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MM Farming in Kryta

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mattteoh Profile

Author: mattteoh
View Profile of mattteoh

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11 Comments
This is the build I use for farming the area outside of the Gates of Kryta Mission. I've seen another guide for a MM for this area but since I am lacking of the better MM skills, I posted my own build. It's a pretty simple MM build, and in a few quick minutes you can farm quick cash. Unfortunately for me, I do not have a necromancer primary character, so I used my Mo/N. This is my first guide so any construstive critism is welcomed.

Attributes
Blood-12
Death-11
and put the rest in healing

Skills


Dark Pact (Damage dealer)
Vampiric Gaze (Damage dealer)
Life Siphon (Damage dealer and heath regen)
Offering of Blood [Elite] (Energy Management)
Animate Bone Fiend (Minion)
Blood of the Master (Healing Minions and self)
Heal Area (Healing Minions and self)
Healing Breeze (Health regen)

The strategy is pretty simple.
1. Cast Healing Breeze on self and try to keep it up
2. Cast Life Siphon on first target
3. Alternate Vampiric Gaze and Dark Pact to kill the target (Hp won't be a problem since you should have a good +8 or +9 health regen)
4. Once target is dead, animate a bone fiend
5. If you need energy use offering of blood (once again, you should still be okay with health since you have nice regen)
6. Once you have a few minions, simply call your target and run up with your minions, using Heal Area to heal them (because bone fiends can attack from range and do not have to melee)
7. Pick up loot

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User Comments
  IamHighVoltage on 06/30/06 11:26

The main problem I see is that you dont have necro as a primary. Soul Reap makes energy management much easier, practically unlimited energy in that area. And dont count out the abilities of Bone horrors either. They are great meat shields and cost less energy to raise then fiends.

  Solicity on 06/30/06 17:56

certainly looks interesting - what kind of stuff can you farm with this?

as a random note, have you tried getting a flesh golum from one of the corpses and enchanting it with life bond, strength of honor and mending?

>:)

  Rork_The_Relentless on 07/01/06 03:07

maybe u wanna replace some healing spells with some more energy ones and use vamp horrors instead.
ye, soul reaping wud be better for this though cos u need to maintain th hexes and enchantment and raise fiends so... good otherwise :)


  mriswith on 07/03/06 02:17

QUOTE

I've seen another guide for a MM for this area

^.^ That one was mine. Anyway; this is a nice build for that region. You wont need lvl 18 fiends or horrors since the enemies there are lvl 13 o.s. themselves. I prefer fiends myself as well since they do more damage then horrors and make a nice fleshwall as well (common mistake... everybody seems to think nowadays that horrors are the only minions that can block..... wrong! I block stairs in ToPK with just fiends). Though i do recommend replacing the bloodmagic spells for deathspells and using peace and harmony for energy management. As soon as your minions take over the fighting you can have a addition +1 energy regen since the only thing you need to do is keeping them alive. Try to put as much as possible in healing and death. I have never tried MM'ing with my monk; but it'll boost your minions and your healing capacities.
QUOTE

use vamp horrors instead

The health regain does not wiegh up to 25 energyloss. I have used them for 1 mission, ditched them out of my bar and wished i could delete the skill from my skill-list.

Anyway; nice guide!

  Shadow Dragon on 07/03/06 15:37

Pretty good build but a big problem I see is that you don't have
dark bond on the skill bar. I personally think that it is a skill a mm cannot be without.

  Belshazaarswrath on 07/05/06 15:40

what do you farm there?

  mattteoh on 07/06/06 11:35

you just farm whatever is there..mergoyles, ghouls, etc..and the drops are good for such easy farming

  mriswith on 07/07/06 02:49

QUOTE

Pretty good build but a big problem I see is that you don't have
dark bond on the skill bar. I personally think that it is a skill a mm cannot be without.

Dark bond = useless... can be handy in some occasions, but as mm you never get into aggro, so being hit is very unlikely and therefor better replaced by taste of death or something to upkeep your health

  Aerin Dark Water on 04/25/08 22:06
 
QUOTE
but as mm you never get into aggro, so being hit is very unlikely and therefor better replaced by taste of death or something to upkeep your health


I agree if you partly. I myself like to get into the ation as an MM, but I strongly agree to bring taste of death. If you can bring along flesh golem, it is so helpful even if you are allowed only one becuase it leaves an exposeible corpse that you can just raise another one ^_~. Wicked huh. Just stating my thoughts.



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