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R/Me Knockdown

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cswella Profile

Author: cswella
View Profile of cswella

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17 Comments
This is just something that I made up in AvA battles and it worked great! I had to put alot of people on ignore because they were spamming me hate whispers. So here it is.



Distracting Shot:If Distracting Shot hits, it interrupts target foe's action but deals only 1-13 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.

Salvage Shot:If Savage Shot hits, your target's action is interrupted. If that action was a spell, you strike for 13-25 damage.

Leech Signet:Interrupt target foe's action. If that action was a spell, you gain 3-13 energy.

Complicate:Interrupt target foe's action. If that action was to use a signet, it and all other signets are disabled for 1-13 second(s).

Psychic Instability [elite]:For 5-20 seconds, anytime target foe is interrupted, that foe is knocked down.

Pin Down:If Pin Down hits, your target is crippled for 3-13 seconds.

Dodge:For 5-10 seconds, you move 33% faster than normal and have a 27-65% chance to evade incoming arrows. Dodge ends if you attack.

Read the Wind:For 24 seconds, your arrows move twice as fast and deal 3-9 extra damage.
or
Seeking Arrows:For 3-12 seconds, your arrows, cannot be "blocked" or "evaded". Seeking Arrows ends if you fail to hit.

Leech Signet is for energy, and Complicate helps against Signet users and Heal Signet.

Read the Wind is extremely nice for taking down the npcs at the shrines. Just use a longbow and they can't touch you.

For armor, I use Druid's, since energy is a nice thing to have. I suppose other armor types would work, but you'd be short on energy.

Bows: It really doesn't matter what bow you use, since speed of attack is pointless. You cannot knock enemies down if they're already knocked down. So if I use Read the Wind, I usually take Flatbow/Longbow. If I'm using Seeking Arrows, I use Hornbow or Shortbow. Also, it's common to have a sundering bow and vampiric bow or zealous bow.

Strategy: The idea of this build is to completely shut someone down. Spacing your interrupts out, you can keep someone down for almost the entire duration of the hex. Adding Read the Wind to it, you should easily be able to take an enemy down fast. But if you take Seeking Arrows instead, you should try and target enemies with blocks or evasions.

This build is also great against the touch rangers, as they can't reach you. If you have Seeking Arrows, they can't really do a thing once you cripple them.

There really isn't any healing in this build, as I don't really ever need it. I usually end up soloing the shrines (because everyone is too busy with stupid mobs), and the occasional player who tries to stop me ends up dead. But if you want healing, take out Pin Down and put Troll in there, then take points out of Marksmanship and put em into Wilderness Survival.

Another variation of this is to take out Pin Down and put Brambles into it. Every time they get knocked down, bleeding reapplies.

This is a rather easy build to play, if you know the basics of PvP strategy, this should be a cinch. And it's so much fun too!

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User Comments
  shawnus1 on 07/11/06 12:43

hi, ive been using a similar build for months but this does work well, but u can do it with some self heals :) drop your markmanship a bit as your only a support char and up inspiration.(for ether feast)

  Asmodeus on 07/11/06 12:51
 
xD Sounds a fun build. Must go kill the cap dude and try it out :)

lol  Yidd on 07/11/06 13:16

i knew a build like this would come up.. inevitable! I'm gonna try a moderated version of it..

  SoulessSyphon on 07/12/06 09:39

I tried this, but the knockdown only works when I interrupt a foe using a skill.

  CaptainBobby on 07/12/06 10:27

Hey we should test this build in alliance battles. You call the target and I'll hit them with my hammer and dwarven battle stance.

  cswella on 07/12/06 14:20

QUOTE
I tried this, but the knockdown only works when I interrupt a foe using a skill.


Are you sure? Because I've been using this build for a while and have never had issues with KD, even if they're doing nothing. Maybe the target had some evasion to your Distracting Shot or Salvage Shot?

  SoulessSyphon on 07/12/06 17:30

Nope. The shot would hit, deal damage, and cause the quick "interrupted" animation, but not knockdown. Every time I used that build. It was the first build I used with a faction skill in it (right after the release), so maybe it's been updated since then...

  cswella on 07/12/06 19:31

Yeah, it must have been updated or something fixed, because it certainly works now.

  The Zach Attack on 07/13/06 03:36

That
Build
Is
AWESOME!
I seriously love it, and it is very annoying to people
However you thought that up, ive got no clue, but its totally awesome.

  dukey on 07/14/06 08:40

none of the maps show where to cap psychic instabillity, can any1 tell me where??

  cswella on 07/14/06 10:40

Unwaking Waters (Explorable) Chazeck Plague Herder



  River Ace on 07/15/06 02:15
 
If you're getting spammed about this, that really means it's pretty effective lol. Question though, how do you manage your energy? Or do you not find that an issue with this build? With your current rig do you find you're more inclined to go after casters?

  cswella on 07/17/06 14:48

Energy isn't an issue if you use Leech Signet on spells. Plus if you have a Zealous Bow String, you should be fine on energy.

  goofooman on 07/24/06 15:23

why not be a Mes/R that way you can have 21 seconds of knockDown, thus it would be never ending

  aj_cheeze on 08/06/06 20:08
 
WOW this is one of the countless reasons i want factions now i wish i had it to use this build

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