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W/Mo The Snailianator

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Snail From Hell Profile

Author: Snail From Hell
View Profile of Snail From Hell

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17 Comments
Ok, this is my first guide, and this is an original alliance battle build that I came up with. The name Snailianator doesn't mean anything, just me making fun of my name (^_^)

Ok, I use a PVP only character for this but with the same equipment/stats you could use a regular pve character also. I highly recommend that you have both 15 attribute point quests completed if you are going to use a pve character.

Here is the Equipment:














For those who are on mobile browsers (like a psp) here is a typed out list of the items you need:

Duelist's Helm of Superior Vigor

Gladiator's Hauberk of Superior Absorbtion

Gladiator's Gauntlets of Major Swordsmanship

Gladiator's Leggings of Minor Strength

Knight's Boots of Minor Tactics

Shield Stats Should be:
Req 9 Strength
HP+ 30
Damage -5 (20% chance)

Sword 1 Stats:
Req 9 Swordsmanship
Damage +15% While health is over 50%
Lengthens Crippling Duration on Foes by 33%
Enchantments Last 20% Longer

Sword 2 Stats:
Req 9 Swordsmanship
Damage +15% While health is over 50%
Armor Penetration 20% Chance 20%
Swordsmanship +1 Chance 20%

The Attributes and Skills are:





Typed-up version of Attributes and Skills:

Healing Prayers - 9
Smiting Prayers - 0
Protection Prayers - 0
Strength - 9 +1 =10
Axe Mastery - 0
Hammer Mastery - 0
Swordsmanship - 12 +1 +2 =15
Tactics - 3 +1 =4

Skills:
Sever Artery:
If this attack hits, the opponent begins bleeding for 5-21 seconds, losing health over time.

Gash:
If this attack hits a bleeding foe, you strike for 5-17 more damage and that foe suffers a deep wound, lowering that foe's maximum health by 20% for 5-17 seconds.

Galrath Slash:
This attack strikes for +1-32 damage if it hits.

Final Thrust:
Lose all adrenaline. If Final Thrust hits, you deal 1-32 more damage. This damage is doubled if your target was below 50% health.

Hamstring:
If this attack hits, your target is crippled for 3-13 seconds, slowing his movement.

Rush:
For 8-18 seconds, you move 25% faster.

Healing Hands (ELITE):
For 10 seconds, whenever target ally is struck by an attack, that ally is healed for 5-35 health. This is an elite skill.

Healing Breeze:
For 10 seconds, target ally gains health regeneration of 3-8.

Strategy:

It doesn't really matter which sword you use, I use the first one but if you want more damage then go for the second one, although it won't be a lot more damage, just a bit. I prefer the first one because it keeps them crippled longer which means my energy can regen a little longer before I use the next cripple and my healing lasts longer too which is nice. When you are fighting casters, it is always a good idea to keep them crippled as much as you can, so use skill 5 on them right away. Keep attacking and spam 1-4. Use 4 when their health is below 50% to get the most benefit from it. If your opponent starts running, cripple again and activate 6, rush. This way, you will be moving much faster than them allowing more attacks to hit them. Rush only takes four adrenaline to activate so use it again after it runs out. Don't forget to re-cripple after it runs out. Against other classes you dont have to cripple them but if you see them start to run away, feel free to hamstring/rush and finish them off. When health is running low activate Healing Hands (ELITE). This is a real life saver if fighting multiple melee attackers and against Minion Master's minions. Against degen use healing breeze. If you are wondering why there is no res, the answer is because this is pretty much an alliance battle only build. If you die in alliance battle you get ressed pretty quickly with no death penalty. You can probably alter this build a little to make it work in other pvp/pve environments though.

If you want help ingame contact me at either one of my IGN's: Snail from Hell and Soviet Commrade.

I hope you enjoyed this guide and it helps you out in Alliance Battle.

Till next time : )

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User Comments
  CaptainBobby on 07/25/06 10:56

This is the same pre made wammo build you can make on the pvp creation screen except you added healing breeze and hamstring, and changed sprint with rush. The build is great against a group of idiots, but when you face players who know what they are doing they will drop this build in a matter of seconds. These are the warriors that run over to the Necro NPC flag on the AB maps and get killed in a half second.

  romulus on 07/25/06 11:09

Well the build is ok but HH has bad recharge time and won't stop degen, breeze is fine but like all enchantments can be pulled off by mesmers or necros. Most pvp tanks take healing sig so they dont have to put points into healing. I don't think I would take rush since its adrenaline based and you can't always run when you want, and hamstring has its uses but they are limited.

  Sanctus_Vir on 07/25/06 12:33

Also the knights boots is really useless now since the damage reduction isn't global for all armor now. Stick with a full set of glads.

  HiroAyami on 07/25/06 14:03

Actually, with the build he used full set of glads would be redundant and highly unnecessary. Using that build either knights or a combination or knights and platemail.

  midnight killer on 07/25/06 19:16

i kill ur build conact ''jacob hawkeye'' asasp im looking forward to it (no offense intended)

  Txen_Viong on 07/25/06 23:57

I can't wait to try out my geomancer on you >:)

  Charlotte The Harlot on 07/25/06 23:58

well... midnight since u know everything about his build your obviously going to be able to kill it not really showing your power or anything when in basically everty situation where u know sum1s build u could make a counter to it.

As for the build its just a tweaked premade build that half of the wammos not using gladiators deffence are using and in ab its not going to do nearly as much damage as another war build when its so focused on defence and in ab capping the shrines quick is typically a better tactic

  Brother Christ on 07/26/06 08:26

This buld is about as common as wood in the game. I use something similar *VERY SIMILAR* for soloing Thirsty river. I dont see the originality at all in this build. Sry.

  Tastal Feral on 07/26/06 11:53
 
Sorry, but this build is worthless.

  Masterful Gaze on 07/26/06 20:12

lol, you can really feel the love here can't you

  HiroAyami on 07/26/06 22:43

Nevermind that fact that hardly any build is original anyore, unless combined with the new factions character classes and even then only so many skills mesh well.

And well, maybe he thought it was original, never bothered to turn on PvP and just used common sense and put skills that looked good, together that functioned together, kind of like most builds. Though really, with 8 slots and usually 7 attributes to choose from its probably best to go by copyright law, if it's 10% different, it's your own.

Oh yeah... any tank using Healing Sig to heal as a wammo is really looking to be spiked, at least by me and any other spiker that I've faced as a warrior in PvP environments O.o

  wolfblade on 07/27/06 04:37

QUOTE
Sorry, but this build is worthless.


/agrees

when im playing monk i dont need to kite people with builds like yours i can tank 3 at once lol

  darkparadox on 08/10/06 10:07

Btw, your images are messed up.

  Snail From Hell on 08/25/06 15:11

I removed it b/c of all the flaming

  s¤ugias gr on 09/08/06 03:31

screens is coruptedddded

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