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Spirit Lord Build

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Author: Tribina
View Profile of Tribina

7,208 Views
19 Comments
Spirit Lord



Weapons



Attributes

Communing 15
-->No inherent effect. Many Ritualist skills, especially those related to summoning Spirits, become more effective with higher Communing.
Spawning power 13
-->For each rank of Spawning Power you have, creatures you create (or animate) have 4% more health. Some Ritualist skills, especially those related to Spirit creatures, become more effective with higher Spawing Power.

I choose not to use any superior runes to keep my HP up as high as possible, only major rune is Communing.

Set

Communer's helmet
Harbinger's gloves, chest, pants and boots
or
Shaman's gloves, chest, pants and boots
(but then you are stuck to spirit casting builds only)

Skills

1) Boon of Creation Enchantment Spell. For 15 - 51 seconds, whenever you create a creature, you gain 5 - 41 Health and 3 - 7 Energy.

2) Ritual Lord Elite Skill. For 30 seconds, you Rituals recharge 15 - 75% faster.

3) Pain Binding Ritual. Create a level 1 - 7 Spirit. This Spirit's attacks deal 5 - 17 damage. This Spirit dies after 30 - 126 seconds.

4) Bloodsong Binding Ritual. Create a level 1 - 7 Spirit who dies after 30 - 126 seconds. Attacks by that Spirit steal up to 5 - 17 Health.

5) Shadowsong Binding Ritual. Create a level 1 - 5 Spirit. The Spirit's attacks cause Blindness for 1 - 5 seconds. This Spirit dies after 30 seconds.

6) Dissonance Binding Ritual. Create a level 1 - 7 Spirit. This Spirit deals 3 - 13 damage and anyone struck by its attack is interrupted. This SPirit dies after 10 - 22 seconds.

7) Rupture Soul Spell. Target allied Spirit is destroyed. All nearby enemies are struck for 50 - 122 lightning damage and become blinded for 3 - 10 seconds.

8) Restoration Binding Ritual. Create a level 1 - 8 Spirit. When this Spirit Dies, all party members in the area are resurrected with 5 - 41% Health and zero Energy. This Spirit dies after 30 seconds.

Gameplay

Keep Ritual Lord and Boon of Creation always activated, tell your partymembers to wait until 3 spirits are cast before they start attacking foes.

Start casting your spirits just outside the aggro cirkel and start with Pain and Bloodsong because they last for 150 seconds. They cast Shadowsong and Dissonance.

If you are facing elemental/ranger foes, spread out your spirits, so they don't all die with one meteor shower or one firestorm or one barrage attack.
If you are facing assassins and warrior foes, cast all your spirits on the same space, they will be blinded anyway.

If they heat gets to high underneath your your behind, and dissonance is destroyed, you can sacrafice the Pain spirit and use Rupture Soul on it, it will blind all the surrounding foes for 11 seconds and give them 128 lightning damage.

If your party is dieing, cast a Restoration in the middle and as soon as it's beeing attacked, use Rupture Soul on it. Result: all surrounding foes will be blinded and all of your partymempbers will be rezzed with 50% hp if they are close enough to the spirit.

Main thing to watch is that Ritual Lord and Boon of Creation are always activated...

Pro's-Con's

Pro: Massive damage on high level monsters with good energy management and good defence.

Con: On low level monsters you will do more damge just waving your staff up and down.. These spirits have ignore armor damage of 20 for example, but it doesn't matter if it's on a level 1 foe or a level 32 foe. So best use another build to level up your Ritualist.

Doppleganger

This same build will PWN doppleganger. Cast Ritual Lord and Boon of Creation before you step on the third stone, then step on the third stone and skip the movie.

Once inside immediatly cast Dissonance to interrupt doppleganger, followed by Shadowsong, Pain and Bloodsong..

Then just watch doppleganger being pwned, got him my first try withing 20 seconds.

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User Comments
  everdream on 07/09/06 23:45

ooh, your Rit looks nice ;)

and nice guide btw.

BANZAI  chicks boy on 07/10/06 07:47
 
nice build man, but why get FoW armor for u rit? lol, luxon 15k is waaaayyyy better!!! nice Dmg build, ill try it.. =)

  Tribina on 07/10/06 08:33
 
QUOTE
but why get FoW armor for u rit? lol, luxon 15k is waaaayyyy better!!!


mmm
I'm very glad we al have a different taste..
Wouldn't it be boring if we all had the same taste?
If we all had the best taste there is, we would all be walking
around with ritualist FoW armor ^^

Try the build ;-)
You'll like it =)

  doodle on 07/10/06 08:45
 
Hey can we use Superior Communing on this build? and is Harbinger set the +energy armor?

  doodle on 07/10/06 09:15
 
btw where'd u get the focus? and wat are needed to get them from a collector?

  Tribina on 07/10/06 11:13
 
sure you can use a superior rune ;-)

Harbingers set is set + extra HP

focus:
Location: Durheim Archives
Items: 5 Mantis Pincers

  doodle on 07/10/06 19:57
 
ty :D

  Mega Flare on 07/28/06 09:19
 
This build rules! I even completed the factions campaign with this!

Now i am gonna try to complete the Prophecies campaign with this

  Bubbada Muse on 08/19/06 10:14

just so you know the halves skill recharge/casting time only works on spells not on binding rituals so you would be better off using something like a totem axe for the enchant mod for boon and the energy and an offhand that gives extra health and energy while enchanted. also with this you could use a superior rune and not feel guilty about it because you should always be enchanted with this build

  Excaliburs Chaos on 08/29/06 04:55

I used to hardly play my Ritualist. But now i love it! Gr8 build! Certainly a build if you want to own on PvE!

  Majin Robert on 09/23/06 12:39

Where do you get the kaolin wand at?

  A R A K I on 10/03/06 11:43

Kaoling wand is dropped by the Ritualist's Construct in Morostav Trail (Just before Unwaking Waters)

And unfortunatly "Ritual lord" only reduces recharge by 54% at lvl 13 spawning now. Might be worth the -75 health or not of a sup rune (63%)

  Yah Homa on 01/07/07 00:14
 
Gabba GABBA! nice armour, yeah and nice build. Definetly lord like XD

  Bosco007 on 02/02/07 02:28

nice build but what i dont get is the attributes, so ur supposed to have alot on commune and spawning right? but then why have bloodsong? thats channeling, the max att u would have it left over would maybe make it a lvl 3 and it wont do much dmg at all,

  Tribina on 02/07/07 05:06
 
bloodsong only became 'channeling' attribute since the last update..
However I do still use it..
I use sup communing but keep it at 15
I use 12 spawning now and all the rest goes to channeling

Becoz they decreased recharge time, it will help a lot to maintain your energy..

grtz

  Tribina on 06/17/07 14:50
 
w00t for sunspear skills

now you can change:

4) Bloodsong Binding Ritual. Create a level 1 - 7 Spirit who dies after 30 - 126 seconds. Attacks by that Spirit steal up to 5 - 17 Health.

for

4)Vampirism Binding Ritual.Create a level 1-8 spirit that dies after 30-78 seconds. Attacks by this spirit steal up to 10-18 health, and you are healed for 10-18 health.


  mason717 on 07/20/07 18:24

Ive never customized a green. P.S. good guide is used on razah.

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