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Author: Charlotte The Harlot
5,888 Views
26 Comments
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The build I'm about to show can run almost anywhere in prophecies, the luxon side, most of the kurzick side, and all of the city area that I've explored so far (I dont mean running from place to place I mean exploring the areas when I talk about factions). Many people already know builds for simple runs but here is one capable of droks which I will go the most detailed in.
Here are the atributes
Notice I only have 13 expertise so either a mask of expertise or a rune of minor expertise would be perfect having 14 and 15 makes no difference and 16 only makes escape last a second longer.
For your weapon and shield a +5 energy +30 hp sword or axe is best but I use a plain +29 sword and it works fine. For your shield on most runs a +45 hp -2 dmg against phycial shield found from the collector in the scar for 2 bleached shells or an equivalent of that shield is the best. When running citadel you will be hexes most of the time so the while hexed collector shield outside rankor is good for that.
Skills
1. Use this when running past tundra giants avicara and other melee enemies but when your not going to need it for a specific thing just use it to keep up your speed.
2. use it to keep up speed
3. same as 2
4. Use it to remove hexes when holy veil isnt available
5. Use it WHENEVER you run over a trap once your past the point with traps use it on the poison (for the droks run)
6. Use it when you have low hp and wont get knocked down using it
7. Cast whenever you have time to put it on use it to remove slow hexes
8. Put on at begining of run reapply when you have time to
Here is a map of tips on the beginning of a droks run
1. While running up to this point avoid as much aggro as possible watch for an ice imp patrol that sometimes comes by be sure to have escape ready when going through the cave this is the hardest part of the run to learn but becomes easy after a while.
2. Be sure to pull the trolls away from the bridge so you dont get body blocked in the narrow areas.
3. If you go up by where I put the number you can normally avoid the whole aggro and a lot of runners dont do that for some reason.
4. This area can be tricky if you have to much aggro go over towards the statue of grenth to the east to loose the aggro heal up then finish the run.
At Dreadnaughts Drift there will be two paths you will almost always take the right one at this point it is best if no one fallows you because dragging the aggro and then getting you hexed will be deadly. The rest of the run is pretty straight forward you will be knocked down alot but it is survivable. The strategy is just avoid aggros and tank the rest of the damage.
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