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Author: D00m1n470r
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54 Comments
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Hello and Welcome to my 3:rd guide on Gameamp.In this guide I am gonna show you how you can replace the SS Necro in a UW Duo Team with a R/Me. This build was made by me and tested with Divine Fireslayer (Fireslayer here on Gameamp). This guide focuses on the Ranger part of the duo, if you don't know how to make a 55 Monk build for UW, plz check around at the other guides. Let's get started.
Introduction:
This build's "core" is to drain the energy from the enemies around the 55 Monk and make it into damage. The more Enemies that hits the 55 Monk the greater will the damage be. Try to make as many enemies as possible to attack the monk (If they monk is ready and able to handle it.)
Location: UW
This duo build is made for Aataxes/Darknesses and Smites only. It can't take out Ranged attackers very good but the ablility is there, but it's very limited. So you should avoid the Coldfires as much as possible.
Attributes:
This Picture Shows the Used Attributes:
Illusion Magic: 12
Wilderness Suvival: 16 (12 + Travelers Mask + Superior Rune of Wilderness Survival)
Expertise: 4 (3 + Minor Rune of Expertise)
Illusion and Wilderness at maximum makes this build do maximum damage which will speed up the runs. Expertise at 4 is not Critical to make the run. (Attribute Points: 200/200)
Equipment:
Armor: Druids Armor (From Droks, Marhans Grotto or Fissure of Woe)
Weapon: Staff with 15+ Energy and 20% Longer Enchant or A Axe/Sword with +5 Energy, 20% Longer Enchant and a Illusion offhand. (+12 Energy Pref).
Skills:
The used Skills is showed in this picture:
1 - Famine [Elite Nature Ritual] [Attribute: Wilderness Survival]
Create a level 11 Spirit. Whenever any creature in its range reaches 0 Energy, that creature takes 37 damage. This Spirit dies after 94 seconds. (10 Energy, 5 Sec Cast, 45 Sec Recharge)
2 - Ancestor's Visage [Spell] [Attribue: Illusion Magic]
For 18 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all Adrenaline and 3 Energy.
(10 Energy, 1 Sec Cast, 30 Sec Recharge)
3 - Sympathetic Visage [Spell] [Attribue: Illusion Magic]
For 18 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all Adrenaline and 3 Energy.
(10 Energy, 1 Sec Cast, 30 Sec Recharge)
4 - Conjure Phantasm [Spell] [Attribue: Illusion Magic]
For 12 seconds, target foe experiences -5 Health degeneration. (10 Energy, 1 Sec Cast, 5 Sec Recharge)
5 - Troll Unguent [Skill] [Attribute: Wildnerness Survival]
For 10 seconds, you gain health regeneration of +10. (5 Energy, 3 Sec Cast, 10 Sec Recharge)
6 - Storm Chaser [Stance] [Attribute: Wildnerness Survival]
For 21 seconds you move 25% faster, and you gain 5 Energy whenever you take elemental damage. (10 Energy, 30 Sec Recharge)
7 - Illusion of Weakness [Spell] [Attribue: Illusion Magic]
You lose 50...202 health. Illusion of Weakness ends if damage drops your health below 25% of your maximum. When Illusion of Weakness ends, you gain 50...202 health. (10 Energy, 2 Sec Cast, 30 Sec Recharge)
8 - Resurrection Signet [Signet] [Attribute: None]
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet recharges when you gain a morale boost. (2 Sec Cast]
Critical Skills in this build:
Famine (Converts the energydrain into damage)
Sympathetic Visage (Drains energy from Melee attackers)
Ancestor's Visage (Drains energy from Melee attackers)
Other Skills:
Conjure Phantasm (Used to take out Coldfires)
Troll Unguent (Self heal if things get hot)
Storm Chaser (Used to break aggro if you get aggro of enemies)
Illusion of Weakness (A Emergancy healing)
Res Signet (To res the monk in case he die)
The Run:
Make sure both Partners are ready before you enter the Underworld, it's not free and if someone's not ready it can make you both dead while you are inside. First of all: Use Illusion of Weakness on your self and heal up with Troll Unguent. When both partners are ready, put up the spirit and while the monk runs to aggro, cast Sympathetic Visage or Ancestor's Visage on him/her. When the skill you casted on the Monk has recharged to half, use the other Visage skill hon him/her. Continue to do so until all the enemies are dead. Always wait until the monk got full aggro before you get into spellcaster ranger and put the spirit up. If you don't you can get stuck and get killed. Normally this means the end of the run if you die since most 55 Monks do not bring res for you. If you see a Nightmare pop up and you have the chance to kill it without aggro, take it, this means less pressure on the monk and less chance to die for both of the partners. When all Bladed Aatxes are cleared of the area go to the Lost Soul ghost and put the spirit up at him. Ask if the monk is ready and then accept the quest. Run away from the ghost so you don't take aggro. When the Monk aggroed the 2 or 3 groups of Grasping Darkness put a Visage Spell on him and proceed like with the Aatxes. When this is finished, go to the mixed enemy group before the smite area. Wait until the monk got full aggro here (Keep your distance) and then put a Visage Spell on him and put the spirit up. You should now be at the "Smite Area". Here there are two kind of enemies: Smite Crawlers and Coldfire Nights. The Coldfires should be avoided with this build as they are very slow to kill. Avoid as much as possible. If you do have to kill a group of them, just keep Conjure Phantasm up on all of them, that will kill them very slowly, this might drain your energy to zero so perhaps just take on at a time and then take next when the first one is dead. When confronting Smiters, just stay away from aggro circle when the monk aggros as those enemies likes to break aggro and attack you if not carefull. Same deal here. Put a Visage Spell on the monk, put the spirit up and put the Second Visage spell on the monk after half recharge on the first one. They should fall very quickly. When the whole area is clean from Smiters, you are done and can go back and restart from Temple of the Ages again.
Reminders:
Always make sure Famine is up, or else the enemies will soon begin to regenerate and you have to start all over.
Always keep one Visage Spell on the monk when he's tanking, this reduced the damage he has to take and this is your main damage skill combined with Famine.
If you happen to get the aggro of enemies, activate Storm Chaser and run away from the enemies and make sure not to aggro any other mobs.
Illusion of Weakness is like a second life for you, if you happend to get alot of beating it will active and heal you for a good 202 HP.
Screenshots:
 
Videos:
My Videos
High Quality will arrive shortly!
If you need any help or have any questions about this build send me a PM on Gameamp or IGN: Selena Nailarrow.
Good Luck with the farming! =)
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