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Ineptitude Mesmer for AvA or PvE

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CaptainBobby Profile

Author: CaptainBobby
View Profile of CaptainBobby

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23 Comments
MESMER

This is my Ineptitude Mesmer build that I currently use for AvA, PvE, and some RA. In PvP it owns almost anything and it really comes in handy when doing missions from THK and on when there are alot of Jades to take down. This build also owns almost everything in AvA unless you run into a smart person who pays attention to what hexes are on them. Your target is warriors, assassins, and rangers. Most of the time they will have so many hexes on them they wont care to notice your little nasty hexes. Here is the build.



To get those attributes it is...
Illusion Magic (12+1+3)
Inspiration (10+2)
Fast Casting (8+1)

PvE

In PvE I take out ethereal burden and put in Accumilated Pain because it causes a deep wound (with 2 hexes on them) and take out ether feast and replace it with ressurrect or rebirth.

Tactics

The key to this build is to hang low and follow the crowd. Warriors, Assassins, and Rangers are your targets. First find your target, (hopefully a warrior using frenzy), and cast clumsiness on them followed by ineptitude, and images of remorse and conjure phantasm. If they are very close to being dead, recast images of remorse. If not, recast clumsiness and then images of remorse. If the target stops attacking, dont cast on them because you will just waste energy.

Ethereal burden and power drain are you energy management skills. Power Return is your main interrupt which can be used every 7 seconds. Ethereal burden also comes in handy with touch rangers. Slow em and then degen them, touch rangers have no anti degen skills and cant heal if they cant touch anyone, so run away!

Known Counters

Spiteful Spirit
Energy/Life Degen
Touch Rangers who you can't run from
Two or more melee people attacking you at one time

Conclusion

This build has been tested and tested and works very well in Alliance battles. The best setup for your team to go with would be 1 monk, 1 hammer warrior, 1 MM, and you. In PvE this is the easiest way to make your mesmer useful as you can take down the strongest melee foes in no time. Feel free to make comments on this build, but remember that I have tested it alot and it does work quite well.

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User Comments
  lord_gkar on 07/11/06 11:56

I like it Bobby think I will try it out and see,,, and I think I actually came across that build with my warrior and I was like what is hitting me

  AbsofGlue on 07/11/06 13:49

There was another build posted that uses Ethereal Burden as an energy management skill, so I'll say the same thing now as I did for the other build:

QUOTE
Unfortunately, the high cost and massive recharge time make it impractical as a primary energy management skill. 


Straight from GuildWiki. It's good for slowing down warriors, but I'd think you could replace it with a different skill, such as Drain Enchantment [with 12 in Illusion, you'd gain 10 energy after using on a foe who had an enchantment (20 energy total gained - 10 energy cost)].

  AbsofGlue on 07/11/06 13:49

Good build nonetheless.

  CaptainBobby on 07/11/06 13:57

The build doesnt really have energy problems if you use it correctly. Power Drain is the other energy management skill. In PvE I don't even use Ethereal Burden. Also with Vokur's set, Ethereal Burden can be recharge in only 23 seconds, making it more useful. I really only put in ethereal burden to slow people down, its better to use it than using imagine burden (which costs the same and doesn't have any benifit when it ends)

  Nocturno on 07/11/06 14:37
 
I just started a mesmer, guess what will he be :)
If I may ask - where does the secondary monk come in here? Just for Resurrect/Rebirth? eventually... Wouldn't it be wiser to replace this energy/recharge monster Ethereal Burden with something faster as energy management? Something like Channeling or anything else, including Full Rejuvenation Potions (just imagine that, whoaa) :)


And one last question, more like an offtopic - how much do Vokur's stuff cost?

  CaptainBobby on 07/11/06 15:03

Monk is just the secondary that I am currently on. This character can switch to any secondary. I usually leave it monk in PvE for rebirth unless I am doing some other build like IW or Fragility spike.

Ethereal Burden is mainly to slow runners down so your warriors can catch them and slice em up. (its great to see a ranger activate dodge, and move super slow) Power Drain is more than enough energy management. Remember that the recharge times on Ineptitude and Clumsiness are long enough to get your energy back before you use them again. Be sure not to spam Conjure Phantasm and Images of Remorse and you will be fine.

Vokur's cost me 2k, 1k for each piece. I spammed Droks and War Camp for days trying to get the Chakram, the cane was easy to get.

  CaptainBobby on 07/11/06 15:06

Also with Vokurs Chakram in PvE with rebirth, I occasionally res someone in 2 seconds. (from 6 seconds to 4 with fast casting, from 4 to 2 with the chakram)

  Anathor on 07/11/06 21:35

Wow. Nice build.


  mriswith on 07/12/06 05:46

Nice guide. I use practically the same build for my own mesmer. Ineptitude FtW. Only difference is that i have Cry of Fristartion equipped. Works wonders against healing sigs ^^.

  mriswith on 07/12/06 05:47

btw; i love the kurzic outfit :)

  bewing77 on 07/12/06 08:26
 
I use a little different setup for my Ineptitude build, using clumsiness, Inept and IoR, but not phantasm. The full build is
Clumsiness
Ineptidude
Images of Remorse
Cry of frustration
Spririt shackles
Spirit of failure
Distortion
Ether Feast

Which gives you the ability to screw rangers and assasins with shackles, gives your main target a big headache (even without phantasm), gives you energy (spirit of failure) and defense against multiple warriors charging in (distortion, at high illusion and with sof on them you will gain more energy than you loose). What it does lack though is a snare, but I feel that e-burden recharges way to slow to be really useful anyways, and you will be fine using distort and e-feast

  CaptainBobby on 07/12/06 10:48

With CoF, it takes way too long to recharge, thats why I use power return, I can interrupt more enemie spells (a warriors healing breeze is fun to interrupt over and over)

Spirit Shackles is cool, but I'd rather make someone panic with -9 degen.
Distortion is alright if I'm going to be running away, but I find people don't attack me until they take out the monks, which I am protecting the monks by blinding the warriors and making their attacks fail.
Spirit of Failure is a waste because I can take down a warrior in 5 seconds, when they are dead the hex is over and it was a waste of energy.

  CaptainBobby on 07/12/06 10:48

Also Ethereal burden really comes in handy with people running away from your warriors, like I said, slow em, degen em, and watch em die.

  bewing77 on 07/12/06 17:15
 
Well, power return won't interrupt many healing sigs and neither will power drain, thats why I like CoF or Complicate when going after warriors. Distortion is for when multiple warriors go for you, which do happen alot, especially when they realise the threat you pose. Mesmers are usually almost as high a priority target as monks, sometimes higher. Same with spirit of failure, you don't put it on the warrior you want to kill first, you put it on another (or ranger, sin etc) to get energy. Also it's a superb defense combined with distortion, since they basicly won't get any hits in, and you gain more from spirit of failure than you loose from distort. Shackles is not needed, it's just a nice "fire and forget" on rangers or sins since it will screw them ower totally.

Not saying your build is bad, I am just posting an alternative. In RA/TA you often need more defense than in Alliance/GvG/HA since theres a bigger risk of becoming a target (fewer targets to choose from) and since you normally only have one monk max. This is where my version might work, while your version is better for alliance I'm sure

  tn2005 on 07/13/06 14:24

add epidemic to hit a large amount of enemies with the blind

  River Ace on 07/15/06 03:31
 
I have a near identical build, and based on my own experiences with this type of build i have to say...

I don't like the idea of power return giving energy to the enemy, although i understand why you might want to carry it for a fast recharging spell interrupt. There are alternatives to this spell imo.

Another thing, Eth Burden is "never around when you need it". It takes forever to cast & has what feels like eternal recharge time. However, if your target dies, I like that the energy boost from this spell becomes immediate. Though again, it's just hardly there when you need it most. I know energy is a prob with your build if you use eth burden for that purpose.

Finally, don't you find it annoying that to get decent degenning, you need to fire 2 spells? It kind of limits your adaptability. I find I'm always in a debate between conj phantasm or conj nightmare.

my build looks like this:

rebirth / res sig / leech sig
imgs remorse
ether tap / leech sig
power drain
conjure nightmare / conjure phantasm
clumsiness
ineptitude
ether feast

my attributes are identical except i use minor inspiration rune so it's @ 11 instead of 12. We think alike lol.

  v pyro man on 07/15/06 18:34
 
I was going to post my build that is just like this one a week ago, but I didn't want to see many copy cats. The skills are mostly the same, but I don't roll with Power Return, Etherial Burden, and Clumisness. I prefer:

Phantom Pain - To kill the players that run away to heal
Drain Enchant - Because word of Healing is so annoying
Illusion of Weakness - +253 life when you are being targeted is all you will need.

I used this in AvA when I was defending the Archives, never died once. In PvE you can change drain enchant with a cap sig or rez.
I also use a +60hp Gorrels Staff too, makes me hard to kill.

  CaptainBobby on 07/17/06 10:10

River Ace, how can your build have less energy problems than mine does? Leech Sig takes sooooo long to recharge. Energy Tap is the worst energy skill. Conjure Nightmare costs 25 while the 2 skill combo costs 15 and does 55 damage.

Power Return is awesome because you can use it alot, what other interrupt recharges that fast? Think about it, if an ele is casting meteor shower, they already wasted 25 energy, no you can stop the shower from happening, and they gain 7 energy. They still lost 18 energy and have exhaustion. They cant use meteor shower again for 60 seconds and nobody will get nuked.

The main energy management skill is power drain. Your primary targets are warriors, rangers, and assassins. They dont cast spells, so when you need energy, you look around and find a caster (an ele hopefully) and use power drain on them. Simple. You can't have tunnel vision and stare at your skill bar, you must look at your radar and surrounding enemies.

Like I said before, this is my build, it works awesome, and I never have energy problems.

  River Ace on 07/22/06 10:49
 
Why I carry Ether Tap
1) because it's not circumstantial; it has a bad rap but you know what, I never have to look for a castor to interupt with Power Drain if I ever need energy. can you imagine looking for energy in the middle of s skirmish, and you're getting ganked? Do you really have the time to go "oh, you're not a castor, I gotta run away and look for one". maybe not in those words but you know what i mean lol. Hey, I always play to win, but I always consider the worst scenarios.
2) i (also carry power drain): put the 2 together: no energy problems
3) ether tap facilitates the use of conjure nightmare because of the luxury of not being circumstantial.

Why I (may) opt for Leech Sig
1) because it interrupts actions and not just spells; nothing annoys people more than an interrupted rez sig, or a tank's beloved healing sig, or for that matter interrupts in general...
2) it doesn't cost energy to use, and you get 12e for interupting a spell so the transfer is perfect. I use this as a utility skill, under very specific circumstances, otherwise, I'm not bringing it.
example> in AB, drop rez and put this in.
example> in PvE, if I lose my patience waiting for a group, i'll look for a (cultist) hench, who ALWAYS carries blood ritual and uses it consistently unlike many actual players. I'll replace either power drain or ether tap with this, and also with the standard double monk configuration, health and energy are rarely an issue in pve.
3) yes, the recharge for leech sig is a pain, but my intention is to kill as fast as possible, so if for some reason a tanker didn't get the message to back off after losing the majority of their health in 2 swings, they go for healing sig... at which point, that gets interrupted and i hit them with degen. Rarely do they survive after that point. Same goes for noobish rangers who depend on Troll Unguent... i'll (degen) a ranger while they use it because it takes them forever to finish casting, THEN i'll interrupt troll unguent lol.
4) ironically, although I only bring it under limited circumstances, when it's in my skillsbar, I can use it under MANY circumstances as it interrupts actions as you see in some of my examples.
5) I carry weapons that boost recharge times for Inspiration as well as Illusion. Both boost recharge speeds to half, 20% of the time. Err, that sentence is awkward but you get what i mean. I see you're carrying a fancy offhand that does it for both as well, but what about inspiration? Your configuration is limited to 10% of the time for that...

Don't take this personally, but builds are rarely owned by anyone due to the statistically high probability that someone has thought of the same or similar thing (especially in an internet game with so many players). That was my typical reaction when I saw your post. It's humbling and I appreciate feedback for its educational purposes. Look around... you'll find similar builds posted prior to your own, if you want to test my point. One of them incidentally is the one i posted a month before yours lol. Even so, I don't claim it as my own, as decent skillsets are limited to the useful skills available, negating or limitiing so called "creative" builds. I know this build "works awesome" as I use one with nearly identical features :)

PS... this build is easy to use ( i never need to glare at my skills bar lol. but that's a funny image you portrayed me as doing. I have a strange sense of humor).

- River Ace

  AbsofGlue on 07/26/06 22:31

Yeah, after a 1v1 with Bobby (War vs Ineptitude Mes), he won by default (easily), and actually proved, in SOME CIRCUMSTANCES... EB can work...

  cody0myers on 05/30/07 05:58

Hey this looks like a awesome build! I'll have to try it with my mesmer,But where do you get the Elite?

(I love that armor I only 7.5k and i can get it......Lol{Amber soo expensive})

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