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E-Denial/Shutdown, Domination Mesmer for GvG

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van halen Profile

Author: van halen
View Profile of van halen

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19 Comments


Welcome to my First Official Guide!


Profession: Me/Xx (preferably necro or monk as a secondary profession)
Build: E-Surge
Type of Build: Energy Denial/Shutdown


1) This is my own custom made E-Surge Mesmer build that I am currently using for a balanced team for GvG and I have had allot of sucess with it.
2) Please note that this build is primarily created for GvG purposes and will therefore not be as effective if you were to use it in other PvP areas.
3) With this build you will be able to burn off your opponent's energy, while creating sufficient amounts of damage.
4) Before I go into greater detail, I just want to note down that the second profession for this build is not essential to your survival as this build is purely focused on Domination magic.


These are the Attributes:



The Skill Bar:



Remember
You need to be careful with how you use these skills as there is not many skills that supply you back with energy apart from the exception of signet of weariness for energy management.


-Diversion - Hex Spell
For 6 seconds, the next time target foe uses a skill, that skill takes an additional 10-47 seconds to recharge.

-Mind Wrack - Hex Spell
For 20 seconds, the next time target foe's Energy drops to 0, that foe takes 15-75 damage.

-E-Surge {Elite} - Spell
Target foe loses 3-7 Energy. For each point of Energy lost, that foe and all foes in the area take 10 damage.

-Energy Burn - Spell
Target foe loses 3-7 Energy, and takes 10 damage for each point of Energy lost.

-Signet of Weariness - Signet
Target foe and all nearby foes lose 3-7 energy.

-Backfire - Hex Spell
For 10 seconds, whenever target foe casts a spell that foe takes 35-119 damage.

-Blackout - Hex Spell
For 2-6 seconds, all of touched target foe's skills are disabled, and all of your skills are disabled for 5 seconds.


Energy Drain and damage dealing skills=Ming Wrack, E-Surge [E], Energy Burn and Signet of Weariness in order.

Shutdown Skills=Diversion, Backfire and Blackout


Backfire is Important! (Well, for me anyway)
Analysis of Backfire
Backfire is actually a rather undesirable skill used in GvG but the majority of people tend to forget the significance of it. Did you know that it is one of the most vulnerable and effective hex spell in the game!? A useful tip is to use backfire when the called opponent is ½ way from dying, as this will basically shut down the ability for the targeted spell caster to not cast spells for 10 seconds.

When to cast Backfire?
Don’t cast a powerful hex like Backfire at the beginning of the GvG match as this can easily be countered with expired hex or revealed hex etc. Wait until you find a monk or spell caster with low health than that’s when you cast it. There’s a time and place for everything ;)


Weapons
I personally use a Staff for GvG but it’s not very important. It’s the mods that count!
Staff :-



Armour + Runes
In general, this build consumes allot of energy so it is therefore logical that you equip full Enchanter’s Armour as this will grant you the most energy out of any of the Mesmer sets of armours.
It is essential that you attach a superior rune of Domination magic to your Enchanter’s armour (If you haven’t managed to unlock the Superior version yet, than major should do). Superior/major/minor vigor is also needed if you have unlocked it. Lastly, a minor rune of fast casting will work great.


Strategies and Tips :-
-Find a specific player to put pressure on (usually the enemy Monk or another spell caster).
-Very important to target monks initially.
-A great combination to use is these skills in following order = Mind Wrack-->E-Surge-->Energy Burn-->Preferably Signet of Weariness (depending on the situation). This is great as you are both causing a high output of damage and energy draining at the same time. This combo is great for dying enemies as they will find it very hard to cast self-heals due to the lack of energy. If you manage to keep to this tactic and keep on repeating it, you should be able to eventually render the enemy useless.
-Try to mentally keep track of your opponent’s energy and use mind wrack followed by Energy Surge, Energy Burn in ascending order.
-Don't steal energy if your target is trying to hide their manna supply (through weapon swaps).


Substitutions and Possible Alternatives:
Substitution=Backfire-->Mantra of Signets (Description)
Before casting Signet of Weariness, use Mantra of Signets. This will let you cast Signet of Weariness again, stealing twice as much energy.


Conclusion
This guide in particular took me a while to do as I like everything done perfect ;)
So…..
I hoped you enjoyed reading my first guide!
And I hope that you have learnt from this information and that you will hopefully incorporate these tips and strategies into your playing so that you will have more successful GvG's.
Expect more guides from me in the future!
Thanks!


Constructive Criticism are all welcome :)


© Van Halen



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User Comments
  Penguin on 07/02/06 06:56

Yay first comment, but back to the guide, I like it I've been looking for a build like this for a while and I think i'm going to go try yours

  Travis on 07/02/06 06:59

well this build is gonna make me try out a mesmer thx van

  vorsty on 07/02/06 07:06

i would remove backfire since its very easy to remove for monks with CoP without them getting damage and it costs alot of energy, i would replace it for arcane thievery or the factiobs variant for it. also i would remove res sig and take hard rez instead

but still a nice guide for shutting down casters

  dikke hamster on 07/02/06 07:09

Thankyou, I've been waiting for this guide.

Naa.  van halen on 07/02/06 07:14

QUOTE
 
i would remove backfire since its very easy to remove for monks with CoP without them getting damage and it costs alot of energy, i would replace it for arcane thievery or the factiobs variant for it. also i would remove res sig and take hard rez instead

I understand what you are saying Vorst but I had a whole section in my guide about how and when to use Backfire and that is why I added backfire into this build. When we had our GvG's, Backfire worked great, don't you remember?
Anyway, I'm really happy with the success rate of this build and I wouldn’t change a single skill unless I had to.


  martatar on 07/02/06 07:22
 
uhm you don't have cover hexes on this build, think backfire will be removed by 2nd or 3rd monk in enemy's group... well you can count that you cast backfire and your group casts cover hexes on it, though it would kinda sux :P

also, like vorst said, would use here hard res, as you have 13 in Fast Cast.

Ah ok  van halen on 07/02/06 07:32

QUOTE
also, like vorst said, would use here hard res, as you have 13 in Fast Cast.

Aight, thx for that piece of information. Do you have in mind which type of rez that I could substitute for Rez signet?

  Unbeatable on 07/02/06 07:33

QUOTE
uhm you don't have cover hexes on this build, think backfire will be removed by 2nd or 3rd monk in enemy's group... well you can count that you cast backfire and your group casts cover hexes on it, though it would kinda sux :P


Mind Wrack is spammable and a fine cover hex..

  zOs on 07/02/06 08:13
 
Nice build. I play a Me/N myself and often bring both backfire and mark of subversion (blood magic). Since mark of subversion causes a spell to fail (+ some significant health loss), it's a nice hex to slap on a second monk, after hitting the first with backfire.

  hat-of-doom on 07/02/06 09:13

QUOTE
Aight, thx for that piece of information. Do you have in mind which type of rez that I could substitute for Rez signet?


ressurect or ressurection chant are pretty good subsitutes

Thx  van halen on 07/02/06 09:34

QUOTE
ressurect or ressurection chant are pretty good subsitutes

Thx for the tip mike!
*Goes off and buys Ressurection Chant*

  HackingHippie89 on 07/02/06 10:49

hmm, for a res...if you're confidant in your monk take flesh of my flesh, as it will bring the person you're ressing back at near full health(if nto completely full) the monk slaps a few healing spells on you and you're good to go

  HackingHippie89 on 07/02/06 10:49

also, FoMF has a 5 sec casting time, as opposed to 8 or so of chant i believe

Hmm..  van halen on 07/02/06 11:25

Ah alright
I don't think a 3 sec differnece for a rez will make much of a difference but thx for the info =)-

umm hate to burst ur bubble  riptide falchion on 07/09/06 13:57
 
I may not be reading this right but it would seem to me that signet of weariness doesn't give you back energy, it only means foes lose energy. I would rather see something like a Drain Enchantment or something like that for energy.

Oh Crap xD  van halen on 07/12/06 15:33

QUOTE
I may not be reading this right but it would seem to me that signet of weariness doesn't give you back energy, it only means foes lose energy. I would rather see something like a Drain Enchantment or something like that for energy.

hehe, you have a point there. I guess I used the wrong terminology. Instead of using the word 'stealing', in future, I’ll substitute it for 'causing'.
And drain enchantment shouldn't be needed as you will have full Enchanter’s Armour anyhow.

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