maximum. When Illusion of Weakness ends, you gain 50...202 health. (10 Energy, 2 Sec Cast, 30 Sec Recharge)

8 - Resurrection Signet [Signet] [Attribute: None]
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet recharges when you gain a morale boost. (2 Sec Cast]


Critical Skills in this build:

Famine (Converts the energydrain into damage)
Sympathetic Visage (Drains energy from Melee attackers)
Ancestor's Visage (Drains energy from Melee attackers)

Other Skills:

Conjure Phantasm (Used to take out Coldfires)
Troll Unguent (Self heal if things get hot)
Storm Chaser (Used to break aggro if you get aggro of enemies)
Illusion of Weakness (A Emergancy healing)
Res Signet (To res the monk in case he die)



The Run:



Make sure both Partners are ready before you enter the Underworld, it's not free and if someone's not ready it can make you both dead while you are inside. First of all: Use Illusion of Weakness on your self and heal up with Troll Unguent. When both partners are ready, put up the spirit and while the monk runs to aggro, cast Sympathetic Visage or Ancestor's Visage on him/her. When the skill you casted on the Monk has recharged to half, use the other Visage skill hon him/her. Continue to do so until all the enemies are dead. Always wait until the monk got full aggro before you get into spellcaster ranger and put the spirit up. If you don't you can get stuck and get killed. Normally this means the end of the run if you die since most 55 Monks do not bring res for you. If you see a Nightmare pop up and you have the chance to kill it without aggro, take it, this means less pressure on the monk and less chance to die for both of the partners. When all Bladed Aatxes are cleared of the area go to the Lost Soul ghost and put the spirit up at him. Ask if the monk is ready and then accept the quest. Run away from the ghost so you don't take aggro. When the Monk aggroed the 2 or 3 groups of Grasping Darkness put a Visage Spell on him and proceed like with the Aatxes. When this is finished, go to the mixed enemy group before the smite area. Wait until the monk got full aggro here (Keep your distance) and then put a Visage Spell on him and put the spirit up. You should now be at the "Smite Area". Here there are two kind of enemies: Smite Crawlers and Coldfire Nights. The Coldfires should be avoided with this build as they are very slow to kill. Avoid as much as possible. If you do have to kill a group of them, just keep Conjure Phantasm up on all of them, that will kill them very slowly, this might drain your energy to zero so perhaps just take on at a time and then take next when the first one is dead. When confronting Smiters, just stay away from aggro circle when the monk aggros as those enemies likes to break aggro and attack you if not carefull. Same deal here. Put a Visage Spell on the monk, put the spirit up and put the Second Visage spell on the monk after half recharge on the first one. They should fall very quickly. When the whole area is clean from Smiters, you are done and can go back and restart from Temple of the Ages again.

Reminders:

Always make sure Famine is up, or else the enemies will soon begin to regenerate and you have to start all over.

Always keep one Visage Spell on the monk when he's tanking, this reduced the damage he has to take and this is your main damage skill combined with Famine.

If you happen to get the aggro of enemies, activate Storm Chaser and run away from the enemies and make sure not to aggro any other mobs.

Illusion of Weakness is like a second life for you, if you happend to get alot of beating it will active and heal you for a good 202 HP.



Screenshots:







Videos:



My Videos

High Quality will arrive shortly!


If you need any help or have any questions about this build send me a PM on Gameamp or IGN: Selena Nailarrow.

Good Luck with the farming! =)

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User Comments
Cool  jamiz91 on 07/29/06 19:00

Nice ill give it a try

There's something you don't see everyday :)  van halen on 07/29/06 19:17

Very Easy to follow with good screenshots and a wicked video...you got the whole package =)
The only negative aspect for me is that I have hardly any of those spells and I'm not a big UW farmer, however, I do plan on going there more now!

Gratz to Fire Slayer + D00m1n470r on an excellent build!


  Danisth on 07/29/06 20:14
 
Could you bring mind wrack instead of phatasm to kill coldfires? Seems like it would work well with this build.

  Danisth on 07/29/06 20:24
 
nvm wrong attribute.

  mecrazy827 on 07/29/06 21:07
 
wow very nice i just made a ranger and they just keep getting beter and beter =) thx agen for sucha wonderdful build

  TRB on 07/29/06 21:55
 
just wondering if you know if this is faster then the usual 55/ss/sv necro duo
cause if it is necros are gonna be pissed at you :)

sort of  Fireslayer on 07/29/06 22:14

The build is faster than ss/sv at Smites but slightly slower at aatxes, due to the loss of Reckless Haste.

  D00m1n470r on 07/30/06 01:25

I have made this with my Necro to and Fireslayer is right, it's faster at the Smiters but a little slower at Aatxes.

  Txen_Viong on 07/30/06 01:30

I've got to try this out

  Harrow The Pious on 07/30/06 03:14

Very nice. Although I'm irritated you read my mind about the sv/av + famine combo...I'm glad you found a great use for it. Bravo!

High Quality!  D00m1n470r on 07/30/06 07:06

High Quality movie uploaded and Live! Choose the file with "veryhigh" at the end of the file name. Enjoy!

  Danisth on 07/30/06 07:58
 
Ok i tried this build out on trolls (we didnt have favour) and it works really well. I really don't see the need for illusion of weakness. I guess it is a good back up but not necessary. You could bring another hex to take out coldfires. Can't think of anything right now but im sure someone could.

  D00m1n470r on 07/30/06 08:04

I have checked for other Hexes and such and I cant really find another way. Besides they are aviodable so its no problem. And as I said, Illusion of Weakness is only meant as lifesayer INCASE something goes wrong.

  Solicity on 07/30/06 10:26

VERY nice! good to see something different come along every now and again - soon as i get back to a half decent pc, ill give this a go :)

  healertank on 07/30/06 11:26

Tried this last night with my friend's 55 monk. Much faster at the smites. I enjoy this build. Good Job.

  Sixchr on 07/30/06 15:33

very nice build, i think the video helped teach me a lot easier and most ppl dont record the WHOLE run =) gj

  Rainbird on 07/30/06 15:41

I actually use the same base of of skills (AC, SV, F) to solo griffons with my Ranger, works great :)

  lenway on 07/30/06 21:26

seeing this , its about time a subitted the Solo UW guide I wrote :)

  HiroAyami on 07/30/06 23:06

Very nice, I can't wait to try it, makes me glad I made a Ranger/Mesmer, finally has another use xD

  mwpeck on 07/30/06 23:10

Very nice Guide. Me and harrow use this to clear the whole area in less than 30 minutes. As opposed to maybe an hour to do the same with SS.

This is also a LOT easier than the ss necro.

1) The monk doesnt have to try to get everything next to each other, he just has to get them around him.

2) The ranger has a very low priority to the monk as opposed to the necro which falls close to a monk. Therefore its a lot less dangerous for the ranger than it is for a necro.

3) Draining energy and adrenaline from all the mobs makes it impossible for them to put bleeding on the monk, or interrupt him, so its a lot safer for the monk too.

4) Its just awesome seeing all those -3's pop up. I took a screenshot and counted 70 -3's at one point.

  Fireslayer on 07/31/06 00:47

Another advantage to this build is that when a nightmare pops up, the ranger can use a long range bow to help take out the nightmare..even with 0 or 1 in marks, the bow can still do a bit of dmg

  Fireslayer on 07/31/06 00:52

Oh yeah and also, the smites cant use smite hex to negate damage.

  Kikuta on 07/31/06 02:05

Excellent guide - I'd been using an almost identical build for a bit, but I couldn't be bothered making a guide.

A brilliant guide all around, and I'm really happy there's gunna be more people that know of this build :)

  Gunassay on 07/31/06 09:22

This build is sweet i gotta say

  Cloud yan on 07/31/06 09:40
 
I have tried this build with my friend (55 monk) and it was awsome this is such a well thought out build and was exactly what i was looking for some fun killing

  Danisth on 07/31/06 12:32
 
This is starting to piss me off, i thinhk that since u posted this guide, europe hasnt lost favor. I still havent tried it out :(

  Helix1212 on 07/31/06 15:18

America never has favor. T.T If it did, I'd try this.
Very nice guide.

  Harrow The Pious on 07/31/06 20:08

On the first room the ranger can use storm chaser to pop up all the dying nightmares and use 1 conjure to kill them. Very ez and safe way to eliminate that problem.

  CaptainBobby on 07/31/06 23:43

Just tested it and it works GREAT!!!!! We actually killed all the coldfires by grouping them with the smites, they die very fast when next to them.

  Fireslayer on 08/01/06 00:39

Ahh yes, Bobby, but is much safer, and somewhat easier, to just avoid the Coldfires all together.

  Harrow The Pious on 08/01/06 01:27

Oh and btw the best weapon/offhand setup I have found is the Totem axe with a rockmolder. The chance to fast recharge comes in handy as does the energy.

Weapon Suggestion  D00m1n470r on 08/01/06 05:14

The best Weapon and Offhand imo is:

Weapon:

http://gw.gamewikis.org/wiki/Totem_Axe

And the Jeweled Chakram from this Collector:

http://gw.gamewikis.org/wiki/Arliss_Vaughn

  CaptainBobby on 08/01/06 08:08

I went and crafted a staff in Kaineng Center for Illusion (20/20). I added a 20% Staff wrap of enchanted and a Insightful +5 staff head. Worked well to take out the nightmares without having to change weapons. I know you can avoid the coldfires, but hey, its fun to kill stuff, aint it?

Skill Swap Suggestions  chrisbeebops on 08/01/06 08:09
 
I have used a modified version of this build before. You might be better off switching Conjure Phantasm with Apply Poison, and wielding a +5e +20%enchants bow.

Also, switching Troll and Storm Chaser with Power Drain and Spirit Shackles will give you some extra damage vs melee and allow you to kill the Coldfires and Dryders with Famine. Power Drain will allow you to interrupt the Nightmares if the monk is slow.

Since you do not need Conjure Phastasm for damage then, you can respec to 9 or 10 Illusion and put some points into Inspiration.

Also, if the monk brings "Fear Me!" instead of Blessed Signet or EBond, the added damage makes it go faster.

  mwpeck on 08/01/06 09:35

I personally like conjure phantasm. My friend and i use a tactic where after the first group of 2-4 on the left, i step back far to the left and he runs through them all with stormchaser. Most of the times he is able to put conjure on the nightmares once he spawns them all, which makes my job easier :)

  Silver Genesis on 08/02/06 01:11

nice build, nice movie

u like Disturbed? xD

Disturbed ftw

  D00m1n470r on 08/02/06 06:26

Oh yes, I so like Disturbed ;)

I am happy for all the nice responses so far.

And over 230 Downloads of the videos. Great!

Thanks to all of you!

  Rogue on 08/02/06 18:56

creative =)

  Kanna on 08/03/06 08:04

Very nice, and like Rogue said, very creative. I would certianly like to give this a try sometime, looks fun.

  The Mandorath on 08/04/06 16:58

Yeps, tried it quite a few times with some guildies and it DOES work, nice job! :) If you can figure out something to kill the coldfire nights aswell this build would own SS.

  Zollie on 08/07/06 11:24

Hey. I made a farming like this before and made a video of it too.l That is a solo ranger farming build with famine too. here is the link of my video:

http://files.filefront.com/Famine_Farmingm...;/fileinfo.html

FARM

  Zollie on 08/07/06 11:26

Just shame that I did not post it here before....
But I never thought of UW because of the no ecto-drops.

...  Fireslayer on 08/08/06 00:47

This isn't a great place to advertise your build or your video. This is for comments on THIS guide, not for someone else to try and advertise their work........

  Zollie on 08/08/06 02:52

Well, it's just annoying. But ok, I am sorry.

Awesome build.  Serenus Vacuus on 08/08/06 03:15
 
I love this build. As soon as I saw it I had to create a new ranger and go do it! Sadly, it means the demise of my old ranger...

I have found that if you replace Troll Unguent with Clumsiness it helps against Coldfires, as well as making those small groups of Aatxe go faster.

If you are using Unguent something is going wrong anyway, and that was what Illusion of Weakness was for ^^

  D00m1n470r on 08/08/06 05:57

I am happy you like the build. ANd Clumsiness is 10 Energy right? That is kina Energy costy... But it might work yeah...

(And troll have saved me more then you think ;))

  Sir Bryan The Great on 08/09/06 06:28
 
Yes... I switched conjure and weakness with clumsiness and spirit shackles, and I can now solo colds if needed or just let monk grab aggro and spam shackles and clumsiness on the colds, takes about 20 seconds to kill one. I also dont see the need for druids, I use 15k Studded Leather and manage just fine with 40 energy. But good build, I was able to complete all the quests and do spider runs after one or two practice runs (to get used to the build) and found no real difficulties.. keep up the good work.