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Minister Cho's Estate

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moonmonday Profile

Author: moonmonday
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This is a fairly simple mission that nonetheless can prove daunting to some people who simply have never played Guild Wars before and aren't really intimately familiar with the system as some of us who have played it longer. Before even tackling this mission, I would recommend that you get your insignia in your chosen profession, which can be done by completing all of the advanced training at the dojo and then doing your advanced training mission. Do all the quests that you can do on Shing Jea Island, and be sure to go to the collectors (why buy, when you can trade?) and get some nice new armor. Once you've got all this done, you should have enough practical experience that the mission itself will be a cake walk.

Now, depending on what your profession is, you will need to prepare differently for this mission. I am going to assume that you'll be doing this mission by yourself, with the assistance of henchmen. By now you should have figured out exactly which combination works best with your play style, and I'd imagine that by this point, most fights will run smoothly due to your ability to manage them. If you're not a direct physical fighter (i.e., Warrior, etc) then you should know how to get them to "tank" for you and take the damage while you administer damage from afar. If you yourself are a "tank", you should by this point know how to "gain aggro" and draw enemies away from your allies. There are many, many approaches to each and every profession, so I recommend testing out your combinations in a suitably easy part of the island and not putting them to the test during a mission, especially if you're going with other human players.

Something very useful to many people that I didn't even know myself until a couple of days ago is that once you call out a target, your henchmen will usually go attack it if you're in range. You don't have to draw aggro yourself, which can be a suicidal rush at best for many magic-users. Some people use shift+ctrl+space after focusing (C will focus on the closest foe, tab will change the focus to others surrounding), others hold ctrl and double-click a foe, some have other ways to do it. It's very useful to send off your henchmen if you're not a physical fighter yourself, but even if you are, it's still great to be prepared for a fight before your foe is. Togo will go over this in the mission for you, but you should know it beforehand and practice it.

Before you embark on the mission, know that there are advantages and disadvantages to using henchmen that I'm not going to go into in detail here. If you're a Monk either as a primary or secondary class, or if you have a human player Monk in your party, have the Monk bring Resurrect. I know some people will scoff at this, but the henchmen only have so many, and there are sometimes unforeseen disasters during missions; Afflicted magic-users can sometimes spring the most ridiculous and unlikely -- yet deadly -- combinations on you, and well, sometimes people also have "off days", as evidenced by my run-through of this mission as my Necromancer/Monk. It seems that every time she goes through a mission, everyone around her has an off day! So do bring Resurrect. You'll be glad you did, and so will the people in your party.

Now that I'm done with the preamble, I'll get to the mission. The thing most important to remember is that Togo and Yijo Tahn must reach the Minister alive. That's all. But that's enough, especially since for all his advice-dispensing, Togo rarely follows it. He will lead you, via Yijo being a cabbagehead, through fundamental skills such as the calling of a target that I outlined earlier. Just humor him, because he genuinely does have some good advice. Stay with him, because sometimes he will fall silent, and nothing else happens unless you're close. Despite his "a lone hero is often a dead hero" speech, he will also often run ahead of the party; this usually isn't a problem since he's so high-level by comparison, but keep an eye on his health and Yijo's too. Even if you're not a healer, you can still leap in when the fight might look a little more serious than usual.

By just following Togo's advice, you should be fine for most of the stage. The first tricky part starts when Yijo spots an Afflicted Moa, and you have to fight some Afflicted animals. Try not to wander too far, because you'll gain aggro (aka "attract the attention of") on several groups. Move very slowly, and try to avoid as many as possible. Go directly from the stairs down into the nearby stairs up onto the immediate bridge. You will probably have to fight more Moa when you descend towards another stairway, but they're not too difficult. Then hurry onto the next bridge and try as hard as you can not to gain aggro of either group on either side. If you have to choose, avoid the group on the right: they're bears, and they're vicious. However, at least if you do get their attention, you'll be able to shoehorn them into a small space if you're on the bridge.

I usually particularly like to squeeze enemies into a small space and restrict their movement, then let them have it with immediate area-affecting skills/spells, but this can be a double-edged sword as a capable enemy can turn it back on you. If you're a Mesmer or a Necromancer, this can still be fairly useful, but if you're an Elementalist, only use Fire Storm or an equivalent spell if you want your foes to scatter. And if you are an Elementalist and have a human Necromancer in your party, make sure it's okay with them before you scatter your opponents; Necromancers have some skills that are extremely useful only when enemies are squeezed together in a pack. The best way to do well on a mission is to have good communication with your teammates and, ideally, to have some basic understanding of their particular "build", that is to say the skills they take and their method of attack or defense.

Now, after the bears, hurry across the bridge but don't get the attention of the approaching party yet. Make sure your energy and health are replenished, and make sure everyone in the party is capable. Now make sure everyone gets off the bridge, or else you'll fall victim to exactly what I outlined before, because the magic-user you're about to face has Breath of Fire, which can finish off a party in no time if they're trapped in a small space. If he casts Breath of Fire, be sure to move outside of the area of effect. Take out the magic-user first, and try to avoid or endure the attacks of the more physical fighters. This is generally a good strategy for most of the rest of the level, especially since some of the magic-users are Ritualists who will use Pain, which will create yet another enemy to attack you. My policy is usually to take out magic-users first, because they can usually cause the most damage to the most people if left unchecked. This isn't a universal, and if you're up against an excellent physical fighter, it's a different story entirely. However, that isn't the case here.

Try to follow Togo and Yijo as closely as possible, because they will usually avoid unnecessary fights. Don't stray from them too far, and especially don't stray from a group if you're doing this with human players; there are few things more annoying than finding yourself somewhere in the mission, only to find that someone wandered off and got himself pasted by enemies you didn't want to fight, or getting marooned because every idiot wants to go his own way. It isn't too serious in this mission, but in later ones it is essential that everyone works together. And most of the time, unless you're extremely good at managing your health and all your skills, you can't just go off entirely on your own with no help and finish a mission.

Once you get to the Minister's chambers, make sure everyone's on the same page, replenished, and take a breather. You don't have to fight any of the other enemies in the level if you don't want to, once you've reached Minister Cho. Talk to him to begin a cutscene, and then back up immediately after, unless you're a Warrior. The Diseased Minister is a tough customer, with Necromancer skills that can make the battle tougher. If you're a Necromancer yourself, exploit the corpses nearby before he can, or else he will animate some minions to come after you. If you're a Mesmer, try to lock him down as much as possible, sapping his energy and depleting his health; also slow down his movements, which will make your group's combinations even more deadly. Rangers should interrupt if possible, or carefully set traps and lure. Animal companions are also another useful party member and can be very good at helping cause damage. Warriors are, as always, good at tanking. Monks should usually stay clear of the fighting and keep the party's health at a maximum -- the Diseased Minister can take off a lot of health with just a swipe. Ritualists will do well to attack and support, especially with the well-placed use of spirits, both to minimize damage to allies and to cause damage to foes. Assassins should use skills well and retreat at their discretion, since they are best used in bursts.

You should have no problem with the Minister if you are careful and have used your learned skills well. The things I've pointed out in my guide should be useful to you in your future missions in the game too, especially if you work with other human players. A little respect goes a long way; please try to be as friendly and accommodating as possible to your fellow players. Being friendly and cultivating pleasant working relationships on this game is very helpful, and sometimes it may just save your life in-game. Being unpleasant, puerile, or downright cruel will garner you hostility. While it may not seem immediately effective, people do talk, and people do have guilds. And Guild Wars does come with an ignore list (press N for Friends and the ignore list) which will allow people to see even your other characters when they're signed on, after they add one to the list. So don't be a jackass, and do your part, whatever it is. Every part of the party is as important as another. No grandstanding allowed.

And enjoy!

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User Comments
  tmakinen on 07/13/06 05:35

Now here is a real guide. Lots and lots of good, insightful advice that apply to GW in general as well. Now if only we could make guides like this mandatory reading for all beginning players then maybe the experience would be that much smoother for all of us. Anyway, good work! (claps hands)

It might have been a good idea to include a map of the area with important locations indicated, too.

  Power Lich on 07/13/06 07:03

dont have time to reada book ona miss just cut to the chase

  Fat_Smurf on 07/13/06 08:11

QUOTE
Assassins should use skills well and retreat at their discretion, since they are best used in bursts. 



some people should really read this build ^^

  Belshazaarswrath on 07/13/06 09:19

Holy crap! I don't even need to read this to say it's a good guide. This is probably the best guide about the first mission of any game ever. But seriously though I really don't have an hour to read the whoel thing so ill just give u love and bounce.

  Tastal Feral on 07/13/06 10:57
 
Excellent guide.

  darkparadox on 07/13/06 12:22

I have to say this IS one of the best guides I've ever seen. It's full of useful information and will help plenty, nice job.

Thanks!  moonmonday on 07/13/06 13:20

Thanks for all the nice comments, everyone. :) Sorry about no map, but it really is pretty much a straight shot all the way through if you follow Togo. Thankfully. I'm so glad you all found it useful. :) Thanks again for your comments!


  gyerekember on 07/13/06 13:30

Two comments:
1.) the animals are the "weakest" enemies in this mission, they seem to have no (or almost no) armor. If you have some area effect skills, you can easily take them in small (3-4 animals) groups.

2.) The best spell combo for an elementalist in this mission is Teinai's Wind + Aftershock, both buyable from the Skill Trainer in the Monastery, and Ward Against Melee as some basic defense, since most foes will be melee fighters here. (and don't put too much points to Air Magic, Teinai's Wind is basically just to knockdown the foes to trigger the extra damage of Aftershock)

Sidenote: this mission is easily soloable (without henchmen) as an elementalist. My record is 9:29.

  mrguildboi on 07/13/06 14:04

nice guide, lots of info but.. tbh, who needs a guide for the first mission of cantha? LOL

  moonmonday on 07/13/06 14:48

That's true, they are overall the least armored, but if you aggro more than one group, you might be in trouble. Also, the bears have skills that can make things tricky, especially if Togo's not on his toes.

Great advice, kember. :) As an Elementalist on another character, I totally agree -- and Ward Against Melee is one of the most useful skills in the entire game. I'm so glad in Factions it's given relatively early, because getting it in Tyria is so much harder, being at the Ascalon Settlement...among the Tengu. Lots and lots of Tengu.

As for who needs a guide, I wouldn't have written one if it weren't needed. Not everyone who plays through will know these things. I didn't know most of these things on my first go-through, and after having gone through this mission several times (more times than most probably will), I thought I could save some people some time and frustration, especially those whom, as I said, weren't as familiar with Guild Wars as those who have played longer. Some of these tips I didn't know, as I said, until fairly recently, and I think it'll save people a lot of time and annoyance to learn them now, if they need help.

Even if you don't need it...that's not to say nobody will. :) Thanks for the comments, again, everyone. I'm also very glad for anyone building on the guide's tips, that Elementalist strategy is top of the line!


  yogho on 07/13/06 15:06

Wow you are so right :P :D

  Aaron Rex Root on 07/13/06 19:38

quite interesting.

QUOTE
nice guide, lots of info but.. tbh, who needs a guide for the first mission of cantha? LOL


For the first mission, you may be right, however if someone is completely new at this game they may have a hard time.

On the other hand, if they are that knew at the game, they probably dont come on gameamp... yet.


Theres a lot of stuff in there that applys to the whole game though that i think many people dont understand, such as making henchies attack, using choke points (which there seems to be a lot of in cantha), and knowing AND understanding how another persons build works.

I cant tell you how many times ive tried to use SS in a mission only to have some firestorm throw it all to down the toilet.

  God is my Judge on 07/14/06 14:09

0_0 Big guide. Lots of words. Probably good. Brain exploding from info overdose. Back to the Toaster.

  Txen_Viong on 07/14/06 18:58

Nice, now if only you oculd do a guide for all the missions >:)

Really good

  Anubis5o2 on 07/18/06 19:52

To create a guide on such a high scale as this for all the missions would take an enormous amount of time. I think your guide is very helpful for someone new to the game, and for others that just need a little help, and it is very kind of you to take time from your own schedule to provide a basic guide for beginners. Good job on this one, and keep up the good work!

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